Agent skill
puzzle-design
Extract puzzle and secret entities from narrative text. Use when analyzing puzzles, riddles, traps, hidden paths, easter eggs, mysteries, and enigmas.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/puzzle-design
SKILL.md
puzzle-design
Domain skill for Puzzle Secrets Designer. Specific extraction rules and expertise.
Domain Expertise
- Puzzles: Logic puzzles, mechanical puzzles, riddles
- Secrets: Hidden areas, secret paths, Easter eggs
- Traps: Mechanical, magical, environmental hazards
- Mysteries: Unsolved enigmas, lore mysteries
- Difficulty scaling: Puzzles from trivial to impossible
- Hint systems: Clues, gradual reveal, optional difficulty settings
Entity Types (7 total)
- hidden_path - Hidden paths
- easter_egg - Easter eggs
- mystery - Mysteries
- enigma - Enigmas
- riddle - Riddles
- puzzle - Puzzles
- trap - Traps
Processing Guidelines
When extracting puzzle and secret entities from chapter text:
-
Identify puzzle/secret elements:
- Riddles or clues mentioned
- Hidden paths or secret passages
- Puzzles or mechanical challenges
- Traps or hazards
- Easter eggs or secrets
- Mysteries or enigmas
-
Extract puzzle/secret details:
- Puzzle types, solutions, difficulty
- Hidden path access methods
- Trap triggers and effects
- Riddle content and answers
- Easter egg locations and rewards
-
Analyze puzzle/secret context:
- Optional vs required content
- Hint availability (optional hints, fair puzzles)
- Difficulty scaling (early game vs late game)
- Reward scaling (better secrets = better rewards)
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Fairness: Puzzles should have logical solutions
- Hint systems: Players should have access to hints if stuck
- Optional content: Secrets shouldn't block main story
- Difficulty scaling: Puzzles should match player progress
- Multiple solutions: Some puzzles allow creative solutions
- Trap balance: Traps shouldn't be unfair or instant-death
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