Agent skill

gdUnit4 Test Runner

Run gdUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.

Stars 163
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/testing/gdunit4-test-runner-minami110-claude-godot-tools-0de1d906

SKILL.md

GDScript Test

Run GDUnit4 tests using the test wrapper script.

When to Use

  • After implementing new features
  • After fixing bugs
  • After modifying GDScript files
  • When you need to verify test coverage
  • When running CI/CD validation locally

Test Execution

Run tests using the wrapper script included in this skill (scripts/run_test.sh).

Run All Tests

bash
scripts/run_test.sh

Scans entire project for tests.

Run Specific Test File

bash
scripts/run_test.sh tests/test_foo.gd

Run Multiple Tests

bash
scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd

Run Tests in Directory

bash
scripts/run_test.sh tests/application/

Verbose Mode

bash
scripts/run_test.sh -v

Shows all Godot logs (useful for debugging test issues).

Understanding Results

The script outputs test results in JSON format for easy parsing.

Success

json
{
  "summary": {
    "total": 186,
    "passed": 186,
    "failed": 0,
    "crashed": false,
    "status": "passed"
  },
  "failures": []
}

Failure

json
{
  "summary": {
    "total": 10,
    "passed": 8,
    "failed": 2,
    "crashed": false,
    "status": "failed"
  },
  "failures": [
    {
      "class": "TestClassName",
      "method": "test_method_name",
      "file": "res://tests/test_file.gd",
      "line": 42,
      "expected": "expected_value",
      "actual": "actual_value",
      "message": "FAILED: res://tests/test_file.gd:42"
    }
  ]
}

Crash

json
{
  "summary": {
    "total": 5,
    "passed": 3,
    "failed": 0,
    "crashed": true,
    "status": "crashed"
  },
  "failures": []
}

Godot crashed during test execution. Only tests completed before crash are reported.

Exit Codes

  • 0: All tests passed
  • 1: Some tests failed
  • 2: Crash or error (e.g., Godot crashed, report file not found)

Notes

  • Script automatically changes to project root before running tests
  • Test reports are saved in reports/ directory
  • Uses gdUnit4 framework (configured in project.godot)
  • Compatible with CI/CD environments

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