Agent skill

sanctum-creator

Create Sanctums (personal magical workspaces) for Mage: The Ascension 20th Anniversary Edition. Sanctums exist in the material world with magical protections and optional Reality Zones that modify Practice difficulties. Requires mage-rules-reference for Practice and Reality Zone lookups. Triggers: create a sanctum, design a workspace, mage's laboratory, magical workshop.

Stars 163
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/sanctum-creator

SKILL.md

Sanctum Creator

Design personal magical workspaces for M20. Sanctums exist in the material world but may have magical protections and reality-shaping effects.

Sanctum vs Other Locations

Location Exists In Key Feature
Sanctum Material world Personal workspace, Reality Zone
Chantry Material world Group headquarters, shared resources
Node Material world Quintessence source
Demesne Pocket realm Separate reality entirely

Sanctum Statistics

Rank (0-5)

Rank Description Features
0 Minimal Basic workspace, no special features
1 Minor Small protected space, basic wards
2 Modest Well-equipped, simple ritual space
3 Significant Reality Zone, specialized equipment
4 Major Strong protections, Umbral anchoring
5 Grand Powerful reality effects, Node connection

Reality Zone (Rank 3+)

Higher-ranked Sanctums can have a Reality Zone that modifies Practice difficulties. Query rules:

bash
python lookup.py references/reality-zones.json --all

Rules:

  • Each +1 rating → -1 difficulty for that Practice
  • Each -1 rating → +1 difficulty for that Practice
  • Positive total = Sanctum Rank
  • Max ±3 per Practice typical

Example (Rank 3 Hermetic Sanctum):

Practice Rating Effect
High Ritual Magick +2 -2 difficulty
Alchemy +1 -1 difficulty
Gutter Magick -2 +2 difficulty
Chaos Magick -1 +1 difficulty

Positive total: 3 = Rank ✓

Features by Rank

Rank 1-2

  • Basic wards against intrusion
  • Personal library/workspace
  • Simple ritual space
  • Mundane security

Rank 3-4

  • Reality Zone effects
  • Sophisticated magical security
  • Specialized equipment for paradigm
  • Umbral anchoring possible
  • Guardian spirits/constructs

Rank 5

  • Powerful reality manipulation
  • Multiple specialized chambers
  • Near-impenetrable defenses
  • Connection to Nodes or Demesnes
  • Legendary reputation

Creation Workflow

  1. Concept: Whose workspace? What paradigm?
  2. Rank: Based on investment/power
  3. Location: Where in the material world?
  4. Reality Zone (rank 3+): Which Practices favored/hindered?
  5. Features: Equipment, protections, special properties
  6. Mundane Cover: How does it appear to Sleepers?

Output Format


[Sanctum Name]

Rank: [0-5] | Owner: [Name] | Tradition: [Faction]

Concept

[1-2 paragraphs: What it is, who created it, atmosphere]

Statistics

Stat Value
Rank [0-5]
Owner [Name]
Tradition [Faction]
Location [Physical location]

Reality Zone (if Rank 3+)

Practice Rating Effect
[Practice] +X -X diff
[Practice] -X +X diff
Positive Total [= Rank]

Physical Layout

[Rooms, arrangement, size]

Features

Feature Description
Wards [Protections]
Equipment [Specialized tools]
Ritual Space [Working area]
Special [Unique properties]

Security

[Mundane and magical protections]

Mundane Cover

[Sleeper appearance, cover story]

Story Hooks

  • [Hook 1]
  • [Hook 2]

Validation

  • Rank 0-5
  • Reality Zone positive total = Rank (if present)
  • Features appropriate to rank
  • Reflects owner's paradigm
  • Mundane cover is plausible

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