Agent skill

love-timer

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/love-timer

SKILL.md

When to use this skill

{{SKILL_DESCRIPTION}} Use this skill when working with time measurement, frame rate control, performance monitoring, or any time-related operations in LÖVE games.

Common use cases

  • Measuring elapsed time and performance
  • Controlling game frame rate and timing
  • Implementing smooth animations and transitions
  • Profiling and optimizing game performance
  • Handling time-based game mechanics

{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}

Examples

Measuring delta time

lua
-- Use delta time for frame-rate independent movement
function love.update(dt)
  local moveSpeed = 200  -- pixels per second
  local distance = moveSpeed * dt
  player.x = player.x + distance
end

Performance measurement

lua
-- Measure function execution time
local startTime = love.timer.getTime()

-- Perform some operations
complexOperation()

local endTime = love.timer.getTime()
local elapsed = endTime - startTime
print("Operation took: " .. elapsed .. " seconds")

Best practices

  • Use delta time (dt) for all time-based calculations
  • Consider using love.timer for high-precision timing
  • Be mindful of performance when using frequent timing calls
  • Test timing behavior on target platforms
  • Use appropriate time units for different measurements

Platform compatibility

  • Desktop (Windows, macOS, Linux): Full timer support
  • Mobile (iOS, Android): Full support
  • Web: Full support

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