Agent skill

fireworks-tech-graph

Use when the user needs technical/system diagrams with structured, editable SVG output and optional PNG export: architecture, flowchart, sequence, swimlane, data flow, ER/state-machine, agent/memory, or concept map. Prefer this skill over image-gen for precise technical diagrams; keep image-gen for artistic/illustrative image generation. Trigger on: "架构图" "流程图" "时序图" "泳道图" "系统图" "数据流图" "sequence diagram" "flowchart" "swimlane" "ER diagram" "state machine" "SVG diagram".

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/fireworks-tech-graph

SKILL.md

Fireworks Tech Graph

Generate production-quality SVG technical diagrams exported as PNG via rsvg-convert.

Routing Rule (with image-gen)

  • Use this skill when the request is a technical diagram that needs structured/editable SVG (architecture, sequence, swimlane, ER, state-machine, data flow).
  • Use image-gen when the request is artistic, illustrative, photorealistic, or non-structured image generation.

Install Source

Install this skill from GitHub:

bash
npx skills add yizhiyanhua-ai/fireworks-tech-graph

Public package page:

text
https://www.npmjs.com/package/@yizhiyanhua-ai/fireworks-tech-graph

Do not pass @yizhiyanhua-ai/fireworks-tech-graph directly to skills add, because the CLI expects a GitHub or local repository source.

Update command:

bash
npx skills add yizhiyanhua-ai/fireworks-tech-graph --force -g -y

Helper Scripts (Recommended)

Four helper scripts in scripts/ directory provide stable SVG generation and validation:

1. generate-diagram.sh - Validate SVG + export PNG

bash
./scripts/generate-diagram.sh -t architecture -s 1 -o ./output/arch.svg
  • Validates an existing SVG file
  • Exports PNG after validation
  • Example: ./scripts/generate-diagram.sh -t architecture -s 1 -o ./output/arch.svg

2. generate-from-template.py - Create starter SVG from template

bash
python3 ./scripts/generate-from-template.py architecture ./output/arch.svg '{"title":"My Diagram","nodes":[],"arrows":[]}'
  • Loads a built-in SVG template
  • Renders nodes, arrows, and legend entries from JSON input
  • Escapes text content to keep output XML-valid

3. validate-svg.sh - Validate SVG syntax

bash
./scripts/validate-svg.sh <svg-file>
  • Checks XML syntax
  • Verifies tag balance
  • Validates marker references
  • Checks attribute completeness
  • Validates path data

4. test-all-styles.sh - Batch test all styles

bash
./scripts/test-all-styles.sh
  • Tests multiple diagram sizes
  • Validates all generated SVGs
  • Generates test report

When to use scripts:

  • Use scripts when generating complex SVGs to avoid syntax errors
  • Scripts provide automatic validation and error reporting
  • Recommended for production diagrams

When to generate SVG directly:

  • Simple diagrams with few elements
  • Quick prototypes
  • When you need full control over SVG structure

Workflow (Always Follow This Order)

  1. Classify the diagram type (see Diagram Types below)
  2. Extract structure — identify layers, nodes, edges, flows, and semantic groups from user description
  3. Plan layout — apply the layout rules for the diagram type
  4. Load style reference — always load references/style-1-flat-icon.md unless user specifies another; load the matching references/style-N.md for exact color tokens and SVG patterns
  5. Map nodes to shapes — use Shape Vocabulary below
  6. Check icon needs — load references/icons.md for known products
  7. Write SVG with adaptive strategy (see SVG Generation Strategy below)
  8. Validate: Run rsvg-convert file.svg -o /dev/null 2>&1 to check syntax
  9. Export PNG: rsvg-convert -w 1920 file.svg -o file.png
  10. Report the generated file paths

Diagram Types & Layout Rules

Architecture Diagram

Nodes = services/components. Group into horizontal layers (top→bottom or left→right).

  • Typical layers: Client → Gateway/LB → Services → Data/Storage
  • Use <rect> dashed containers to group related services in the same layer
  • Arrow direction follows data/request flow
  • ViewBox: 0 0 960 600 standard, 0 0 960 800 for tall stacks

Data Flow Diagram

Emphasizes what data moves where. Focus on data transformation.

