Agent skill
game-balance
Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".
Stars
163
Forks
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Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/testing/game-balance-chaoming-ww2-flutter-game
SKILL.md
Game Balance Validator
Instructions
- Read the current GAME_REQUIREMENTS.md for authoritative values
- Compare implementation against requirements
- Flag any discrepancies
Quick Reference
Unit Stats
| Unit | Cost | Move | Attack | Defense | Range | Sight |
|---|---|---|---|---|---|---|
| Infantry | 100 | 3 | 5 | 4 | 1 | 2 |
| Tank | 300 | 5 | 8 | 6 | 1 | 2 |
| Artillery | 250 | 2 | 7 | 2 | 2-4 | 3 |
| Fighter | 350 | 8 | 6/3 | 4 | 1 | 4 |
| Bomber | 400 | 6 | 9 | 2 | 1 | 3 |
Terrain Effects
| Terrain | Move Cost | Defense |
|---|---|---|
| Plains | 1 | +0% |
| Forest | 2 | +25% |
| Hills | 2 | +30% |
| Mountains | 3 | +40% |
| City | 1 | +35% |
| River | 2 | -10% |
| Road | 0.5 | +0% |
| Beach | 1 | -20% |
Combat Modifiers
| Matchup | Modifier |
|---|---|
| Tank vs Infantry (plains) | +50% |
| Infantry vs Tank | -30% |
| Fighter vs Bomber | +75% |
| Fighter vs Ground | -40% |
Damage Formula
Damage = (Attack × HP/10) × TerrainMod × Random(0.8-1.2)
Validation Checklist
- Unit costs match requirements
- Movement values correct
- Attack/Defense stats accurate
- Range values (especially Artillery 2-4)
- Terrain modifiers applied correctly
- Combat modifiers implemented
- HP system uses 10 HP base
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