Agent skill
manimgl-best-practices
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
Install this agent skill to your Project
npx add-skill https://github.com/adithya-s-k/manim_skill/tree/main/skills/manimgl-best-practices
SKILL.md
How to use
Read individual rule files for detailed explanations and code examples:
Core Concepts
- rules/scenes.md - InteractiveScene, Scene types, and construct method
- rules/mobjects.md - Mobject types, VMobject, Groups, and positioning
- rules/animations.md - Animation classes, playing animations, and timing
Creation & Transformation
- rules/creation-animations.md - ShowCreation, Write, FadeIn, DrawBorderThenFill
- rules/transform-animations.md - Transform, ReplacementTransform, TransformMatchingTex
- rules/animation-groups.md - LaggedStart, Succession, AnimationGroup
Text & Math
- rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
- rules/text.md - Text mobjects, fonts, and styling
- rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions
Styling & Appearance
- rules/colors.md - Color constants, gradients, RGB, hex, GLSL coloring
- rules/styling.md - Fill, stroke, opacity, backstroke, gloss, shadow
3D & Camera
- rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations
Interactive Development
- rules/interactive.md - Interactive mode with
-seflag, checkpoint_paste() - rules/frame.md - self.frame, camera control, reorient, and zooming
- rules/embedding.md - self.embed() for IPython debugging, touch() mode
Configuration & CLI
- rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
- rules/config.md - custom_config.yml, directories, camera settings, quality presets
Working Examples
Complete, tested example files demonstrating common patterns:
- examples/basic_animations.py - Basic shapes, text, and animations
- examples/math_visualization.py - LaTeX equations and mathematical content
- examples/graph_plotting.py - Axes, functions, and graphing
- examples/3d_visualization.py - 3D scenes with camera control and surfaces
- examples/updater_patterns.py - Dynamic animations with updaters
Scene Templates
Copy and modify these templates to start new projects:
- templates/basic_scene.py - Standard 2D scene template
- templates/interactive_scene.py - InteractiveScene with self.embed()
- templates/3d_scene.py - 3D scene with frame.reorient()
- templates/math_scene.py - Mathematical derivations and equations
Quick Reference
Basic Scene Structure
from manimlib import *
class MyScene(InteractiveScene):
def construct(self):
# Create mobjects
circle = Circle()
# Add to scene (static)
self.add(circle)
# Or animate
self.play(ShowCreation(circle)) # Note: ShowCreation, not Create
# Wait
self.wait(1)
Render Command
# Render and preview
manimgl scene.py MyScene
# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15
# Write to file
manimgl scene.py MyScene -w
# Low quality for testing
manimgl scene.py MyScene -l
Key Differences from ManimCE
| Feature | ManimGL (3b1b) | Manim Community |
|---|---|---|
| Import | from manimlib import * |
from manim import * |
| CLI | manimgl |
manim |
| Math text | Tex(R"\pi") |
MathTex(r"\pi") |
| Scene | InteractiveScene |
Scene |
| Create anim | ShowCreation |
Create |
| Camera | self.frame |
self.camera.frame |
| Fix in frame | mob.fix_in_frame() |
self.add_fixed_in_frame_mobjects(mob) |
| Package | manimgl (PyPI) |
manim (PyPI) |
Interactive Development Workflow
ManimGL's killer feature is interactive development:
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20
In interactive mode:
# Copy code to clipboard, then run:
checkpoint_paste() # Run with animations
checkpoint_paste(skip=True) # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running
Camera Control (self.frame)
# Get the camera frame
frame = self.frame
# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)
# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))
# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()
LaTeX with Tex class
# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")
# Color mapping with t2c
equation = Tex(
R"E = mc^2",
t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)
# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)
Common Patterns
Embedding for debugging
def construct(self):
circle = Circle()
self.play(ShowCreation(circle))
self.embed() # Drops into IPython shell here
Set floor plane for 3D
self.set_floor_plane("xz") # Makes xy the viewing plane
Backstroke for text readability
text = Text("Label")
text.set_backstroke(BLACK, 5) # Black outline behind text
Installation
# Install ManimGL
pip install manimgl
# Check installation
manimgl --version
Common Pitfalls to Avoid
- Version confusion - Ensure you're using
manimgl, notmanim(community version) - ShowCreation vs Create - ManimGL uses
ShowCreation, notCreate - Tex vs MathTex - ManimGL uses
Texwith capital R raw strings - self.frame vs self.camera.frame - ManimGL uses
self.framedirectly - fix_in_frame() - Call on the mobject, not the scene
- Interactive mode - Use
-seflag for interactive development
License & Attribution
This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.
License: CC BY-NC-SA 4.0
- Attribution required - Credit both 3Blue1Brown and the adapter
- NonCommercial - Not for commercial use
- ShareAlike - Derivatives must use the same license
See LICENSE.txt for full details.
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
manim-composer
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
manimce-best-practices
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
migrate-to-skills
discover-assumptions
Use after solution concepts exist to surface and prioritize assumptions behind outcomes, opportunities, or solution ideas and design experiments to test them.
discover-opportunities
Use after outcomes are defined to discover opportunities, unmet needs, market gaps, or JTBD insights before choosing solutions.
discover-outcomes
Use at the start of product strategy to define or refine desired outcomes and success metrics (e.g., for Opportunity Solution Trees or continuous discovery) before selecting opportunities or solutions.
Didn't find tool you were looking for?