Agent skill

godot-shaders

Godot shading language skill for visual shaders, custom rendering, and material effects.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/godot-shaders

SKILL.md

Godot Shaders Skill

Shader development for Godot Engine.

Overview

This skill provides capabilities for creating shaders using Godot's shading language and visual shader system.

Capabilities

Shader Types

  • Spatial shaders (3D)
  • Canvas Item shaders (2D)
  • Particles shaders
  • Sky shaders

Visual Shaders

  • Node-based authoring
  • Custom nodes
  • Shader presets
  • Export to code

Shader Language

  • GLSL-like syntax
  • Built-in functions
  • Uniforms and varyings
  • Render modes

Effects

  • Post-processing
  • Material effects
  • Screen-space effects
  • Procedural textures

Prerequisites

  • Godot 4.0+
  • Shader knowledge

Usage Patterns

Spatial Shader

glsl
shader_type spatial;

uniform vec4 albedo_color : source_color = vec4(1.0);
uniform float metallic : hint_range(0, 1) = 0.0;
uniform float roughness : hint_range(0, 1) = 0.5;

void fragment() {
    ALBEDO = albedo_color.rgb;
    METALLIC = metallic;
    ROUGHNESS = roughness;
}

Canvas Item Shader

glsl
shader_type canvas_item;

uniform float outline_width = 2.0;
uniform vec4 outline_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);

void fragment() {
    vec4 color = texture(TEXTURE, UV);
    // Outline logic
    COLOR = color;
}

Best Practices

  1. Use visual shaders for prototyping
  2. Optimize texture samples
  3. Handle precision carefully
  4. Profile shader complexity
  5. Test on target hardware

References

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