Agent skill
find-orphaned-meta
Find and clean up orphaned .meta files in a Unity project. Use when you need to: (1) Find .meta files whose corresponding file or folder no longer exists, (2) Clean up Unity warnings about missing assets caused by stale .meta files, (3) Audit .meta hygiene after git operations like branch switches, merges, or file deletions. Also use proactively after deleting files or folders in a Unity project.
Install this agent skill to your Project
npx add-skill https://github.com/hatayama/unity-cli-loop/tree/main/.claude/skills/find-orphaned-meta
SKILL.md
Task
Find orphaned .meta files in the Unity project: $ARGUMENTS
What
Detect .meta files in Assets/ and Packages/ whose corresponding file or folder no longer exists. Unity generates a .meta file for every asset — when the asset is deleted but the .meta remains, Unity logs warnings and the stale .meta pollutes the repository.
When
Use when you need to:
- Find
.metafiles left behind after file/folder deletions - Diagnose Unity warnings like "A meta data file (.meta) exists but its folder/asset can't be found"
- Clean up after git operations (branch switch, merge, rebase) that may leave orphaned
.metafiles
How
Step 1: Run the detection script
.claude/skills/find-orphaned-meta/scripts/find-orphaned-meta.sh
The script scans Assets/ and Packages/ by default. Pass directory arguments to scan specific paths.
Output: one orphaned .meta path per line. Empty output means no orphans found.
Step 2: Report findings
- If no orphans: report "No orphaned .meta files found."
- If orphans found: list them and ask the user whether to delete them.
Step 3: Delete (with user confirmation)
After user approves, delete the orphaned .meta files:
rm -- "<orphaned-meta-path>"
Then run uloop compile to verify Unity no longer reports warnings about missing assets.
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