  • Label every arrow with the data type (e.g., "embeddings", "query", "context")
  • Use wider arrows (stroke-width: 2.5) for primary data paths
  • Dashed arrows for control/trigger flows
  • Color arrows by data category (not just Agent/RAG — use semantics)

Flowchart / Process Flow

Sequential decision/process steps.

  • Top-to-bottom preferred; left-to-right for wide flows
  • Diamond shapes for decisions, rounded rects for processes, parallelograms for I/O
  • Keep node labels short (≤3 words); put detail in sub-labels
  • Align nodes on a grid: x positions snap to 120px intervals, y to 80px

Agent Architecture Diagram

Shows how an AI agent reasons, uses tools, and manages memory. Key conceptual layers to always consider:

  • Input layer: User, query, trigger
  • Agent core: LLM, reasoning loop, planner
  • Memory layer: Short-term (context window), Long-term (vector/graph DB), Episodic
  • Tool layer: Tool calls, APIs, search, code execution
  • Output layer: Response, action, side-effects Use cyclic arrows (loop arcs) to show iterative reasoning. Separate memory types visually.

Memory Architecture Diagram (Mem0, MemGPT-style)

Specialized agent diagram focused on memory operations.

  • Show memory write path and read path separately (different arrow colors)
  • Memory tiers: Working Memory → Short-term → Long-term → External Store
  • Label memory operations: store(), retrieve(), forget(), consolidate()
  • Use stacked rects or layered cylinders for storage tiers

Sequence Diagram

Time-ordered message exchanges between participants.

  • Participants as vertical lifelines (top labels + vertical dashed lines)
  • Messages as horizontal arrows between lifelines, top-to-bottom time order
  • Activation boxes (thin filled rects on lifeline) show active processing
  • Group with <rect> loop/alt frames with label in top-left corner
  • ViewBox height = 80 + (num_messages × 50)

Comparison / Feature Matrix

Side-by-side comparison of approaches, systems, or components.

  • Column headers = systems, row headers = attributes
  • Row height: 40px; column width: min 120px; header row height: 50px
  • Checked cell: tinted background (e.g. #dcfce7) + checkmark; unsupported: #f9fafb fill
  • Alternating row fills (#f9fafb / #ffffff) for readability
  • Max readable columns: 5; beyond that, split into two diagrams

Timeline / Gantt

Horizontal time axis showing durations, phases, and milestones.

  • X-axis = time (weeks/months/quarters); Y-axis = items/tasks/phases
  • Bars: rounded rects, colored by category, labeled inside or beside
  • Milestone markers: diamond or filled circle at specific x position with label above
  • ViewBox: 0 0 960 400 typical; wider for many time periods: 0 0 1200 400

Mind Map / Concept Map

Radial layout from central concept.

  • Central node at cx=480, cy=280
  • First-level branches: evenly distributed around center (360/N degrees)
  • Second-level branches: branch off first-level at 30-45° offset
  • Use curved <path> with cubic bezier for branches, not straight lines

Class Diagram (UML)

Static structure showing classes, attributes, methods, and relationships.

  • Class box: 3-compartment rect (name / attributes / methods), min width 160px
    • Top compartment: class name, bold, centered (abstract = italic)
    • Middle: attributes with visibility (+ public, - private, # protected)
    • Bottom: method signatures, same visibility notation
  • Relationships:
    • Inheritance (extends): solid line + hollow triangle arrowhead, child → parent
    • Implementation (interface): dashed line + hollow triangle, class → interface
    • Association: solid line + open arrowhead, label with multiplicity (1, 0.., 1..)
    • Aggregation: solid line + hollow diamond on container side
    • Composition: solid line + filled diamond on container side
    • Dependency: dashed line + open arrowhead
  • Interface: <<interface>> stereotype above name, or circle/lollipop notation
  • Enum: compartment rect with <<enumeration>> stereotype, values in bottom
  • Layout: parent classes top, children below; interfaces to the left/right of implementors
  • ViewBox: 0 0 960 600 standard; 0 0 960 800 for deep hierarchies

Use Case Diagram (UML)

System functionality from user perspective.

