Agent skill
ralph-wiggum-v2
Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection. Use when running autonomous game development, quality improvement loops, or comprehensive codebase reviews.
Install this agent skill to your Project
npx add-skill https://github.com/delorenj/skills/tree/main/ralph-wiggum-v2
SKILL.md
Ralph Wiggum v2 - Autonomous TDD Development Loop
Quick Start
/ralph-wiggum-v2:ralph-loop --project "diablo-starcraft" --completion-promise "DIABLO_STARCRAFT_COMPLETE"
Overview
Autonomous TDD development loop that uses parallel agent swarms to review code, discover issues, and fix them with test-first methodology until convergence criteria are met.
Workflow
Phase 1: Discovery & Initialization
- Locate or create state file:
{project}/.ralph/state.json - Locate or create categories file:
{project}/.ralph/categories.json - Bootstrap categories from codebase structure if empty
Phase 2: Parallel Agent Review Swarm
Spawn 3-5 parallel agents with:
- Random category (weighted toward lowest scores)
- Random subcategory within that category
- Random review style (never same as last 3 used)
- Unique focus area (no overlap between agents)
Phase 3: TDD Implementation Cycle
For each finding:
- Write failing test first
- Implement minimal fix
- Verify test passes
- Update state
Phase 4: Category Evolution
After each iteration:
- Merge new discoveries
- Recalculate scores
- Meta-review (every 5 iterations)
Phase 5: Convergence Detection
Complete when:
- 10 consecutive clean iterations
- All category scores >= 95/100
- All tests passing
- Game runs without crashes
State Schema
{
"project": "diablo-starcraft",
"iteration": 0,
"consecutiveCleanIterations": 0,
"requiredCleanIterations": 10,
"completionPromise": "DIABLO_STARCRAFT_COMPLETE",
"categories": {},
"discoveryLog": [],
"lastReviewStyles": [],
"agentHistory": [],
"startedAt": "<timestamp>",
"lastUpdated": "<timestamp>"
}
Categories Schema
{
"categories": {
"<category_name>": {
"score": 50,
"maxScore": 100,
"subcategories": {
"<subcategory_name>": {
"score": 50,
"issues": [],
"lastReviewed": null,
"reviewCount": 0
}
},
"discoveredAt": 0,
"lastUpdated": "<timestamp>"
}
}
}
Review Styles
Code Quality
| Style | Focus |
|---|---|
| NITPICKER | Formatting, naming, tiny inconsistencies |
| REFACTORER | Duplication, abstraction opportunities |
| DRY_ENFORCER | Copy-paste code, repeated patterns |
| TYPE_ZEALOT | Type safety, any usage, casting |
| SOLID_ADHERENT | SOLID principle violations |
| API_PURIST | Interface design, contracts, signatures |
Reliability
| Style | Focus |
|---|---|
| DEBUGGER | Logic errors, off-by-one, wrong operators |
| EDGE_CASE_HUNTER | Boundary conditions, null/undefined |
| ERROR_HANDLER | Missing try/catch, unhandled promises |
| STATE_MACHINE_ANALYST | Invalid state transitions |
| CONCURRENCY_EXPERT | Race conditions, async bugs |
| MEMORY_LEAK_HUNTER | Listeners not removed, growing arrays |
Performance
| Style | Focus |
|---|---|
| PERFORMANCE_HAWK | O(n²), unnecessary renders, hot paths |
| ALLOCATION_AUDITOR | Object churn, GC pressure |
| RENDER_OPTIMIZER | DOM thrashing, layout thrashing |
Security
| Style | Focus |
|---|---|
| SECURITY_AUDITOR | XSS, injection, unsafe operations |
| INPUT_VALIDATOR | Unsanitized user input |
Architecture
| Style | Focus |
|---|---|
| ARCHITECT | Coupling, cohesion, separation of concerns |
| DEPENDENCY_AUDITOR | Circular deps, tight coupling |
| LAYER_GUARDIAN | Layer violations, wrong abstractions |
Testing
| Style | Focus |
|---|---|
| TEST_SKEPTIC | Coverage gaps, weak assertions |
| MUTATION_TESTER | Tests that always pass |
| INTEGRATION_ANALYST | Unit vs integration gaps |
Game-Specific
| Style | Focus |
|---|---|
| DIABLO_VETERAN | ARPG conventions, loot, skills, combat feel |
| STARCRAFT_FAN | Faction identity, unit feel, SC universe |
| GAME_FEEL_EXPERT | Juice, polish, responsiveness |
| BALANCE_DESIGNER | Numbers, progression, fairness |
| PLAYER_PSYCHOLOGY | Motivation, reward loops |
| SPEEDRUNNER | Exploits, sequence breaks |
| COMPLETIONIST | Missing edge cases in content |
| FIRST_TIME_USER | Onboarding, confusion points |
Meta
| Style | Focus |
|---|---|
| FRESH_EYES | What would confuse a new developer? |
| DOCUMENTATION_STICKLER | Missing/wrong comments |
