Agent skill

jsdoc-katai5plate-rpgmv-corescript-ref

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/documents/jsdoc-katai5plate-rpgmv-corescript-ref

SKILL.md

Class: Scene_Skill

Extends: Scene_ItemBase

new Scene_Skill ()

[スキル]のシーン。

関連クラス: Window_SkillList, Window_SkillStatus 関連シーン: Scene_Menu

Properties:

Name Type Description
_skillTypeWindow Window_SkillType スキルタイプ選択ウィンドウ

Inherited From

PIXI.DisplayObject

  • (static) mixin (source)
  • _recursivePostUpdateTransform ()
  • displayObjectUpdateTransform ()
  • getBounds (skipUpdate, rect)
  • getGlobalPosition (point, skipUpdate)
  • setParent (container)
  • setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)
  • toGlobal (position, point, skipUpdate)
  • toLocal (position, from, point, skipUpdate)

PIXI.Container

  • addChild (child)
  • addChildAt (child, index)
  • calculateBounds ()
  • destroy ()
  • getChildAt (index)
  • getChildByName (name)
  • getChildIndex (child)
  • onChildrenChange ()
  • removeChild (child)
  • removeChildAt (index)
  • removeChildren (beginIndex, endIndex)
  • render (renderer)
  • renderAdvanced (renderer)
  • renderCanvas (renderer)
  • setChildIndex (child, index)
  • sortChildren ()
  • swapChildren (child, child2)
  • updateTransform ()

Scene_Base

  • addWindow (Window)
  • attachReservation ()
  • checkGameover ()
  • createFadeSprite ()
  • createWindowLayer ()
  • detachReservation ()
  • fadeOutAll ()
  • fadeSpeed ()
  • isActive ()
  • isBusy ()
  • isReady ()
  • popScene ()
  • slowFadeSpeed ()
  • startFadeIn (duration opt, white opt)
  • startFadeOut (duration opt, white opt)
  • stop ()
  • terminate ()
  • update ()
  • updateChildren ()
  • updateFade ()

Scene_MenuBase

  • actor ()
  • createHelpWindow ()
  • nextActor ()
  • previousActor ()
  • setBackgroundOpacity (opacity)
  • updateActor ()

Scene_ItemBase

  • activateItemWindow ()
  • applyItem ()
  • canUse ()
  • checkCommonEvent ()
  • createActorWindow ()
  • create ()
  • determineItem ()
  • hideSubWindow (window)
  • isCursorLeft ()
  • isItemEffectsValid ()
  • item ()
  • itemTargetActors ()
  • onActorCancel ()
  • onActorOk ()
  • showSubWindow (window)

Methods

commandSkill ()

スキル選択を開始。

create ()

Overrides: Scene_ItemBase

createItemWindow ()

スキル項目のウィンドウを生成。

createSkillTypeWindow ()

スキルタイプのウィンドウを生成。

createStatusWindow ()

ステータスウィンドウを生成。

initialize ()

Overrides: Scene_ItemBase

onActorChange ()

Overrides: Scene_MenuBase

onItemCancel ()

スキル項目をキャンセルした時に呼ばれるハンドラ。

onItemOk ()

スキル項目を決定した時に呼ばれるハンドラ。

playSeForItem ()

[スキル使用]に設定された音を再生。

refreshActor ()

アクターの再描画。

start ()

Overrides: Scene_Base

useItem ()

Overrides: Scene_ItemBase

user () → {Game_Actor}

Overrides: Scene_ItemBase

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