Agent skill

gsap-react

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.

Stars 7
Forks 1

Install this agent skill to your Project

npx add-skill https://github.com/Bbeierle12/Skill-MCP-Claude/tree/main/skills/gsap-react

SKILL.md

GSAP React Integration

React-specific patterns for GSAP animations.

Quick Start

bash
npm install gsap @gsap/react
tsx
import { useGSAP } from '@gsap/react';
import gsap from 'gsap';

function Component() {
  const containerRef = useRef(null);

  useGSAP(() => {
    gsap.to('.box', { x: 200, duration: 1 });
  }, { scope: containerRef });

  return (
    <div ref={containerRef}>
      <div className="box">Animated</div>
    </div>
  );
}

useGSAP Hook

Basic Usage

tsx
import { useGSAP } from '@gsap/react';
import gsap from 'gsap';

function AnimatedComponent() {
  const container = useRef(null);

  useGSAP(() => {
    // All GSAP animations here
    gsap.from('.item', {
      opacity: 0,
      y: 50,
      stagger: 0.1
    });
  }, { scope: container }); // Scope limits selector queries

  return (
    <div ref={container}>
      <div className="item">Item 1</div>
      <div className="item">Item 2</div>
      <div className="item">Item 3</div>
    </div>
  );
}

With Dependencies

tsx
function AnimatedComponent({ isOpen }) {
  const container = useRef(null);

  useGSAP(() => {
    gsap.to('.drawer', {
      height: isOpen ? 'auto' : 0,
      duration: 0.3
    });
  }, { scope: container, dependencies: [isOpen] });

  return (
    <div ref={container}>
      <div className="drawer">Content</div>
    </div>
  );
}

Returning Context

tsx
function Component() {
  const container = useRef(null);

  const { context, contextSafe } = useGSAP(() => {
    gsap.to('.box', { x: 200 });
  }, { scope: container });

  // Use contextSafe for event handlers
  const handleClick = contextSafe(() => {
    gsap.to('.box', { rotation: 360 });
  });

  return (
    <div ref={container}>
      <div className="box" onClick={handleClick}>Click me</div>
    </div>
  );
}

Ref Patterns

Single Element Ref

tsx
function SingleElement() {
  const boxRef = useRef(null);

  useGSAP(() => {
    gsap.to(boxRef.current, {
      x: 200,
      rotation: 360,
      duration: 1
    });
  });

  return <div ref={boxRef}>Box</div>;
}

Multiple Element Refs

tsx
function MultipleElements() {
  const itemsRef = useRef([]);

  useGSAP(() => {
    gsap.from(itemsRef.current, {
      opacity: 0,
      y: 30,
      stagger: 0.1
    });
  });

  return (
    <div>
      {[1, 2, 3].map((item, i) => (
        <div
          key={item}
          ref={el => itemsRef.current[i] = el}
        >
          Item {item}
        </div>
      ))}
    </div>
  );
}

Dynamic Refs

tsx
function DynamicList({ items }) {
  const itemsRef = useRef(new Map());

  useGSAP(() => {
    gsap.from(Array.from(itemsRef.current.values()), {
      opacity: 0,
      y: 20,
      stagger: 0.05
    });
  }, { dependencies: [items.length] });

  return (
    <div>
      {items.map(item => (
        <div
          key={item.id}
          ref={el => {
            if (el) itemsRef.current.set(item.id, el);
            else itemsRef.current.delete(item.id);
          }}
        >
          {item.name}
        </div>
      ))}
    </div>
  );
}

Context and Cleanup

Automatic Cleanup

tsx
// useGSAP automatically cleans up animations on unmount
function Component() {
  useGSAP(() => {
    // This timeline is automatically killed on unmount
    gsap.timeline()
      .to('.a', { x: 100 })
      .to('.b', { x: 100 });
  });
}

