Agent skill
godot-shaders
Godot shading language skill for visual shaders, custom rendering, and material effects.
Install this agent skill to your Project
npx add-skill https://github.com/a5c-ai/babysitter/tree/main/library/specializations/game-development/skills/godot-shaders
SKILL.md
Godot Shaders Skill
Shader development for Godot Engine.
Overview
This skill provides capabilities for creating shaders using Godot's shading language and visual shader system.
Capabilities
Shader Types
- Spatial shaders (3D)
- Canvas Item shaders (2D)
- Particles shaders
- Sky shaders
Visual Shaders
- Node-based authoring
- Custom nodes
- Shader presets
- Export to code
Shader Language
- GLSL-like syntax
- Built-in functions
- Uniforms and varyings
- Render modes
Effects
- Post-processing
- Material effects
- Screen-space effects
- Procedural textures
Prerequisites
- Godot 4.0+
- Shader knowledge
Usage Patterns
Spatial Shader
shader_type spatial;
uniform vec4 albedo_color : source_color = vec4(1.0);
uniform float metallic : hint_range(0, 1) = 0.0;
uniform float roughness : hint_range(0, 1) = 0.5;
void fragment() {
ALBEDO = albedo_color.rgb;
METALLIC = metallic;
ROUGHNESS = roughness;
}
Canvas Item Shader
shader_type canvas_item;
uniform float outline_width = 2.0;
uniform vec4 outline_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
void fragment() {
vec4 color = texture(TEXTURE, UV);
// Outline logic
COLOR = color;
}
Best Practices
- Use visual shaders for prototyping
- Optimize texture samples
- Handle precision carefully
- Profile shader complexity
- Test on target hardware
References
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
gsd-tools
Central utility skill for GSD operations. Provides config parsing, slug generation, timestamps, path operations, and orchestrates calls to other specialized skills. Acts as the unified entry point that the original gsd-tools.cjs provided via its lib/ modules (commands, config, core, init).
model-profile-resolution
Resolve model profile (quality/balanced/budget) at orchestration start and map agents to specific models. Enables cost/quality tradeoffs by selecting appropriate AI models for each agent role.
verification-suite
Plan structure validation, phase completeness checks, reference integrity verification, and artifact existence confirmation. Provides the structured verification layer ensuring GSD artifacts are well-formed and complete.
state-management
STATE.md reading, writing, and field-level updates. Provides cross-session state persistence via .planning/STATE.md with structured fields for current task, completed phases, blockers, decisions, and quick tasks.
git-integration
Git commit patterns, formats, and conventions for GSD methodology. Provides atomic commits per task, structured commit messages, planning file commits, branch management, and milestone tag operations.
frontmatter-parsing
YAML frontmatter parsing and manipulation for .planning/ documents. Provides read, write, update, query, and validation operations on frontmatter blocks in GSD markdown artifacts.
Didn't find tool you were looking for?