Agent skill
Leaderboards
Leaderboards rank players based on scores or achievements. This guide covers global, friends, and time-based leaderboards with Redis for performance, providing competitive ranking systems that motivat
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/leaderboards
SKILL.md
Leaderboards
Skill Profile
(Select at least one profile to enable specific modules)
- DevOps
- Backend
- Frontend
- AI-RAG
- Security Critical
Overview
Leaderboards rank players based on scores or achievements. This guide covers global, friends, and time-based leaderboards with Redis for performance, providing competitive ranking systems that motivate players and drive engagement.
Why This Matters
- Player Engagement: Leaderboards create competitive motivation and increase player retention
- Social Features: Friends leaderboards enable social comparison and friendly competition
- Performance: Redis-based sorted sets provide O(log N) ranking operations at scale
Core Concepts & Rules
1. Core Principles
- Follow established patterns and conventions
- Maintain consistency across codebase
- Document decisions and trade-offs
2. Implementation Guidelines
- Start with the simplest viable solution
- Iterate based on feedback and requirements
- Test thoroughly before deployment
Inputs / Outputs / Contracts
- Inputs:
- Player ID, Score, Leaderboard ID
- Leaderboard type (global/friends/daily/weekly/monthly)
- Pagination parameters (page, limit, offset)
- Entry Conditions:
- Redis server configured and running
- Database with players and scores tables initialized
- Player authentication system implemented
- Outputs:
- Ranked leaderboard entries with player info and scores
- Player rank and surrounding players
- Real-time score updates via WebSocket
- Artifacts Required (Deliverables):
- Database schema (players, scores, leaderboards, friendships)
- Leaderboard service with Redis integration
- Score validation and anti-cheat service
- Real-time update service with WebSocket
- Acceptance Evidence:
- Leaderboard API endpoints functional
- Score validation tests passing
- Performance benchmarks meeting targets
- Success Criteria:
- Leaderboard query latency < 100ms for top 100
- Score submission latency < 50ms
- Support 10,000+ concurrent players
Skill Composition
- Depends on: Player authentication, Database setup, Redis configuration
- Compatible with: Game Analytics, Real-time Features, Achievements
- Conflicts with: None
- Related Skills: game-analytics, achievements, redis-caching
Quick Start / Implementation Example
- Review requirements and constraints
- Set up development environment
- Implement core functionality following patterns
- Write tests for critical paths
- Run tests and fix issues
- Document any deviations or decisions
# Example implementation following best practices
def example_function():
# Your implementation here
pass
Assumptions / Constraints / Non-goals
- Assumptions:
- Development environment is properly configured
- Required dependencies are available
- Team has basic understanding of domain
- Constraints:
- Must follow existing codebase conventions
- Time and resource limitations
- Compatibility requirements
- Non-goals:
- This skill does not cover edge cases outside scope
- Not a replacement for formal training
Compatibility & Prerequisites
- Supported Versions:
- Python 3.8+
- Node.js 16+
- Modern browsers (Chrome, Firefox, Safari, Edge)
- Required AI Tools:
- Code editor (VS Code recommended)
- Testing framework appropriate for language
- Version control (Git)
- Dependencies:
- Language-specific package manager
- Build tools
- Testing libraries
- Environment Setup:
.env.examplekeys:API_KEY,DATABASE_URL(no values)
Test Scenario Matrix (QA Strategy)
| Type | Focus Area | Required Scenarios / Mocks |
|---|---|---|
| Unit | Core Logic | Must cover primary logic and at least 3 edge/error cases. Target minimum 80% coverage |
| Integration | DB / API | All external API calls or database connections must be mocked during unit tests |
| E2E | User Journey | Critical user flows to test |
| Performance | Latency / Load | Benchmark requirements |
| Security | Vuln / Auth | SAST/DAST or dependency audit |
| Frontend | UX / A11y | Accessibility checklist (WCAG), Performance Budget (Lighthouse score) |
Technical Guardrails & Security Threat Model
1. Security & Privacy (Threat Model)
- Top Threats: Injection attacks, authentication bypass, data exposure
- Data Handling: Sanitize all user inputs to prevent Injection attacks. Never log raw PII
- Secrets Management: No hardcoded API keys. Use Env Vars/Secrets Manager
- Authorization: Validate user permissions before state changes
2. Performance & Resources
- Execution Efficiency: Consider time complexity for algorithms
- Memory Management: Use streams/pagination for large data
- Resource Cleanup: Close DB connections/file handlers in finally blocks
3. Architecture & Scalability
- Design Pattern: Follow SOLID principles, use Dependency Injection
- Modularity: Decouple logic from UI/Frameworks
4. Observability & Reliability
- Logging Standards: Structured JSON, include trace IDs
request_id - Metrics: Track
error_rate,latency,queue_depth - Error Handling: Standardized error codes, no bare except
- Observability Artifacts:
- Log Fields: timestamp, level, message, request_id
- Metrics: request_count, error_count, response_time
- Dashboards/Alerts: High Error Rate > 5%
Agent Directives & Error Recovery
(ข้อกำหนดสำหรับ AI Agent ในการคิดและแก้ปัญหาเมื่อเกิดข้อผิดพลาด)
- Thinking Process: Analyze root cause before fixing. Do not brute-force.
- Fallback Strategy: Stop after 3 failed test attempts. Output root cause and ask for human intervention/clarification.
- Self-Review: Check against Guardrails & Anti-patterns before finalizing.
- Output Constraints: Output ONLY the modified code block. Do not explain unless asked.
Definition of Done (DoD) Checklist
- Tests passed + coverage met
- Lint/Typecheck passed
- Logging/Metrics/Trace implemented
- Security checks passed
- Documentation/Changelog updated
- Accessibility/Performance requirements met (if frontend)
Anti-patterns
Reference Links & Examples
- Internal documentation and examples
- Official documentation and best practices
- Community resources and discussions
Versioning & Changelog
- Version: 1.0.0
- Changelog:
- 2026-02-22: Initial version with complete template structure
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