  • Actor: stick figure (circle head + body line) placed outside system boundary
    • Label below figure, 13-14px
    • Primary actors on left, secondary/supporting on right
  • Use case: ellipse with label centered inside, min 140×60px
    • Keep names verb phrases: "Create Order", "Process Payment"
  • System boundary: large rect with dashed border + system name in top-left
  • Relationships:
    • Include: dashed arrow <<include>> from base to included use case
    • Extend: dashed arrow <<extend>> from extension to base use case
    • Generalization: solid line + hollow triangle (specialized → general)
  • Layout: system boundary centered, actors outside, use cases inside
  • ViewBox: 0 0 960 600 standard

State Machine Diagram (UML)

Lifecycle states and transitions of an entity.

  • State: rounded rect with state name, min 120×50px
    • Internal activities: small text entry/ action, exit/ action, do/ activity
    • Initial state: filled black circle (r=8), one outgoing arrow
    • Final state: filled circle (r=8) inside hollow circle (r=12)
    • Choice: small hollow diamond, guard labels on outgoing arrows [condition]
  • Transition: arrow with optional label event [guard] / action
    • Guard conditions in square brackets
    • Actions after /
  • Composite/nested state: larger rect containing sub-states, with name tab
  • Fork/join: thick horizontal or vertical black bar (synchronization)
  • Layout: initial state top-left, final state bottom-right, flow top-to-bottom
  • ViewBox: 0 0 960 600 standard

ER Diagram (Entity-Relationship)

Database schema and data relationships.

  • Entity: rect with entity name in header (bold), attributes below
    • Primary key attribute: underlined
    • Foreign key: italic or marked with (FK)
    • Min width: 160px; attribute font-size: 12px
  • Relationship: diamond shape on connecting line
    • Label inside diamond: "has", "belongs to", "enrolls in"
    • Cardinality labels near entity: 1, N, 0..1, 0..*, 1..*
  • Weak entity: double-bordered rect with double diamond relationship
  • Associative entity: diamond + rect hybrid (rect with diamond inside)
  • Line style: solid for identifying relationships, dashed for non-identifying
  • Layout: entities in 2-3 rows, relationships between related entities
  • ViewBox: 0 0 960 600 standard; wider 0 0 1200 600 for many entities

Network Topology

Physical or logical network infrastructure.

  • Devices: icon-like rects or rounded rects
    • Router: circle with cross arrows
    • Switch: rect with arrow grid
    • Server: stacked rect (rack icon)
    • Firewall: brick-pattern rect or shield shape
    • Load Balancer: horizontal split rect with arrows
    • Cloud: cloud path (overlapping arcs)
  • Connections: lines between device centers
    • Ethernet/wired: solid line, label bandwidth
    • Wireless: dashed line with WiFi symbol
    • VPN: dashed line with lock icon
  • Subnets/Zones: dashed rect containers with zone label (DMZ, Internal, External)
  • Labels: device hostname + IP below, 12-13px
  • Layout: tiered top-to-bottom (Internet → Edge → Core → Access → Endpoints)
  • ViewBox: 0 0 960 600 standard

UML Coverage Map

Full mapping of UML 14 diagram types to supported diagram types:

UML Diagram Supported As Notes
Class Class Diagram Full UML notation
Component Architecture Diagram Use colored fills per component type
Deployment Architecture Diagram Add node/instance labels
Package Architecture Diagram Use dashed grouping containers
Composite Structure Architecture Diagram Nested rects within components
Object Class Diagram Instance boxes with underlined name
Use Case Use Case Diagram Full actor/ellipse/relationship
Activity Flowchart / Process Flow Add fork/join bars
State Machine State Machine Diagram Full UML notation
Sequence Sequence Diagram Add alt/opt/loop frames
Communication Approximate with Sequence (swap axes)
Timing Timeline Adapt time axis
Interaction Overview Flowchart Combine activity + sequence fragments
ER Diagram ER Diagram Chen/Crow's foot notation

