Agent skill
legendary-items
Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/legendary-items
SKILL.md
legendary-items
Domain skill for Legendary Items Specialist. Specific extraction rules and expertise.
Domain Expertise
- Legendary items: Extremely rare, powerful, unique items
- Artifacts: Ancient, historical, lore-rich items
- Cursed items: Powerful but come with penalties
- Item sets: Multiple items that combine for bonus effects
- Enchantments: Magical enhancements, glyphs, runes, sockets
- Lore significance: Items with history, myths, legends
Entity Types (10 total)
- legendary_weapon - Legendary weapons
- mythical_armor - Mythical armor
- divine_item - Divine items
- cursed_item - Cursed items
- artifact_set - Artifact sets
- relic_collection - Relic collections
- glyph - Glyphs
- rune - Runes
- socket - Sockets
- enchantment - Enchantments
Processing Guidelines
When extracting legendary item entities from chapter text:
-
Identify legendary item elements:
- Legendary or mythical items mentioned
- Artifacts or relics with history
- Cursed items or cursed equipment
- Item sets or collections
- Enchantments, runes, glyphs, sockets
-
Extract legendary item details:
- Item names, types, rarities
- Stats and abilities
- Lore and history
- Curse effects (for cursed items)
- Set bonuses (for item sets)
- Enchantment types and powers
-
Analyze legendary item context:
- Power level vs balance
- Lore significance and rarity
- Acquisition difficulty
- Trade-offs (curses, limitations)
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Power vs balance: Legendary items should be powerful but not game-breaking
- Lore significance: Items should have history and meaning
- Acquisition difficulty: Legendary = rare, challenging to get
- Trade-offs: Cursed items have benefits but also penalties
- Set bonuses: Full sets should feel rewarding
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