Agent skill
pitfalls-websocket
WebSocket server and client patterns with heartbeat and reconnection. Use when implementing real-time features, debugging connection issues, or reviewing WebSocket code. Triggers on: WebSocket, wss, heartbeat, reconnect, real-time.
Install this agent skill to your Project
npx add-skill https://github.com/aiskillstore/marketplace/tree/main/skills/barissozen/pitfalls-websocket
SKILL.md
WebSocket Pitfalls
Common pitfalls and correct patterns for WebSocket implementations.
When to Use
- Implementing WebSocket server
- Building WebSocket client with reconnection
- Debugging connection drops
- Adding heartbeat/ping-pong
- Reviewing WebSocket code
Workflow
Step 1: Verify Server Setup
Check WebSocket server shares HTTP port.
Step 2: Check Heartbeat
Ensure ping/pong heartbeat is implemented.
Step 3: Verify Client Reconnection
Confirm exponential backoff reconnection logic.
Server Pattern
const wss = new WebSocketServer({ server: httpServer }); // Same port
wss.on('connection', (ws) => {
// Heartbeat
ws.isAlive = true;
ws.on('pong', () => { ws.isAlive = true; });
ws.on('message', (data) => {
try {
const msg = JSON.parse(data.toString());
// Validate message type
} catch {
ws.send(JSON.stringify({ error: 'Invalid message' }));
}
});
});
// Heartbeat interval
setInterval(() => {
wss.clients.forEach((ws) => {
if (!ws.isAlive) return ws.terminate();
ws.isAlive = false;
ws.ping();
});
}, 30000);
Client Reconnection
// Client - reconnection logic with exponential backoff
let attempt = 0;
function connect() {
const ws = new WebSocket(url);
ws.onopen = () => {
attempt = 0; // Reset on successful connection
};
ws.onclose = () => {
const delay = Math.min(1000 * Math.pow(2, attempt), 30000);
attempt++;
setTimeout(connect, delay);
};
ws.onerror = (error) => {
console.error('WebSocket error:', error);
};
}
Message Handling
// ✅ Always validate and type messages
interface WsMessage {
type: 'subscribe' | 'unsubscribe' | 'ping';
channel?: string;
}
function handleMessage(ws: WebSocket, data: string) {
try {
const msg: WsMessage = JSON.parse(data);
switch (msg.type) {
case 'subscribe':
subscribeToChannel(ws, msg.channel);
break;
case 'ping':
ws.send(JSON.stringify({ type: 'pong' }));
break;
default:
ws.send(JSON.stringify({ error: 'Unknown message type' }));
}
} catch {
ws.send(JSON.stringify({ error: 'Invalid JSON' }));
}
}
Quick Checklist
- WebSocket server uses same port as HTTP
- Heartbeat ping/pong every 30 seconds
- Client has reconnection with exponential backoff
- Messages validated before processing
- Connection errors logged
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