Agent skill
particle-systems
Design and implement particle systems for visual effects. Use for: fire and smoke effects, magic and energy effects, weather systems, destruction effects, environmental particles, optimizing particle performance, and creating reusable particle libraries.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/particle-systems
SKILL.md
Particle Systems
Design and implement particle systems for real-time visual effects.
Overview
Particle systems simulate complex phenomena using many small particles, essential for fire, smoke, magic, weather, and environmental effects in games and real-time applications.
Quick Start
| Effect Type | System Type | Reference |
|---|---|---|
| Fire/Smoke | Sprite particles | /references/fire-smoke-effects.md |
| Magic/Energy | GPU particles | /references/magic-energy-effects.md |
| Weather | Instanced particles | /references/weather-systems.md |
| Optimization | LOD, culling | /references/particle-optimization.md |
Core Concepts
Particle Properties
- Position, velocity, acceleration
- Lifetime, size, color
- Rotation, sprite/mesh
- Forces and fields
Emitter Types
- Point, area, volume emitters
- Burst vs. continuous
- Emission rates and patterns
- Velocity and direction control
Particle Rendering
- Billboard sprites
- Mesh particles
- GPU particles
- Sorting and blending
Using the Reference Files
/references/fire-smoke-effects.md — Creating realistic fire and smoke using particles.
/references/magic-energy-effects.md — Stylized effects for games (magic, energy, impacts).
/references/weather-systems.md — Rain, snow, fog, and environmental particles.
/references/particle-optimization.md — Performance optimization for particle systems.
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