Agent skill

particle-systems

Design and implement particle systems for visual effects. Use for: fire and smoke effects, magic and energy effects, weather systems, destruction effects, environmental particles, optimizing particle performance, and creating reusable particle libraries.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/particle-systems

SKILL.md

Particle Systems

Design and implement particle systems for real-time visual effects.

Overview

Particle systems simulate complex phenomena using many small particles, essential for fire, smoke, magic, weather, and environmental effects in games and real-time applications.

Quick Start

Effect Type System Type Reference
Fire/Smoke Sprite particles /references/fire-smoke-effects.md
Magic/Energy GPU particles /references/magic-energy-effects.md
Weather Instanced particles /references/weather-systems.md
Optimization LOD, culling /references/particle-optimization.md

Core Concepts

Particle Properties

  • Position, velocity, acceleration
  • Lifetime, size, color
  • Rotation, sprite/mesh
  • Forces and fields

Emitter Types

  • Point, area, volume emitters
  • Burst vs. continuous
  • Emission rates and patterns
  • Velocity and direction control

Particle Rendering

  • Billboard sprites
  • Mesh particles
  • GPU particles
  • Sorting and blending

Using the Reference Files

/references/fire-smoke-effects.md — Creating realistic fire and smoke using particles.

/references/magic-energy-effects.md — Stylized effects for games (magic, energy, impacts).

/references/weather-systems.md — Rain, snow, fog, and environmental particles.

/references/particle-optimization.md — Performance optimization for particle systems.

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