Agent skill

paradox-realm-creator

Create Paradox Realms (punishment dimensions) for Mage: The Ascension 20th Anniversary Edition. Designs realms based on triggering Sphere, paradigm logic, obstacles, and escape conditions. Uses mage-rules-reference for Sphere information. Triggers: create a paradox realm, design a punishment dimension, M20 paradox realm, mage trapped by paradox.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/paradox-realm-creator

SKILL.md

Paradox Realm Creator

Design Paradox Realms—pocket dimensions created by Paradox to punish mages who abuse vulgar magick.

What is a Paradox Realm?

A pocket dimension tailored to the mage's Resonance, paradigm, and transgressions. The realm punishes through obstacles that challenge the mage's beliefs. Escape requires overcoming these challenges.

Realm Characteristics by Sphere

The triggering Sphere determines the realm's nature:

Sphere Realm Nature
Correspondence Space is wrong—distances lie, locations shift, no path is straight
Entropy Decay and chaos—things break, luck fails, entropy accelerates
Forces Energy run wild—storms, temperature extremes, uncontrolled power
Life Biological horror—mutation, predators, disease, bodily betrayal
Matter Solid reality—traps, puzzles, transformation, crushing weight
Mind Mental trials—illusions, madness, memory loss, identity erosion
Prime Quintessence distortion—magical paradoxes, pattern unraveling
Spirit Spirit realm—hostile entities, tests, bargains with consequences
Time Temporal anomalies—loops, aging, freeze, causality breakdown

Query Sphere capabilities via mage-rules-reference:

bash
python lookup.py references/sphere-levels.json "[Sphere]"

Paradigm Logic Types

The worldview that shapes the realm's internal logic:

Paradigm Logic
Mechanistic Cosmos Clockwork, gears, precise laws
Chaos Random, unpredictable, mutable
Data Digital, informational, code-based
Faith Religious, moral, devotional
Antimagick Hostile to all supernatural
Divine Order Heavenly hierarchy and judgment
Scientific Method Laboratory, experimentation
Primal Nature Wild, natural, animalistic
Dream Logic Surreal, symbolic, fluid
Technological Machine, electronic, systematic
Mystical Traditional occult symbolism
Martial Combat, warfare, challenge

Severity and Obstacles

Severity Paradox Points Primary Obstacles Random Obstacles
Mild 1-5 1 0-1
Moderate 6-10 2 1-2
Severe 11-15 3-4 2-3
Catastrophic 16+ 4-6 3+

Primary Obstacles: Based on the triggering Sphere Random Obstacles: Based on secondary Sphere or random selection

See references/obstacles.md for obstacle tables.

Final Obstacle Types

The escape condition:

Type Escape Requirement
Give Secret Reveal hidden truth about self
Win Game Complete a challenge or contest
Solve Riddle Answer a paradigm-based puzzle
Button Find and activate escape mechanism
Maze Navigate to the exit
Abnormal Maze Non-Euclidean navigation
Silver Bullet Find specific weakness to exploit
Guess Name Identify the realm's true nature
Random Sphere Overcome Sphere-specific challenge
Combined Multiple final obstacles

Creation Workflow

  1. Triggering Event: What vulgar magick caused this? How severe?
  2. Primary Sphere: Which Sphere was abused?
  3. Secondary Sphere (optional): Additional influence?
  4. Paradigm Logic: What worldview shapes the realm?
  5. Obstacle Count: Based on severity
  6. Design Obstacles: See references/obstacles.md
  7. Final Obstacle: Choose escape condition
  8. Atmosphere: Physical appearance, sensory details, emotional weight
  9. Consequences: What happens on failure?

Thematic Principles

Punishment fits the crime: A Time mage who rewound events faces time loops. A Life mage who transformed others becomes the hunted prey.

Paradigm inversion: The realm often inverts or corrupts the mage's own paradigm. A technocrat faces mystical nonsense. A Hermetic faces chaotic disorder.

Personal resonance: The realm draws on the mage's own Resonance, fears, and history.

Escapable but costly: Escape must be possible but should require sacrifice, insight, or growth.

Validation Checklist

  • Primary Sphere matches triggering magick
  • Paradigm consistently shapes realm logic
  • Obstacle count matches severity
  • Obstacles relate to Spheres appropriately
  • Final obstacle is challenging but escapable
  • Atmosphere reinforces psychological horror
  • Realm teaches a lesson about the transgression
  • Consequences of failure are defined

Output Format

See references/output-template.md for complete format.

Quick stat line:

[Name]: [Primary Sphere] | [Paradigm] | [Severity] | [Final Obstacle Type]

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