Agent skill
langgraph-implementation
Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.
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SKILL.md
LangGraph Implementation
Core Concepts
LangGraph builds stateful, multi-actor agent applications using a graph-based architecture:
- StateGraph: Builder class for defining graphs with shared state
- Nodes: Functions that read state and return partial updates
- Edges: Define execution flow (static or conditional)
- Channels: Internal state management (LastValue, BinaryOperatorAggregate)
- Checkpointer: Persistence for pause/resume capabilities
Essential Imports
from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict
State Schema Patterns
Basic State with TypedDict
class State(TypedDict):
counter: int # LastValue - stores last value
messages: Annotated[list, operator.add] # Reducer - appends lists
items: Annotated[list, lambda a, b: a + [b] if b else a] # Custom reducer
MessagesState for Chat Applications
from langgraph.graph.message import MessagesState
class State(MessagesState):
# Inherits: messages: Annotated[list[AnyMessage], add_messages]
user_id: str
context: dict
Pydantic State (for validation)
from pydantic import BaseModel
class State(BaseModel):
messages: Annotated[list, add_messages]
validated_field: str # Pydantic validates on assignment
Building Graphs
Basic Pattern
builder = StateGraph(State)
# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)
# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)
# Compile
graph = builder.compile()
Node Function Signature
def my_node(state: State) -> dict:
"""Node receives full state, returns partial update."""
return {"counter": state["counter"] + 1}
# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
thread_id = config["configurable"]["thread_id"]
return {"result": process(state, thread_id)}
# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
user_id = runtime.context.get("user_id")
return {"result": user_id}
Conditional Edges
from typing import Literal
def router(state: State) -> Literal["agent", "tools", "__end__"]:
last_msg = state["messages"][-1]
if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
return "tools"
return END # or "__end__"
builder.add_conditional_edges("agent", router)
# With path_map for visualization
builder.add_conditional_edges(
"agent",
router,
path_map={"agent": "agent", "tools": "tools", "__end__": END}
)
Command Pattern (Dynamic Routing + State Update)
from langgraph.types import Command
def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
if state["should_continue"]:
return Command(goto="next", update={"step": state["step"] + 1})
return Command(goto=END)
# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])
Send Pattern (Fan-out/Map-Reduce)
from langgraph.types import Send
def fan_out(state: State) -> list[Send]:
"""Route to multiple node instances with different inputs."""
return [Send("worker", {"item": item}) for item in state["items"]]
builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate") # Workers converge
Checkpointing
Enable Persistence
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver # Development
from langgraph.checkpoint.postgres import PostgresSaver # Production
# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())
# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
graph = builder.compile(checkpointer=checkpointer)
# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)
State Management
# Get current state
state = graph.get_state(config)
# Get state history
for state in graph.get_state_history(config):
print(state.values, state.next)
# Update state manually
graph.update_state(config, {"key": "new_value"}, as_node="node_name")
Human-in-the-Loop
Using interrupt()
from langgraph.types import interrupt, Command
def review_node(state: State) -> dict:
# Pause and surface value to client
human_input = interrupt({"question": "Please review", "data": state["draft"]})
return {"approved": human_input["approved"]}
# Resume with Command
graph.invoke(Command(resume={"approved": True}), config)
Interrupt Before/After Nodes
graph = builder.compile(
checkpointer=checkpointer,
interrupt_before=["human_review"], # Pause before node
interrupt_after=["agent"], # Pause after node
)
# Check pending interrupts
state = graph.get_state(config)
if state.next: # Has pending nodes
# Resume
graph.invoke(None, config)
Streaming
# Stream modes: "values", "updates", "custom", "messages", "debug"
# Updates only (node outputs)
for chunk in graph.stream(input, stream_mode="updates"):
print(chunk) # {"node_name": {"key": "value"}}
# Full state after each step
for chunk in graph.stream(input, stream_mode="values"):
print(chunk)
# Multiple modes
for mode, chunk in graph.stream(input, stream_mode=["updates", "messages"]):
if mode == "messages":
print("Token:", chunk)
# Custom streaming from within nodes
from langgraph.config import get_stream_writer
def my_node(state):
writer = get_stream_writer()
writer({"progress": 0.5}) # Custom event
return {"result": "done"}
Subgraphs
# Define subgraph
sub_builder = StateGraph(SubState)
sub_builder.add_node("step", step_fn)
sub_builder.add_edge(START, "step")
subgraph = sub_builder.compile()
# Use as node in parent
parent_builder = StateGraph(ParentState)
parent_builder.add_node("subprocess", subgraph)
parent_builder.add_edge(START, "subprocess")
# Subgraph checkpointing
subgraph = sub_builder.compile(
checkpointer=None, # Inherit from parent (default)
# checkpointer=True, # Use persistent checkpointing
# checkpointer=False, # Disable checkpointing
)
Retry and Caching
from langgraph.types import RetryPolicy, CachePolicy
retry = RetryPolicy(
initial_interval=0.5,
backoff_factor=2.0,
max_attempts=3,
retry_on=ValueError, # Or callable: lambda e: isinstance(e, ValueError)
)
cache = CachePolicy(ttl=3600) # Cache for 1 hour
builder.add_node("risky", risky_fn, retry_policy=retry, cache_policy=cache)
Prebuilt Components
create_react_agent (moved to langchain.agents in v1.0)
from langgraph.prebuilt import create_react_agent, ToolNode
# Simple agent
graph = create_react_agent(
model="anthropic:claude-3-5-sonnet",
tools=[my_tool],
prompt="You are a helpful assistant",
checkpointer=InMemorySaver(),
)
# Custom tool node
tool_node = ToolNode([tool1, tool2])
builder.add_node("tools", tool_node)
Common Patterns
Agent Loop
def should_continue(state) -> Literal["tools", "__end__"]:
if state["messages"][-1].tool_calls:
return "tools"
return END
builder.add_node("agent", call_model)
builder.add_node("tools", ToolNode(tools))
builder.add_edge(START, "agent")
builder.add_conditional_edges("agent", should_continue)
builder.add_edge("tools", "agent")
Parallel Execution
# Multiple nodes execute in parallel when they share the same trigger
builder.add_edge(START, "node_a")
builder.add_edge(START, "node_b") # Runs parallel with node_a
builder.add_edge(["node_a", "node_b"], "join") # Wait for both
See PATTERNS.md for advanced patterns including multi-agent systems, hierarchical graphs, and complex workflows.
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