Agent skill
gpui-patterns
GPUI framework patterns for Script Kit. Use when writing UI code, handling keyboard events, managing state, or working with layouts. Covers layout chains, lists, themes, events, focus, and window management.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/gpui-patterns
SKILL.md
GPUI Patterns
Essential patterns for building UI with GPUI in Script Kit.
Quick Reference (Things That Break Most Often)
- Layout chain order: Layout (
flex*) → Sizing (w/h) → Spacing (px/gap) → Visual (bg/border) - Lists:
uniform_list(fixed height 52px) +UniformListScrollHandle - Theme colors: use
theme.colors.*(neverrgb(0x...)) - Focus colors: use
theme.get_colors(is_focused); re-render on focus change - State updates: after render-affecting changes, must
cx.notify() - Keyboard: use
cx.listener(); coalesce rapid events (20ms) - Arrow keys: match both
"up"|"arrowup","down"|"arrowdown", etc.
Keyboard Key Names (CRITICAL)
GPUI often sends short arrow keys on macOS. Always match both:
match key.as_str() {
"up" | "arrowup" => self.move_up(),
"down" | "arrowdown" => self.move_down(),
"left" | "arrowleft" => self.move_left(),
"right" | "arrowright" => self.move_right(),
_ => {}
}
Also handle: "enter"|"Enter", "escape"|"Escape", "tab"|"Tab"
Layout System
Chain in order: layout → sizing → spacing → visual → children.
div().flex().flex_row().items_center().gap_2();
div().flex().flex_col().w_full();
div().flex().items_center().justify_center();
div().flex_1(); // fill remaining space
Conditional rendering:
div().when(is_selected, |d| d.bg(selected)).when_some(desc, |d, s| d.child(s));
List Virtualization
Use uniform_list with fixed-height rows (~52px):
uniform_list("script-list", filtered.len(), cx.processor(|this, range, _w, _cx| {
this.render_list_items(range)
}))
.h_full()
.track_scroll(&self.list_scroll_handle);
Scroll to item:
self.list_scroll_handle.scroll_to_item(selected_index, ScrollStrategy::Nearest);
Theme System
let colors = &self.theme.colors;
div().bg(rgb(colors.background.main)).border_color(rgb(colors.ui.border));
Focus-aware:
- compute
is_focused = self.focus_handle.is_focused(window) - if changed: update state +
cx.notify() - use
let colors = self.theme.get_colors(is_focused);
For closures: extract copyable structs like colors.list_item_colors().
Events + Focus
let focus_handle = cx.focus_handle();
focus_handle.focus(window);
window.on_key_down(cx.listener(|this, e: &KeyDownEvent, window, cx| {
let key = e.key.as_ref().map(|k| k.as_str()).unwrap_or("");
match key {
"up"|"arrowup" => this.move_up(cx),
"escape"|"Escape" => this.cancel(cx),
_ => {}
}
}));
State Management
After any state mutation affecting rendering: cx.notify()
Shared state: Arc<Mutex<T>> or channels; for async, use mpsc sender → UI receiver.
References
- Anti-Patterns - Common mistakes that cause bugs
- Smart Pointers - Arc, Rc, Mutex patterns
- Window Management - Multi-monitor, floating panels
- Scroll Performance - Rapid-key coalescing
- Testing Patterns - GPUI test organization
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