| FUTURE_MAINTAINER | Technical debt accumulation |
Agent Output Format
{
"agentId": "<uuid>",
"category": "<category>",
"subcategory": "<subcategory>",
"reviewStyle": "<style>",
"filesReviewed": ["<paths>"],
"findings": [
{
"severity": "critical|major|minor|nitpick",
"type": "<issue_type>",
"location": "<file:line>",
"description": "<what's wrong>",
"suggestedFix": "<how to fix>",
"requiresTest": true,
"testWritten": false,
"fixed": false,
"newSubcategory": null
}
],
"scoreAdjustment": 0,
"newCategoriesDiscovered": [],
"cleanReview": false
}
Hard Requirements
- PLAYABLE_LOCAL - Runs in browser, playable start-to-finish
- TDD_ENFORCED - No fix without failing test first
- ZERO_CRASHES - No unhandled exceptions in any path
- ALL_TESTS_PASS - 100% test suite green
- SCORES_95_PLUS - Every category at 95+/100
- CLEAN_CONVERGENCE - 10 consecutive clean iterations
Iteration Loop
LOOP:
1. Load state from .ralph/state.json
2. Load categories from .ralph/categories.json
3. Increment iteration counter
4. Select 3-5 lowest-scoring categories for review
5. Spawn parallel review agents (use Task tool)
6. Collect findings from all agents
7. Sort findings by severity (critical → major → minor)
8. TDD fix each finding:
a. Write failing test
b. Implement minimal fix
c. Verify test passes
d. Run full test suite
9. Update scores and state
10. Check convergence criteria:
- All agents returned cleanReview: true?
- No critical/major findings?
- All tests passing?
- No new categories discovered?
11. IF clean: consecutiveCleanIterations++
IF dirty: consecutiveCleanIterations = 0
12. IF consecutiveCleanIterations >= 10 AND all scores >= 95:
→ CONVERGED: Run final verification
ELSE: → Continue loop
Final Verification
When convergence criteria met:
- Full test suite run
- TypeScript strict mode check
- Build production bundle
- Verify game loads and plays
- Generate completion report
- Output:
{COMPLETION_PROMISE}achieved
Game-Specific Categories (Diablo-StarCraft)
Auto-discovered from codebase:
- engine/ → Engine (Game, Camera)
- mechanics/ → Mechanics (Player, Ability, Item)
- ai/ → AI (Enemy, Pathfinding)
- graphics/ → Graphics (Renderer, VFX)
- audio/ → Audio (AudioManager)
- physics/ → Physics (Collision)
- world/ → World (Tilemap)
- persistence/ → Persistence (SaveManager)
- input/ → Input (InputManager)
- utils/ → Utils (isometric)
Game system categories:
- Combat → Damage, resistance, crits, DOTs
- Skills → Abilities, cooldowns, scaling
- Loot → Drops, rarity, equipment
- Progression → XP, levels, stats
- Waves → Spawning, difficulty, bosses
- UI/HUD → Health bars, buffs, minimap
- Save/Load → Persistence, state restoration
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
openclaw-upgrade
Upgrade OpenClaw installations to the latest version. Handles global npm installs, local development setups, release channels (stable/beta/dev), configuration preservation, and platform-specific requirements. Use when updating OpenClaw, switching release channels, or troubleshooting update issues.
vercel-composition-patterns
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
security-monitor
Real-time security monitoring for Clawdbot. Detects intrusions, unusual API calls, credential usage patterns, and alerts on breaches.
event-driven-architecture
Kafka, RabbitMQ, SQS/SNS, event sourcing, CQRS, saga patterns, dead letter queues, and idempotency. Use when designing asynchronous systems, implementing message-driven workflows, or building event streaming pipelines.
shadcn-ui
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization, and best practices.
just-fucking-cancel
Find and cancel unwanted subscriptions by analyzing bank transactions. Detects recurring charges, calculates annual waste, and helps you cancel with direct URLs and browser automation. Use when: 'cancel subscriptions', 'audit subscriptions', 'find recurring charges', 'what am I paying for', 'save money', 'subscription cleanup', 'stop wasting money'. Supports CSV import (Apple Card, Chase, Amex, Citi, Bank of America, Capital One, Mint, Copilot) OR Plaid API for automatic transaction pull. Outputs interactive HTML audit with one-click cancel workflow. Pairs with Plaid integration for real-time transaction access without CSV exports.
Didn't find tool you were looking for?