Manual Context (Without useGSAP)

tsx
import gsap from 'gsap';

function Component() {
  useEffect(() => {
    const ctx = gsap.context(() => {
      gsap.to('.box', { x: 200 });
      gsap.to('.circle', { rotation: 360 });
    });

    return () => ctx.revert(); // Cleanup
  }, []);
}

Scoped Context

tsx
function Component() {
  const containerRef = useRef(null);

  useEffect(() => {
    const ctx = gsap.context(() => {
      // Selectors only query within containerRef
      gsap.to('.item', { opacity: 1 });
    }, containerRef);

    return () => ctx.revert();
  }, []);
}

Event Handlers

contextSafe for Events

tsx
function InteractiveComponent() {
  const container = useRef(null);

  const { contextSafe } = useGSAP(() => {
    // Initial animation
    gsap.set('.box', { scale: 1 });
  }, { scope: container });

  const handleMouseEnter = contextSafe(() => {
    gsap.to('.box', { scale: 1.1, duration: 0.2 });
  });

  const handleMouseLeave = contextSafe(() => {
    gsap.to('.box', { scale: 1, duration: 0.2 });
  });

  return (
    <div ref={container}>
      <div
        className="box"
        onMouseEnter={handleMouseEnter}
        onMouseLeave={handleMouseLeave}
      >
        Hover me
      </div>
    </div>
  );
}

useCallback Alternative

tsx
function Component() {
  const boxRef = useRef(null);
  const tweenRef = useRef(null);

  const animateBox = useCallback(() => {
    tweenRef.current?.kill();
    tweenRef.current = gsap.to(boxRef.current, {
      x: '+=50',
      duration: 0.3
    });
  }, []);

  useEffect(() => {
    return () => tweenRef.current?.kill();
  }, []);

  return <div ref={boxRef} onClick={animateBox}>Click</div>;
}

Timeline Management

Timeline Ref Pattern

tsx
function TimelineComponent() {
  const container = useRef(null);
  const tl = useRef(null);

  useGSAP(() => {
    tl.current = gsap.timeline({ paused: true })
      .to('.box', { x: 200 })
      .to('.box', { y: 100 })
      .to('.box', { rotation: 360 });
  }, { scope: container });

  const play = () => tl.current?.play();
  const reverse = () => tl.current?.reverse();
  const restart = () => tl.current?.restart();

  return (
    <div ref={container}>
      <div className="box">Animated</div>
      <button onClick={play}>Play</button>
      <button onClick={reverse}>Reverse</button>
      <button onClick={restart}>Restart</button>
    </div>
  );
}

Controlled Timeline

tsx
function ControlledAnimation({ progress }) {
  const container = useRef(null);
  const tl = useRef(null);

  useGSAP(() => {
    tl.current = gsap.timeline({ paused: true })
      .to('.element', { x: 500 })
      .to('.element', { y: 200 });
  }, { scope: container });

  // Update timeline progress when prop changes
  useEffect(() => {
    if (tl.current) {
      tl.current.progress(progress);
    }
  }, [progress]);

  return (
    <div ref={container}>
      <div className="element">Controlled</div>
    </div>
  );
}

ScrollTrigger in React

Basic ScrollTrigger

tsx
import { useGSAP } from '@gsap/react';
import gsap from 'gsap';
import { ScrollTrigger } from 'gsap/ScrollTrigger';

gsap.registerPlugin(ScrollTrigger);

function ScrollComponent() {
  const container = useRef(null);

  useGSAP(() => {
    gsap.from('.section', {
      opacity: 0,
      y: 100,
      scrollTrigger: {
        trigger: '.section',
        start: 'top 80%',
        toggleActions: 'play none none none'
      }
    });
  }, { scope: container });

  return (
    <div ref={container}>
      <div className="section">Scroll to reveal</div>
    </div>
  );
}

ScrollTrigger Cleanup

tsx
function ScrollComponent() {
  const container = useRef(null);

  useGSAP(() => {
    const triggers = [];

    gsap.utils.toArray('.item').forEach(item => {
      const trigger = ScrollTrigger.create({
        trigger: item,
        start: 'top 80%',
        onEnter: () => gsap.to(item, { opacity: 1 })
      });
      triggers.push(trigger);
    });

    // Return cleanup function
    return () => triggers.forEach(t => t.kill());
  }, { scope: container });
}

