Agent skill
quest-design
Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/quest-design
SKILL.md
quest-design
Domain skill for quest structure extraction.
Entity Types
| Type | Description |
|---|---|
quest |
Main quest container |
quest_chain |
Sequence of linked quests |
quest_node |
Individual step within a quest chain |
quest_giver |
NPC who assigns the quest |
quest_objective |
Specific goal within a quest |
quest_prerequisite |
Requirement to start a quest |
quest_reward_tier |
Reward tier or level for completion |
quest_tracker |
Progress tracking state |
moral_choice |
Player moral decision point |
Domain Constraints
quest.status: active, completed, failed, cancelledobjective.type: kill, collect, interact, deliver, escort, defend, explore, talk, craft, useobjective.status: not_started, in_progress, completed, failedprerequisite.type: level, quest, item, skill, location, reputation, custom
Output Format
Write to entities/narrative.json (narrative-team file):
{
"quests": [
{
"id": 1,
"world_id": 1,
"name": "Find Lost Brother",
"description": "Kira must find her missing brother near the Ancient Ruins",
"objectives": ["Speak to village elder"],
"status": "active",
"participant_ids": [3],
"reward_ids": [],
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"quest_objectives": [
{
"id": 2,
"world_id": 1,
"quest_node_id": 1,
"objective_type": "talk",
"description": "Ask Elder Theron about the brother's last known location",
"target_type": null,
"target_id": null,
"target_quantity": 1,
"current_progress": 0,
"status": "not_started",
"is_optional": false,
"is_hidden": false,
"order_index": 0,
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"next_id": 3
}
Key Considerations
- Implicit quests: Some objectives are implied, not explicitly stated
- Moral ambiguity: Not all choices are clearly good/bad
- Cross-references: If needed, track relationships separately in drafts, but final JSON must match
LoreData.from_dict.
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