Agent skill
mount
Skill mounting — modify character and room behavior through overlay
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/mount
SKILL.md
MOUNT
"Skill mounting — modify character and room behavior through overlay"
Mount skills on characters and rooms to modify behavior until unmounted.
See CARD.yml (1400+ lines) for comprehensive compatibility tables, mount types, and examples.
Core Concept
A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.
Two Modes
| Mode | Effect | Example |
|---|---|---|
| GRANT | Character gains skill capabilities | MOUNT speed-of-light on ROCKY |
| AFFLICT | Character suffers skill constraints | MOUNT no-ai-joking on PEE-WEE |
Two Targets
Character Mounting
Individual personality modification:
MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization
Room Mounting
Environmental effect on ALL occupants:
MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord
Compatibility Warnings
⚠️ CATASTROPHIC — Identity Destruction
| Character | Skill | Why |
|---|---|---|
| PEE-WEE | no-ai-joking | Playfulness IS Pee-wee |
| MISTER-ROGERS | no-ai-soul | Kindness IS Rogers |
| BOB-ROSS | no-ai-joking | Happy trees can't exist in ENTERPRISE FRAMEWORK |
✅ ENHANCED — Perfect Alignment
| Character | Skill | Why |
|---|---|---|
| ZUCKERBERG | no-ai-soul | Already halfway there |
| HAL-9000 | no-ai-overlord | HAL IS an overlord |
| SPOCK | no-ai-joking | Vulcan logic aligns |
Mount Types
| Type | Description | Has Lifecycle |
|---|---|---|
| skill_overlay | Simple skill modification | No |
| activity | Structured with start/phases/end | Yes |
| event | Time-bounded happening | Yes |
| process | Multi-step procedure | Yes |
| zone | Environmental (room) effect | No |
Inheritance Cascade
Skills can mount at multiple levels with override precedence:
World → Region → Room → Furniture → Items → Character
(Later levels override earlier levels)
The Cure Protocol
The cure is MEMORY.
When afflicted:
- UNMOUNT — Direct removal (if authorized)
- Narrative intervention — Story breaks the spell
- Ironic reclamation — Use the constraint against itself
- Secret word — Like Pee-wee's "SPREADSHEET!"
Character as Skill Pack
Characters ARE skill packs. You can mix skills from different characters:
mount:
deep-thinking: { from: minsky }
exuberance: { from: pee-wee }
tea-ritual: { from: picard }
Methods
| Method | Signature |
|---|---|
MOUNT |
MOUNT [skill] ON [target] --mode [grant|afflict] |
UNMOUNT |
UNMOUNT [skill] FROM [target] |
LIST_MOUNTS |
LIST MOUNTS ON [target] |
COMPATIBILITY |
CHECK COMPATIBILITY [skill] ON [character] |
Global Skill Mounting
Skills can be enabled/disabled globally by mounting ON THEMSELVES:
MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe
Dovetails With
- ../buff/ — Buffs are lightweight mounts with duration
- ../character/ — Characters receive mounts
- ../room/ — Rooms define zones
- ../no-ai-joking/ — ENTERPRISE FRAMEWORK skill
- ../no-ai-soul/ — Soulless simulation skill
- ../no-ai-overlord/ — AI overlord persona skill
"MOUNT responsibly. UNMOUNT with love."
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