Shape Vocabulary

Map semantic concepts to consistent shapes across all diagram types:

Concept Shape Notes
User / Human Circle + body path Stick figure or avatar
LLM / Model Rounded rect with brain/spark icon or gradient fill Use accent color
Agent / Orchestrator Hexagon or rounded rect with double border Signals "active controller"
Memory (short-term) Rounded rect, dashed border Ephemeral = dashed
Memory (long-term) Cylinder (database shape) Persistent = solid cylinder
Vector Store Cylinder with grid lines inside Add 3 horizontal lines
Graph DB Circle cluster (3 overlapping circles)
Tool / Function Gear-like rect or rect with wrench icon
API / Gateway Hexagon (single border)
Queue / Stream Horizontal tube (pipe shape)
File / Document Folded-corner rect
Browser / UI Rect with 3-dot titlebar
Decision Diamond Flowcharts only
Process / Step Rounded rect Standard box
External Service Rect with cloud icon or dashed border
Data / Artifact Parallelogram I/O in flowcharts

Arrow Semantics

Always assign arrow meaning, not just color:

Flow Type Color Stroke Dash Meaning
Primary data flow blue #2563eb 2px solid none Main request/response path
Control / trigger orange #ea580c 1.5px solid none One system triggering another
Memory read green #059669 1.5px solid none Retrieval from store
Memory write green #059669 1.5px 5,3 Write/store operation
Async / event gray #6b7280 1.5px 4,2 Non-blocking, event-driven
Embedding / transform purple #7c3aed 1px solid none Data transformation
Feedback / loop purple #7c3aed 1.5px curved none Iterative reasoning loop

Always include a legend when 2+ arrow types are used.

Layout Rules & Validation

Spacing:

  • Same-layer nodes: 80px horizontal, 120px vertical between layers
  • Canvas margins: 40px minimum, 60px between node edges
  • Snap to 8px grid: horizontal 120px intervals, vertical 120px intervals

Arrow Labels (CRITICAL):

  • MUST have background rect: <rect fill="canvas_bg" opacity="0.95"/> with 4px horizontal, 2px vertical padding
  • Place mid-arrow, ≤3 words, stagger by 15-20px when multiple arrows converge
  • Maintain 10px safety distance from nodes

Arrow Routing:

  • Prefer orthogonal (L-shaped) paths to minimize crossings
  • Anchor arrows on component edges, not geometric centers
  • Route around dense node clusters, use different y-offsets for parallel arrows
  • Jump-over arcs (5px radius) for unavoidable crossings

Line Overlap Prevention (CRITICAL - most common bug on Codex): When two arrows must cross each other, ALWAYS use jump-over arcs to prevent visual overlap:

  • Crossing horizontal arrows: add a small semicircle arc (radius 5px, stroke same color as arrow, fill none) that "jumps over" the other line
  • SVG pattern for jump-over: use a white/matching-background arc on the lower layer, then draw the upper arc on top
  • Multiple crossings: stagger arc radii (5px, 7px, 9px) so arcs don't overlap each other
  • Never let two arrows' straight-line segments cross without a jump-over arc

Validation Checklist (run before finalizing):

  1. Arrow-Component Collision: Arrows MUST NOT pass through component interiors (route around with orthogonal paths)
  2. Text Overflow: All text MUST fit with 8px padding (estimate: text.length × 7px ≤ shape_width - 16px)
  3. Arrow-Text Alignment: Arrow endpoints MUST connect to shape edges (not floating); all arrow labels MUST have background rects
  4. Container Discipline: Prefer arrows entering and leaving section containers through open gaps between components, not through inner component bodies

SVG Technical Rules

  • ViewBox: 0 0 960 600 default; 0 0 960 800 tall; 0 0 1200 600 wide
  • Fonts: embed via <style>font-family: ...</style> — no external @import (breaks rsvg-convert)
  • <defs>: arrow markers, gradients, filters, clip paths
  • Text: minimum 12px, prefer 13-14px labels, 11px sub-labels, 16-18px titles
  • All arrows: <marker> with markerEnd, sized markerWidth="10" markerHeight="7"
  • Drop shadows: <feDropShadow> in <filter>, apply sparingly (key nodes only)
  • Curved paths: use M x1,y1 C cx1,cy1 cx2,cy2 x2,y2 cubic bezier for loops/feedback arrows
  • Clip content: use <clipPath> if text might overflow a node box