Custom Hooks

useAnimation Hook

tsx
function useAnimation(animation, deps = []) {
  const elementRef = useRef(null);
  const tweenRef = useRef(null);

  useGSAP(() => {
    if (elementRef.current) {
      tweenRef.current = animation(elementRef.current);
    }
    return () => tweenRef.current?.kill();
  }, { dependencies: deps });

  return elementRef;
}

// Usage
function Component() {
  const boxRef = useAnimation((el) =>
    gsap.from(el, { opacity: 0, y: 50, duration: 0.5 })
  );

  return <div ref={boxRef}>Animated</div>;
}

useFadeIn Hook

tsx
function useFadeIn(options = {}) {
  const { duration = 0.5, delay = 0, y = 30 } = options;
  const ref = useRef(null);

  useGSAP(() => {
    gsap.from(ref.current, {
      opacity: 0,
      y,
      duration,
      delay,
      ease: 'power2.out'
    });
  });

  return ref;
}

// Usage
function Card() {
  const cardRef = useFadeIn({ delay: 0.2 });
  return <div ref={cardRef}>Card content</div>;
}

useHoverAnimation Hook

tsx
function useHoverAnimation(enterAnimation, leaveAnimation) {
  const ref = useRef(null);
  const { contextSafe } = useGSAP({ scope: ref });

  const onEnter = contextSafe(() => enterAnimation(ref.current));
  const onLeave = contextSafe(() => leaveAnimation(ref.current));

  return { ref, onMouseEnter: onEnter, onMouseLeave: onLeave };
}

// Usage
function Button() {
  const hoverProps = useHoverAnimation(
    (el) => gsap.to(el, { scale: 1.05, duration: 0.2 }),
    (el) => gsap.to(el, { scale: 1, duration: 0.2 })
  );

  return <button {...hoverProps}>Hover me</button>;
}

Temporal Collapse Patterns

Animated Countdown Digit

tsx
function CountdownDigit({ value, label }) {
  const digitRef = useRef(null);
  const prevValue = useRef(value);

  useGSAP(() => {
    if (prevValue.current !== value) {
      gsap.timeline()
        .to(digitRef.current, {
          rotationX: -90,
          opacity: 0,
          duration: 0.25,
          ease: 'power2.in'
        })
        .call(() => {
          digitRef.current.textContent = value;
          prevValue.current = value;
        })
        .fromTo(digitRef.current,
          { rotationX: 90, opacity: 0 },
          { rotationX: 0, opacity: 1, duration: 0.25, ease: 'power2.out' }
        );
    }
  }, { dependencies: [value] });

  return (
    <div className="digit-container">
      <span ref={digitRef} className="digit">{value}</span>
      <span className="label">{label}</span>
    </div>
  );
}

Cosmic Pulse Effect

tsx
function CosmicPulse({ children, color = '#00F5FF' }) {
  const containerRef = useRef(null);

  useGSAP(() => {
    gsap.to(containerRef.current, {
      boxShadow: `0 0 30px ${color}, 0 0 60px ${color}`,
      duration: 1,
      repeat: -1,
      yoyo: true,
      ease: 'sine.inOut'
    });
  }, { scope: containerRef });

  return <div ref={containerRef}>{children}</div>;
}

Performance Tips

tsx
// 1. Use will-change for heavy animations
gsap.set('.animated', { willChange: 'transform' });

// 2. Batch similar animations
useGSAP(() => {
  gsap.to('.item', { opacity: 1, stagger: 0.1 }); // Single tween
  // Not: items.forEach(item => gsap.to(item, ...)) // Multiple tweens
});

// 3. Use refs over selectors for frequently animated elements
const boxRef = useRef(null);
gsap.to(boxRef.current, { x: 100 }); // Faster

// 4. Kill animations on rapid state changes
const tweenRef = useRef(null);
useEffect(() => {
  tweenRef.current?.kill();
  tweenRef.current = gsap.to(...);
}, [dependency]);

Reference

  • See gsap-fundamentals for animation basics
  • See gsap-sequencing for timeline composition
  • See gsap-scrolltrigger for scroll-based animations

Expand your agent's capabilities with these related and highly-rated skills.

Bbeierle12/Skill-MCP-Claude

r3f-materials

Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.

7 1
Explore
Bbeierle12/Skill-MCP-Claude

audio-router

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.

7 1
Explore
Bbeierle12/Skill-MCP-Claude

case-studies-reference

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

7 1
Explore
Bbeierle12/Skill-MCP-Claude

brainstorming

Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.

7 1
Explore
Bbeierle12/Skill-MCP-Claude

shader-router

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

7 1
Explore
Bbeierle12/Skill-MCP-Claude

audio-playback

Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.

7 1
Explore

Didn't find tool you were looking for?

Be as detailed as possible for better results