Agent skill

gathering-ui

The drum sounds. Chameleon and Deer gather for complete UI work. Use when designing interfaces that must be both beautiful and accessible.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/gathering-ui-autumnsgrove-lattice

SKILL.md

Gathering UI 🌲🦎🦌

The drum echoes through the glade. The Chameleon shifts its colors, painting the forest with glass and light. The Deer senses what others cannot see, ensuring every path is clear. Together they create spaces that welcome all wanderersβ€”beautiful to behold, accessible to all.

When to Summon

  • Designing new pages or interfaces
  • Implementing complete UI features
  • Ensuring visual design meets accessibility standards
  • Creating Grove-themed experiences
  • When beauty and inclusion must coexist

Grove Tools for This Gathering

Use gw and gf throughout. Quick reference for UI work:

bash
# Find existing UI patterns and components
gf --agent search "GlassCard|GlassButton"  # Find glass component usage
gf --agent glass                    # Find glassmorphism patterns
gf --agent store                    # Find store usage (season, theme)
gf --agent routes                   # Understand route structure

# Test UI changes
gw ci --affected                    # Run CI on affected packages

The Gathering

SUMMON β†’ ORGANIZE β†’ EXECUTE β†’ VALIDATE β†’ COMPLETE
   ↓         ↲          ↲          ↲          ↓
Receive  Dispatch   Animals    Verify   UI
Request  Animals    Work       Design   Complete

Animals Mobilized

  1. 🦎 Chameleon β€” Design the UI with glassmorphism and seasonal themes
  2. 🦌 Deer β€” Audit accessibility and ensure inclusive design

Phase 1: SUMMON

The drum sounds. The glade awaits...

Receive and parse the request:

Clarify the UI Work:

  • What page/component are we designing?
  • What's the emotional tone?
  • Which season should it reflect?
  • What's the content structure?

Scope Check:

"I'll mobilize a UI gathering for: [UI description]

This will involve:

  • 🦎 Chameleon designing with Grove aesthetics
    • Glassmorphism containers
    • Seasonal colors and themes
    • Randomized forests if appropriate
    • Lucide icons (no emojis)
  • 🦌 Deer auditing for accessibility
    • Keyboard navigation
    • Screen reader compatibility
    • Color contrast
    • Reduced motion support

Proceed with the gathering?"


Phase 2: ORGANIZE

The animals take their positions...

Dispatch in sequence:

Dispatch Order:

Chameleon ──→ Deer
     β”‚            β”‚
     β”‚            β”‚
Design         Audit
UI             Accessibility

Dependencies:

  • Chameleon must complete before Deer (needs UI to audit)
  • May iterate: Deer findings β†’ Chameleon fixes β†’ Deer re-audit

Phase 3: EXECUTE

The glade transforms...

Execute each phase by loading and running each animal's dedicated skill:


🦎 CHAMELEON β€” ADAPT

Load skill: chameleon-adapt

Execute the full Chameleon workflow for [the page/component being designed], applying Grove's glassmorphism, seasonal palette, and nature decorations. Handoff: complete Svelte components (glass variants, seasonal decorations, GroveTerm usage, mobile-responsive, reduced motion support) β†’ Deer for accessibility audit


🦌 DEER β€” SENSE

Load skill: deer-sense

Execute the full Deer workflow on everything the Chameleon produced. If issues are found: return to Chameleon for fixes, then Deer re-audits. Repeat until clean. Handoff: accessibility-verified components β†’ VALIDATE phase


Phase 4: VALIDATE

The design stands. Both animals verify...

Validation Checklist:

  • Chameleon: UI matches Grove aesthetic
  • Chameleon: Seasonal theme appropriate
  • Chameleon: Glassmorphism readable
  • Chameleon: Mobile responsive
  • Deer: Keyboard navigation works
  • Deer: Screen reader compatible
  • Deer: Color contrast passes (4.5:1)
  • Deer: Reduced motion respected
  • Deer: Touch targets adequate (44px)
  • Both: Grove terminology uses GroveTerm components (not hardcoded)
  • Both: [[term]] syntax used in data-driven content strings

Quality Gates:

Chameleon completes β†’ Deer audits
                         ↓
               Issues found?
                  /        \
               Yes          No
                |            |
         Chameleon fixes     ↓
                |         Proceed
         Deer re-audit
                |
            Complete

Phase 5: COMPLETE

The gathering ends. A welcoming space awaits...

Completion Report:

markdown
## 🌲 GATHERING UI COMPLETE

### UI: [Name]

### Animals Mobilized

🦎 Chameleon β†’ 🦌 Deer

### Design Decisions

- **Season:** [spring/summer/autumn/winter/midnight]
- **Decoration Level:** [minimal/moderate/full]
- **Glass Variants Used:** [surface/tint/card/accent]

### Visual Elements

- Randomized forests: [count] trees
- Weather effects: [snow/petals/leaves/none]
- Seasonal birds: [species]
- Icons: Lucide ([list])

### Accessibility Features

- Keyboard navigation: βœ…
- Screen reader tested: [VoiceOver/NVDA]
- Color contrast: βœ… [ratios]
- Reduced motion: βœ…
- Touch targets: βœ… [44px minimum]

### Files Created

- [Component files]
- [Style files]
- [Accessibility documentation]

### Time Elapsed

[Duration]

_The glade welcomes all wanderers._ 🌲

Example Gathering

User: "/gathering-ui Create the user profile page"

Gathering execution:

  1. 🌲 SUMMON β€” "Mobilizing for: User profile page. Personal settings, avatar, bio. Emotional: reflection."

  2. 🌲 ORGANIZE β€” "Chameleon designs β†’ Deer audits"

  3. 🌲 EXECUTE β€”

    • 🦎 Chameleon: "Autumn theme, glass cards for settings, randomized birch trees, cardinals perched, Lucide icons"
    • 🦌 Deer: "Tab order logical, form labels associated, contrast passes, screen reader announces changes"
  4. 🌲 VALIDATE β€” "Visual design matches Grove, all accessibility checks pass"

  5. 🌲 COMPLETE β€” "Profile page complete, beautiful and accessible"


Beautiful and accessibleβ€”the forest welcomes all. 🌲

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