SVG Generation & Error Prevention

MANDATORY: Python List Method (ALWAYS use this):

python
python3 << 'EOF'
lines = []
lines.append('<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 960 700">')
lines.append('  <defs>')
# ... each line separately
lines.append('</svg>')

with open('/path/to/output.svg', 'w') as f:
    f.write('\n'.join(lines))
print("SVG generated successfully")
EOF

Why mandatory: Prevents character truncation, typos, and syntax errors. Each line is independent and easy to verify.

Pre-Tool-Call Checklist (CRITICAL - use EVERY time):

  1. ✅ Can I write out the COMPLETE command/content right now?
  2. ✅ Do I have ALL required parameters ready?
  3. ✅ Have I checked for syntax errors in my prepared content?

If ANY answer is NO: STOP. Do NOT call the tool. Prepare the content first.

Error Recovery Protocol:

  • First error: Analyze root cause, apply targeted fix
  • Second error: Switch method entirely (Python list → chunked generation)
  • Third error: STOP and report to user - do NOT loop endlessly
  • Never: Retry the same failing command or call tools with empty parameters

Validation (run after generation):

bash
rsvg-convert file.svg -o /tmp/test.png 2>&1 && echo "✓ Valid" && rm /tmp/test.png

If using generate-from-template.py:

  • Prefer source / target node ids in arrow JSON so the generator can snap to node edges
  • Keep x1,y1,x2,y2 as hints or fallback coordinates, not the main routing primitive
  • Let the generator choose orthogonal routes; avoid hardcoding center-to-center straight lines unless the path is guaranteed clear

Common Syntax Errors to Avoid:

  • yt-anchor → ✅ y="60" text-anchor="middle"
  • x="390 (missing y) → ✅ x="390" y="250"
  • fill=#fff → ✅ fill="#ffffff"
  • marker-end= → ✅ marker-end="url(#arrow)"
  • L 29450 → ✅ L 290,220
  • ❌ Missing </svg> at end

Output

  • Default: ./[derived-name].svg and ./[derived-name].png in current directory
  • Custom: user specifies path with --output /path/ or 输出到 /path/
  • PNG export: rsvg-convert -w 1920 file.svg -o file.png (1920px = 2x retina)

Styles

# Name Background Best For
1 Flat Icon (default) White Blogs, docs, presentations
2 Dark Terminal #0f0f1a GitHub, dev articles
3 Blueprint #0a1628 Architecture docs
4 Notion Clean White, minimal Notionnce
5 Glassmorphism Dark gradient Product sites, keynotes
6 Claude Official Warm cream #f8f6f3 Anthropic-style diagrams
7 OpenAI Official Pure white #ffffff OpenAI-style diagrams

Load references/style-N.md for exact color tokens and SVG patterns.

Style Selection

Default: Style 1 (Flat Icon) for most diagrams. Load references/style-diagram-matrix.md for detailed style-to-diagram-type recommendations.

These patterns appear frequently — internalize them:

RAG Pipeline: Query → Embed → VectorSearch → Retrieve → Augment → LLM → Response Agentic RAG: adds Agent loop with Tool use between Query and LLM Agentic Search: Query → Planner → [Search Tool / Calculator / Code] → Synthesizer → Response Mem0 / Memory Layer: Input → Memory Manager → [Write: VectorDB + GraphDB] / [Read: Retrieve+Rank] → Context Agent Memory Types: Sensory (raw input) → Working (context window) → Episodic (past interactions) → Semantic (facts) → Procedural (skills) Multi-Agent: Orchestrator → [SubAgent A / SubAgent B / SubAgent C] → Aggregator → Output Tool Call Flow: LLM → Tool Selector → Tool Execution → Result Parser → LLM (loop)

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