Agent skill

scene-get-data

This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.

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Forks 190

Install this agent skill to your Project

npx add-skill https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-get-data

SKILL.md

Scene / Get Data

How to Call

bash
unity-mcp-cli run-tool scene-get-data --input '{
  "openedSceneName": "string_value",
  "includeRootGameObjects": false,
  "includeChildrenDepth": 0,
  "includeBounds": false,
  "includeData": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool scene-get-data --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool scene-get-data --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
openedSceneName string No Name of the opened scene. If empty or null, the active scene will be used.
includeRootGameObjects boolean No If true, includes root GameObjects in the scene data.
includeChildrenDepth integer No Determines the depth of the hierarchy to include.
includeBounds boolean No If true, includes bounding box information for GameObjects.
includeData boolean No If true, includes component data for GameObjects.

Input JSON Schema

json
{
  "type": "object",
  "properties": {
    "openedSceneName": {
      "type": "string"
    },
    "includeRootGameObjects": {
      "type": "boolean"
    },
    "includeChildrenDepth": {
      "type": "integer"
    },
    "includeBounds": {
      "type": "boolean"
    },
    "includeData": {
      "type": "boolean"
    }
  }
}

Output

Output JSON Schema

json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneData",
      "description": "Scene reference. Used to find a Scene."
    }
  },
  "$defs": {
    "System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData>": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData"
      }
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData": {
      "type": "object",
      "properties": {
        "Reference": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
          "description": "Find GameObject in opened Prefab or in the active Scene."
        },
        "Data": {
          "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
          "description": "GameObject editable data (tag, layer, etc)."
        },
        "Bounds": {
          "$ref": "#/$defs/UnityEngine.Bounds",
          "description": "Bounds of the GameObject."
        },
        "Hierarchy": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata",
          "description": "Hierarchy metadata of the GameObject."
        },
        "Components": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]",
          "description": "Attached components shallow data of the GameObject (Read-only, use Component modification tool for modification)."
        }
      }
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
      "type": "object",
      "properties": {
        "typeName": {
          "type": "string",
          "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
        },
        "name": {
          "type": "string",
          "description": "Object name."
        },
        "value": {
          "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
        },
        "fields": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested field value."
          },
          "description": "Fields of the object, serialized as a list of 'SerializedMember'."
        },
        "props": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested property value."
          },
          "description": "Properties of the object, serialized as a list of 'SerializedMember'."
        }
      },
      "required": [
        "typeName"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "UnityEngine.Bounds": {
      "type": "object",
      "properties": {
        "center": {
          "type": "object",
          "properties": {
            "x": {
              "type": "number"
            },
            "y": {
              "type": "number"
            },
            "z": {
              "type": "number"
            }
          },
          "required": [
            "x",
            "y",
            "z"
          ]
        },
        "size": {
          "type": "object",
          "properties": {
            "x": {
              "type": "number"
            },
            "y": {
              "type": "number"
            },
            "z": {
              "type": "number"
            }
          },
          "required": [
            "x",
            "y",
            "z"
          ]
        }
      },
      "required": [
        "center",
        "size"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer"
        },
        "path": {
          "type": "string"
        },
        "name": {
          "type": "string"
        },
        "sceneName": {
          "type": "string"
        },
        "tag": {
          "type": "string"
        },
        "activeSelf": {
          "type": "boolean"
        },
        "activeInHierarchy": {
          "type": "boolean"
        },
        "children": {
          "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata>"
        }
      },
      "required": [
        "instanceID",
        "activeSelf",
        "activeInHierarchy"
      ]
    },
    "System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata>": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata"
      }
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow"
      }
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer"
        },
        "typeName": {
          "type": "string"
        },
        "isEnabled": {
          "type": "string",
          "enum": [
            "False",
            "True",
            "NA"
          ]
        }
      },
      "required": [
        "instanceID",
        "isEnabled"
      ]
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.SceneData": {
      "type": "object",
      "properties": {
        "RootGameObjects": {
          "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData>"
        },
        "Name": {
          "type": "string"
        },
        "IsLoaded": {
          "type": "boolean"
        },
        "IsDirty": {
          "type": "boolean"
        },
        "IsSubScene": {
          "type": "boolean"
        },
        "IsValidScene": {
          "type": "boolean",
          "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
        },
        "RootCount": {
          "type": "integer"
        },
        "path": {
          "type": "string",
          "description": "Path to the Scene within the project. Starts with 'Assets/'"
        },
        "buildIndex": {
          "type": "integer",
          "description": "Build index of the Scene in the Build Settings."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "IsLoaded",
        "IsDirty",
        "IsSubScene",
        "IsValidScene",
        "RootCount",
        "buildIndex",
        "instanceID"
      ],
      "description": "Scene reference. Used to find a Scene."
    }
  },
  "required": [
    "result"
  ]
}

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