Agent skill
gate-check
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/gate-check
SKILL.md
Phase Gate Validation
This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers.
Distinct from /project-stage-detect: That skill is diagnostic ("where are we?").
This skill is prescriptive ("are we ready to advance?" with a formal verdict).
1. Parse Arguments
- With argument:
/gate-check production— validate readiness for that specific phase - No argument: Auto-detect current stage using the same heuristics as
/project-stage-detect, then validate the NEXT phase transition
2. Phase Gate Definitions
Gate: Concept → Pre-production
Required Artifacts:
-
design/gdd/game-concept.mdexists and has content - Game pillars defined (in concept doc or
design/gdd/game-pillars.md) - Engine chosen (CLAUDE.md Technology Stack is not
[CHOOSE]) - Technical preferences configured (
.claude/docs/technical-preferences.mdpopulated)
Quality Checks:
- Game concept has been reviewed (
/design-reviewverdict not MAJOR REVISION NEEDED) - Core loop is described and understood
- Target audience is identified
Gate: Pre-production → Production
Required Artifacts:
- At least 1 GDD in
design/gdd/(beyond game-concept.md) - At least 1 Architecture Decision Record in
docs/architecture/ - At least 1 prototype in
prototypes/with a README - Engine reference docs exist in
docs/engine-reference/ - First sprint plan exists in
production/sprints/
Quality Checks:
- GDD(s) pass design review (8 required sections present)
- Prototype validates the core loop hypothesis
- Architecture decisions cover core systems (rendering, input, state management)
- Technical preferences have naming conventions and performance budgets set
Gate: Production → Alpha
Required Artifacts:
-
src/has active code organized into subsystems - All core mechanics from GDD are implemented (cross-reference
design/gdd/withsrc/) - Main gameplay path is playable end-to-end
- Test files exist in
tests/ - At least 1 playtest report (or
/playtest-reporthas been run)
Quality Checks:
- Tests are passing (run test suite via Bash)
- No critical/blocker bugs in any bug tracker or known issues
- Core loop plays as designed (compare to GDD acceptance criteria)
- Performance is within budget (check technical-preferences.md targets)
Gate: Alpha → Beta
Required Artifacts:
- All features from milestone plan are implemented
- Content is complete (all levels, assets, dialogue referenced in design docs exist)
- Localization strings are externalized (no hardcoded player-facing text in
src/) - QA test plan exists
- Balance data has been reviewed (
/balance-checkrun)
Quality Checks:
- All tests passing
- Performance targets met (frame rate, memory, load times)
- No critical or high-severity bugs
- Accessibility basics covered (remapping, text scaling if applicable)
- Save/load system works reliably
Gate: Beta → Release
Required Artifacts:
- Release checklist completed (
/release-checklistor/launch-checklistrun) - Store metadata prepared (if applicable)
- Changelog / patch notes drafted
- Post-launch support plan exists
Quality Checks:
- Full QA pass signed off by
qa-lead - Performance targets met across all target platforms
- No known critical, high, or medium-severity bugs
- Localization verified for all target languages
- Legal requirements met (EULA, privacy policy, age ratings if applicable)
- Build compiles and packages cleanly
3. Run the Gate Check
For each item in the target gate:
Artifact Checks
- Use
GlobandReadto verify files exist and have meaningful content - Don't just check existence — verify the file has real content (not just a template header)
- For code checks, verify directory structure and file counts
Quality Checks
- For test checks: Run the test suite via
Bashif a test runner is configured - For design review checks:
Readthe GDD and check for the 8 required sections - For performance checks:
Readtechnical-preferences.md and compare against any profiling data intests/performance/or recent/perf-profileoutput - For localization checks:
Grepfor hardcoded strings insrc/
Cross-Reference Checks
- Compare
design/gdd/documents againstsrc/implementations - Check that every system referenced in architecture docs has corresponding code
- Verify sprint plans reference real work items
4. Collaborative Assessment
For items that can't be automatically verified, ask the user:
- "I can't automatically verify that the core loop plays well. Has it been playtested?"
- "No playtest report found. Has informal testing been done?"
- "Performance profiling data isn't available. Would you like to run
/perf-profile?"
Never assume PASS for unverifiable items. Mark them as MANUAL CHECK NEEDED.
5. Output the Verdict
## Gate Check: [Current Phase] → [Target Phase]
**Date**: [date]
**Checked by**: gate-check skill
### Required Artifacts: [X/Y present]
- [x] design/gdd/game-concept.md — exists, 2.4KB
- [ ] docs/architecture/ — MISSING (no ADRs found)
- [x] production/sprints/ — exists, 1 sprint plan
### Quality Checks: [X/Y passing]
- [x] GDD has 8/8 required sections
- [ ] Tests — FAILED (3 failures in tests/unit/)
- [?] Core loop playtested — MANUAL CHECK NEEDED
### Blockers
1. **No Architecture Decision Records** — Run `/architecture-decision` to create one
covering core system architecture before entering production.
2. **3 test failures** — Fix failing tests in tests/unit/ before advancing.
### Recommendations
- [Priority actions to resolve blockers]
- [Optional improvements that aren't blocking]
### Verdict: [PASS / CONCERNS / FAIL]
- **PASS**: All required artifacts present, all quality checks passing
- **CONCERNS**: Minor gaps exist but can be addressed during the next phase
- **FAIL**: Critical blockers must be resolved before advancing
6. Follow-Up Actions
Based on the verdict, suggest specific next steps:
- Missing design docs? →
/reverse-documentor delegate togame-designer - Missing ADRs? →
/architecture-decision - Tests failing? → delegate to
lead-programmerorqa-tester - No playtest data? →
/playtest-report - Performance unknown? →
/perf-profile - Not localized? →
/localize - Ready for release? →
/launch-checklist
Collaborative Protocol
This skill follows the collaborative design principle:
- Scan first: Check all artifacts and quality gates
- Ask about unknowns: Don't assume PASS for things you can't verify
- Present findings: Show the full checklist with status
- User decides: The verdict is a recommendation — the user makes the final call
- Get approval: "May I write this gate check report to production/gate-checks/?"
Never block a user from advancing — the verdict is advisory. Document the risks and let the user decide whether to proceed despite concerns.
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