Agent skill
jsdoc
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/documents/jsdoc
SKILL.md
Class: Scene_Skill
Extends: Scene_ItemBase
new Scene_Skill ()
[スキル]のシーン。
関連クラス: Window_SkillList, Window_SkillStatus 関連シーン: Scene_Menu
Properties:
| Name | Type | Description |
|---|---|---|
_skillTypeWindow |
Window_SkillType | スキルタイプ選択ウィンドウ |
Inherited From
PIXI.DisplayObject
- (static) mixin (source)
- _recursivePostUpdateTransform ()
- displayObjectUpdateTransform ()
- getBounds (skipUpdate, rect)
- getGlobalPosition (point, skipUpdate)
- setParent (container)
- setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)
- toGlobal (position, point, skipUpdate)
- toLocal (position, from, point, skipUpdate)
PIXI.Container
- addChild (child)
- addChildAt (child, index)
- calculateBounds ()
- destroy ()
- getChildAt (index)
- getChildByName (name)
- getChildIndex (child)
- onChildrenChange ()
- removeChild (child)
- removeChildAt (index)
- removeChildren (beginIndex, endIndex)
- render (renderer)
- renderAdvanced (renderer)
- renderCanvas (renderer)
- setChildIndex (child, index)
- sortChildren ()
- swapChildren (child, child2)
- updateTransform ()
Scene_Base
- addWindow (Window)
- attachReservation ()
- checkGameover ()
- createFadeSprite ()
- createWindowLayer ()
- detachReservation ()
- fadeOutAll ()
- fadeSpeed ()
- isActive ()
- isBusy ()
- isReady ()
- popScene ()
- slowFadeSpeed ()
- startFadeIn (duration opt, white opt)
- startFadeOut (duration opt, white opt)
- stop ()
- terminate ()
- update ()
- updateChildren ()
- updateFade ()
Scene_MenuBase
- actor ()
- createHelpWindow ()
- nextActor ()
- previousActor ()
- setBackgroundOpacity (opacity)
- updateActor ()
Scene_ItemBase
- activateItemWindow ()
- applyItem ()
- canUse ()
- checkCommonEvent ()
- createActorWindow ()
- create ()
- determineItem ()
- hideSubWindow (window)
- isCursorLeft ()
- isItemEffectsValid ()
- item ()
- itemTargetActors ()
- onActorCancel ()
- onActorOk ()
- showSubWindow (window)
Methods
commandSkill ()
スキル選択を開始。
create ()
Overrides: Scene_ItemBase
createItemWindow ()
スキル項目のウィンドウを生成。
createSkillTypeWindow ()
スキルタイプのウィンドウを生成。
createStatusWindow ()
ステータスウィンドウを生成。
initialize ()
Overrides: Scene_ItemBase
onActorChange ()
Overrides: Scene_MenuBase
onItemCancel ()
スキル項目をキャンセルした時に呼ばれるハンドラ。
onItemOk ()
スキル項目を決定した時に呼ばれるハンドラ。
playSeForItem ()
[スキル使用]に設定された音を再生。
refreshActor ()
アクターの再描画。
start ()
Overrides: Scene_Base
useItem ()
Overrides: Scene_ItemBase
user () → {Game_Actor}
Overrides: Scene_ItemBase
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