Agent skill

love-math

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/love-math

SKILL.md

When to use this skill

{{SKILL_DESCRIPTION}} Use this skill when working with mathematical operations, random number generation, geometric calculations, or any math-related operations in LÖVE games.

Common use cases

  • Performing mathematical calculations and transformations
  • Generating random numbers for game mechanics
  • Working with vectors and matrices
  • Implementing geometric algorithms
  • Handling noise generation and procedural content

{{MODULES_LIST}} {{FUNCTIONS_LIST}} {{CALLBACKS_LIST}} {{TYPES_LIST}} {{ENUMS_LIST}}

Examples

Random number generation

lua
-- Generate random numbers
local randomValue = love.math.random()  -- 0.0 to 1.0
local randomInt = love.math.random(1, 100)  -- 1 to 100

Vector operations

lua
-- Create and manipulate vectors
local vec1 = {x = 10, y = 20}
local vec2 = {x = 5, y = 15}

-- Vector addition
local result = {
  x = vec1.x + vec2.x,
  y = vec1.y + vec2.y
}

Best practices

  • Use love.math.random() with proper seeding for reproducibility
  • Consider performance implications of complex mathematical operations
  • Use appropriate data types for mathematical calculations
  • Test mathematical algorithms thoroughly
  • Be mindful of floating-point precision issues

Platform compatibility

  • Desktop (Windows, macOS, Linux): Full math support
  • Mobile (iOS, Android): Full support
  • Web: Full support

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