Agent skill

review-resource-leaks

Audit for memory leaks, handle leaks, GDI leaks, and CPU churn

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npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/review-resource-leaks

SKILL.md

Enter planning mode. Systematically audit the codebase for resource leaks and unnecessary CPU churn. Use maximum parallelism — spawn explore agents for independent areas.

Resource Categories

1. GDI+ object leaks

GDI+ objects (brushes, pens, fonts, bitmaps, graphics) that are created but never deleted. Each leaked object consumes a GDI handle — Windows limits these per-process (~10,000). Over time, leaks cause rendering failures or crashes.

Known safe pattern: D2D_GetCachedBrush and gD2D_Res cache objects intentionally — these are NOT leaks. The rendering pipeline uses D2D now — look for D2D resource create/release patterns and any remaining GDI+ usage in src/lib/.

Look for:

  • Create without matching delete in the same scope or cleanup path
  • Creates inside loops or per-paint callbacks (should use static cached objects per ahk-patterns.md)
  • Error/early-return paths that skip cleanup

2. Win32 handle leaks

Handles from DllCall that require explicit cleanup:

  • CreateFile / CloseHandle — named pipe handles, file handles
  • OpenProcess / CloseHandle — process handles for icon/info extraction
  • DllCall("SetWinEventHook") / DllCall("UnhookWinEvent") — event hooks
  • LoadImage / DestroyIcon — icon handles (HICON)
  • CreateCompatibleDC / DeleteDC — device contexts

Look for handles stored in variables that go out of scope without cleanup, and error paths that skip CloseHandle.

3. File handle leaks

FileOpen() calls where the file object is never closed, or where an error path skips .Close(). Also check for FileAppend in tight loops (each call opens+closes — not a leak, but a performance concern that could be replaced with a single FileOpen + .Write()).

4. Named pipe leaks

The IPC system uses named pipes (ipc_pipe.ahk). Check that:

  • Server pipe handles are closed when clients disconnect
  • Client pipes are closed on process exit or reconnect
  • Pipe handles in error paths are cleaned up

5. Timer leaks

SetTimer calls without corresponding SetTimer(callback, 0) to disable. A timer that fires after its context is gone can cause errors or unnecessary CPU work. Also check for one-shot timers (SetTimer(cb, -period)) that should be negative but aren't.

6. CPU churn

Unnecessary polling or computation when idle:

  • Timers that fire frequently but do no useful work most of the time (should be adaptive or event-driven)
  • Polling loops that should be event-driven
  • Redundant recomputation in paint callbacks (should be cached and invalidated)
  • String concatenation for logging evaluated when logging is disabled (see ahk-patterns.md caller-side log guards)

7. Unbounded growth

Data structures that grow over time without pruning:

  • Maps/Arrays that accumulate entries for windows that no longer exist
  • Caches without eviction (icon cache, process name cache)
  • Log buffers or event buffers without size limits

Known Safe Patterns (Do NOT Flag)

  • gD2D_Res brush/font cache — intentional lifetime cache, cleaned up on exit
  • static buffers in hot-path functions — intentional reuse per ahk-patterns.md
  • Flight recorder ring buffer — pre-allocated, fixed size, overwrites oldest entries
  • Stats .bak sentinel files — intentional crash-safety pattern

Explore Strategy

Split by resource type for independent parallel exploration:

  • D2D / GDI+src/gui/gui_paint.ahk, src/gui/gui_overlay.ahk, src/gui/gui_gdip.ahk, any file using D2D_* functions. Some Gdip_* may remain in src/lib/ but the paint pipeline is D2D now
  • Win32 handlessrc/core/ producers, src/shared/ipc_pipe.ahk, DllCall-heavy files. Use query_function_visibility.ps1 to trace cleanup call chains and query_callchain.ps1 -Reverse to find all callers that should reach cleanup — verify every Create/Open has a corresponding Close/Delete reachable from all callers. Use query_global_ownership.ps1 <resource> to determine who declares and writes resource handles (responsible for cleanup). Use query_impact.ps1 <cleanup_func> to assess the blast radius if a cleanup function is missing or broken.
  • Timers — use query_timers.ps1 to inventory all timers, then check each for proper cleanup
  • Pipe IPCsrc/shared/ipc_pipe.ahk, src/pump/ files
  • Data growthsrc/shared/window_list.ahk (window store), icon/process caches
  • CPU churn — timer callbacks, paint functions, producer polling loops

Validation

After explore agents report back, validate every finding yourself. Resource "leaks" are frequently false positives where cleanup happens in a different function, on a timer, or at process exit.

For each candidate:

  1. Cite evidence: "I verified by reading file.ahk lines X–Y" with actual code quoted.
  2. Trace the lifecycle: Where is the resource created? Where is it supposed to be freed? Is there a cleanup function called on exit/disconnect/error?
  3. Counter-argument: "What would make this fix unnecessary?" — Is the resource freed at process exit anyway? Is the "leak" actually a cache with bounded size? Does AHK's garbage collector handle this?
  4. Observed vs inferred: State whether you saw a missing cleanup directly, or inferred it from the absence of a delete call (absence of evidence is not evidence — the cleanup may be elsewhere).
  5. Impact assessment: Is this a per-paint leak (catastrophic), per-window leak (slow burn), or per-session leak (negligible)?

Plan Format

Group by severity (per-paint > per-event > per-session > theoretical):

File Lines Resource Type Leak Description Impact Fix
file.ahk 42–58 D2D Brush D2D brush created in paint loop, never released ~60 handles/sec Use D2D_GetCachedBrush or static

For CPU churn findings, use a separate table:

File Lines Pattern Frequency Fix
file.ahk 100–120 Timer polls every 100ms, no-ops 99% of the time 10/sec idle Adaptive interval or event-driven

Ignore any existing plans — create a fresh one.

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