Agent skill
inkjs-design
Ink.js (React for CLI) design and implementation guide. Use when: (1) Creating or modifying Ink.js components (2) Implementing Ink-specific hooks (useInput, useApp, useFocus) (3) Handling emoji/icon width issues (string-width workarounds) (4) Building terminal-responsive layouts (5) Managing multi-screen navigation (6) Implementing animations (spinners, progress bars) (7) Optimizing performance (React.memo, useMemo) (8) Handling keyboard input and shortcuts (9) Testing CLI UI (ink-testing-library)
Install this agent skill to your Project
npx add-skill https://github.com/akiojin/skills/tree/main/cli-design/skills/inkjs-design
SKILL.md
Ink.js Design
Comprehensive guide for building terminal UIs with Ink.js (React for CLI).
Quick Start
Creating a New Component
- Determine component type: Screen / Part / Common
- Reference component-patterns.md for similar patterns
- Add type definitions
- Implement component
- Write tests
Common Issues & Solutions
| Issue | Reference |
|---|---|
| Emoji width misalignment | ink-gotchas.md |
| Ctrl+C called twice | ink-gotchas.md |
| useInput conflicts | ink-gotchas.md |
| Layout breaking | responsive-layout.md |
| Screen navigation | multi-screen-navigation.md |
Directory Conventions
src/cli/ui/
├── components/
│ ├── App.tsx # Root component with screen management
│ ├── common/ # Common input components (Select, Input)
│ ├── parts/ # Reusable UI parts (Header, Footer)
│ └── screens/ # Full-screen components
├── hooks/ # Custom hooks
├── utils/ # Utility functions
└── types.ts # Type definitions
Component Classification
Screen (Full-page views)
- Represents a complete screen/page
- Handles keyboard input via
useInput - Implements Header/Content/Footer layout
- Manages screen-level state
Part (Reusable elements)
- Reusable UI building blocks
- Optimized with
React.memo - Stateless/pure components preferred
- Accept configuration via props
Common (Input components)
- Basic input components
- Support both controlled and uncontrolled modes
- Handle focus management
- Provide consistent UX
Essential Patterns
1. Icon Width Override
Fix string-width v8 emoji width calculation issues:
const WIDTH_OVERRIDES: Record<string, number> = {
"⚡": 1, "✨": 1, "🐛": 1, "🔥": 1, "🚀": 1,
"🟢": 1, "🟠": 1, "✅": 1, "⚠️": 1,
};
const getIconWidth = (icon: string): number => {
const baseWidth = stringWidth(icon);
const override = WIDTH_OVERRIDES[icon];
return override !== undefined ? Math.max(baseWidth, override) : baseWidth;
};
2. useInput Conflict Avoidance
Multiple useInput hooks all fire - use early return or isActive:
useInput((input, key) => {
if (disabled) return; // Early return when inactive
// Handle input...
}, { isActive: isFocused });
3. Ctrl+C Handling
render(<App />, { exitOnCtrlC: false });
// In component
const { exit } = useApp();
useInput((input, key) => {
if (key.ctrl && input === "c") {
cleanup();
exit();
}
});
4. Dynamic Height Calculation
const { rows } = useTerminalSize();
const HEADER_LINES = 3;
const FOOTER_LINES = 2;
const contentHeight = rows - HEADER_LINES - FOOTER_LINES;
const visibleItems = Math.max(5, contentHeight);
5. React.memo with Custom Comparator
function arePropsEqual<T>(prev: Props<T>, next: Props<T>): boolean {
if (prev.items.length !== next.items.length) return false;
for (let i = 0; i < prev.items.length; i++) {
if (prev.items[i].value !== next.items[i].value) return false;
}
return prev.selectedIndex === next.selectedIndex;
}
export const Select = React.memo(SelectComponent, arePropsEqual);
6. Multi-Screen Navigation
type ScreenType = "main" | "detail" | "settings";
const [screenStack, setScreenStack] = useState<ScreenType[]>(["main"]);
const currentScreen = screenStack[screenStack.length - 1];
const navigateTo = (screen: ScreenType) => {
setScreenStack(prev => [...prev, screen]);
};
const goBack = () => {
if (screenStack.length > 1) {
setScreenStack(prev => prev.slice(0, -1));
}
};
Detailed References
Core Patterns
- Component Patterns - Screen/Part/Common architecture
- Hooks Guide - Custom hook design patterns
Advanced Topics
- Multi-Screen Navigation - Screen stack management
- Animation Patterns - Spinners and progress bars
- State Management - Complex state patterns
- Responsive Layout - Terminal size handling
- Performance Optimization - Optimization techniques
- Input Handling - Keyboard input patterns
Troubleshooting
- Ink Gotchas - Common issues and solutions
- Testing Patterns - ink-testing-library usage
Examples
See examples/ for practical implementation examples.
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