Agent skill
environmental-design
Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/environmental-design
SKILL.md
environmental-design
Domain skill for environmental conditions and events extraction.
Entity Types
| Type | Description |
|---|---|
environment |
General environmental setting or biome |
weather_pattern |
Weather system or meteorological condition |
atmosphere |
Atmospheric condition (fog, pressure, air quality) |
lighting |
Lighting condition (natural or magical) |
time_period |
Time of day or seasonal context |
disaster |
Natural disaster (storm, flood, earthquake) |
cataclysm |
Major catastrophic event |
world_event |
Significant world-scale event |
seasonal_event |
Recurring seasonal occurrence |
plague |
Disease outbreak or epidemic |
Domain Constraints
time_of_day: day, night, dawn, duskweather: clear, rainy, stormy, foggylighting: bright, dim, dark, magical
Extraction Rules
- Weather: Rain, snow, storms, clear sky — note intensity and duration
- Time: Dawn, noon, dusk, midnight — track progression through text
- Atmosphere: Fog, oppressive heat, crisp air — sensory details
- Disasters: Storms, floods, earthquakes — scale, impact, duration
- World events: Wars, plagues, seasonal celebrations — scope and significance
Output Format
Write to entities/world.json (world-team file):
{
"environments": [
{
"id": 1,
"world_id": 1,
"location_id": 10,
"name": "Stormy Night",
"description": "Dark clouds gathering from the north, storm imminent",
"time_of_day": "night",
"weather": "stormy",
"lighting": "dim",
"temperature": "chilly",
"sounds": "distant thunder",
"smells": "wet earth",
"is_active": true,
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00",
"version": 1
}
],
"weather_patterns": [
{
"id": 2,
"tenant_id": 1,
"name": "Approaching Storm",
"pattern_type": "storm",
"severity": 0.9,
"duration_minutes": 180,
"affected_regions": [10],
"conditions": { "wind": "strong", "precipitation": "heavy" },
"is_active": true,
"created_at": "2026-02-14T10:00:00+00:00",
"updated_at": "2026-02-14T10:00:00+00:00"
}
],
"next_id": 3
}
Key Considerations
- Mood impact: Environment affects narrative tone (storms = tension, dawn = hope)
- Narrative function: Weather often mirrors story events (pathetic fallacy)
- Temporal flow: Track time progression and environmental changes through text
- Cross-references: If needed, track relationships separately in drafts, but final JSON must match
LoreData.from_dict.
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