Agent skill
review-resource-leaks
Audit for memory leaks, handle leaks, GDI leaks, and CPU churn
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/review-resource-leaks
SKILL.md
Enter planning mode. Systematically audit the codebase for resource leaks and unnecessary CPU churn. Use maximum parallelism — spawn explore agents for independent areas.
Resource Categories
1. GDI+ object leaks
GDI+ objects (brushes, pens, fonts, bitmaps, graphics) that are created but never deleted. Each leaked object consumes a GDI handle — Windows limits these per-process (~10,000). Over time, leaks cause rendering failures or crashes.
Known safe pattern: D2D_GetCachedBrush and gD2D_Res cache objects intentionally — these are NOT leaks. The rendering pipeline uses D2D now — look for D2D resource create/release patterns and any remaining GDI+ usage in src/lib/.
Look for:
- Create without matching delete in the same scope or cleanup path
- Creates inside loops or per-paint callbacks (should use
staticcached objects perahk-patterns.md) - Error/early-return paths that skip cleanup
2. Win32 handle leaks
Handles from DllCall that require explicit cleanup:
CreateFile/CloseHandle— named pipe handles, file handlesOpenProcess/CloseHandle— process handles for icon/info extractionDllCall("SetWinEventHook")/DllCall("UnhookWinEvent")— event hooksLoadImage/DestroyIcon— icon handles (HICON)CreateCompatibleDC/DeleteDC— device contexts
Look for handles stored in variables that go out of scope without cleanup, and error paths that skip CloseHandle.
3. File handle leaks
FileOpen() calls where the file object is never closed, or where an error path skips .Close(). Also check for FileAppend in tight loops (each call opens+closes — not a leak, but a performance concern that could be replaced with a single FileOpen + .Write()).
4. Named pipe leaks
The IPC system uses named pipes (ipc_pipe.ahk). Check that:
- Server pipe handles are closed when clients disconnect
- Client pipes are closed on process exit or reconnect
- Pipe handles in error paths are cleaned up
5. Timer leaks
SetTimer calls without corresponding SetTimer(callback, 0) to disable. A timer that fires after its context is gone can cause errors or unnecessary CPU work. Also check for one-shot timers (SetTimer(cb, -period)) that should be negative but aren't.
6. CPU churn
Unnecessary polling or computation when idle:
- Timers that fire frequently but do no useful work most of the time (should be adaptive or event-driven)
- Polling loops that should be event-driven
- Redundant recomputation in paint callbacks (should be cached and invalidated)
- String concatenation for logging evaluated when logging is disabled (see
ahk-patterns.mdcaller-side log guards)
7. Unbounded growth
Data structures that grow over time without pruning:
- Maps/Arrays that accumulate entries for windows that no longer exist
- Caches without eviction (icon cache, process name cache)
- Log buffers or event buffers without size limits
Known Safe Patterns (Do NOT Flag)
gD2D_Resbrush/font cache — intentional lifetime cache, cleaned up on exitstaticbuffers in hot-path functions — intentional reuse perahk-patterns.md- Flight recorder ring buffer — pre-allocated, fixed size, overwrites oldest entries
- Stats
.baksentinel files — intentional crash-safety pattern
Explore Strategy
Split by resource type for independent parallel exploration:
- D2D / GDI+ —
src/gui/gui_paint.ahk,src/gui/gui_overlay.ahk,src/gui/gui_gdip.ahk, any file usingD2D_*functions. SomeGdip_*may remain insrc/lib/but the paint pipeline is D2D now - Win32 handles —
src/core/producers,src/shared/ipc_pipe.ahk, DllCall-heavy files. Usequery_function_visibility.ps1to trace cleanup call chains andquery_callchain.ps1 -Reverseto find all callers that should reach cleanup — verify every Create/Open has a corresponding Close/Delete reachable from all callers. Usequery_global_ownership.ps1 <resource>to determine who declares and writes resource handles (responsible for cleanup). Usequery_impact.ps1 <cleanup_func>to assess the blast radius if a cleanup function is missing or broken. - Timers — use
query_timers.ps1to inventory all timers, then check each for proper cleanup - Pipe IPC —
src/shared/ipc_pipe.ahk,src/pump/files - Data growth —
src/shared/window_list.ahk(window store), icon/process caches - CPU churn — timer callbacks, paint functions, producer polling loops
Validation
After explore agents report back, validate every finding yourself. Resource "leaks" are frequently false positives where cleanup happens in a different function, on a timer, or at process exit.
For each candidate:
- Cite evidence: "I verified by reading
file.ahklines X–Y" with actual code quoted. - Trace the lifecycle: Where is the resource created? Where is it supposed to be freed? Is there a cleanup function called on exit/disconnect/error?
- Counter-argument: "What would make this fix unnecessary?" — Is the resource freed at process exit anyway? Is the "leak" actually a cache with bounded size? Does AHK's garbage collector handle this?
- Observed vs inferred: State whether you saw a missing cleanup directly, or inferred it from the absence of a delete call (absence of evidence is not evidence — the cleanup may be elsewhere).
- Impact assessment: Is this a per-paint leak (catastrophic), per-window leak (slow burn), or per-session leak (negligible)?
Plan Format
Group by severity (per-paint > per-event > per-session > theoretical):
| File | Lines | Resource Type | Leak Description | Impact | Fix |
|---|---|---|---|---|---|
file.ahk |
42–58 | D2D Brush | D2D brush created in paint loop, never released | ~60 handles/sec | Use D2D_GetCachedBrush or static |
For CPU churn findings, use a separate table:
| File | Lines | Pattern | Frequency | Fix |
|---|---|---|---|---|
file.ahk |
100–120 | Timer polls every 100ms, no-ops 99% of the time | 10/sec idle | Adaptive interval or event-driven |
Ignore any existing plans — create a fresh one.
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