Agent skill
GDScript Test
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
Stars
163
Forks
31
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/testing/gdscript-test-minami110-godot-signal-extensi-ec49e7bc
SKILL.md
GDScript Test
Run GDUnit4 tests using the test wrapper script.
When to Use
- After implementing new features
- After fixing bugs
- After modifying GDScript files
- When you need to verify test coverage
- When running CI/CD validation locally
Test Execution
Run All Tests
bash
.claude/skills/gdscript-test-skill/scripts/run_test.sh
Runs all tests in tests/ directory with suppressed Godot logs (only shows failures).
Run Specific Test File
bash
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd
Run Multiple Tests
bash
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd
Run Tests in Directory
bash
.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/application/
Verbose Mode
bash
.claude/skills/gdscript-test-skill/scripts/run_test.sh -v
Shows all Godot logs (useful for debugging test issues).
Understanding Results
Success
=================================================
ALL TESTS PASSED (X tests)
=================================================
Failure
=================================================
TEST FAILURES (X of Y tests failed)
=================================================
[1] TestClassName :: test_method_name
File: tests/test_file.gd:42
Expected: 'expected_value'
Actual: 'actual_value'
Exit Codes
- 0: All tests passed
- 1: Some tests failed
- 2: Error (e.g., report file not found)
Notes
- Script automatically changes to project root before running tests
- Test reports are saved in
reports/directory - Uses gdUnit4 framework (configured in project.godot)
- Compatible with CI/CD environments
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