Agent skill

economy

Currency and trade — gold flows where stories lead

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/economy-simhacker-moollm

SKILL.md

💰 Economy Skill

"Gold flows where stories lead."

Economic systems for currency, trade, and value exchange. Money is earned, spent, hidden, and traded.

Key Concepts

  • Currency — Usually gold, can be custom
  • Earning — Find, quest, sell, trade, work
  • Spending — Buy items, services, information
  • Hidden value — Not all gold is visible

Currency

Default Currency

Gold is the standard, but alternatives include:

  • Reputation (social currency)
  • Favors (barter)
  • Skill tokens
  • Custom per-adventure

Earning

Method Examples
Exploration Find treasure (hidden, maze, rewards)
Quests Complete tasks (notice board, requests)
Trade Sell items
Skills Trade or teach skills
Games Win at arcade, pub games, gambling
Work Complete NPC jobs and requests

Spending

Category Typical Prices
Food/Drink 1-5 gold per item
Catalog Items 3-50 gold per item
Lodging 5 gold per night
Information 5-20 gold (secrets, tips)
Services Variable

Price Examples

Cheap (1-2 gold)

  • Stroopwafel: 1
  • Coffee: 1
  • Espresso: 2

Moderate (3-5 gold)

  • Snack: 3
  • Tosti: 4

Expensive (10-50 gold)

  • Cannabis strain: 15
  • Catalog gadgets: 25-50

Catalog Items

  • Mystery Box: 3
  • Monkey's Paw: 5

Hidden Value

Not all gold is visible. Exploration reveals hidden wealth:

  • Kitchen drawer: 25 gold
  • Mattress stash: 10 gold
  • Secret compartment: variable

Trade

Barter

Items can be traded directly without currency. Value is negotiated between parties.

Skill Trade

Skills themselves can be:

  • Traded for items
  • Taught for payment
  • Auctioned to highest bidder
  • Bequeathed to future characters

Commands

Command Syntax Checks
INVENTORY INVENTORY Shows current gold amount
BUY BUY [item] FROM [seller] Gold available, item in stock
SELL SELL [item] TO [buyer] Fair value or negotiated price
TRADE TRADE [item/skill] FOR [item/skill] Relative value, relationship modifiers

Integration

Skill Relationship
character Gold stored in character inventory
room Shops and merchants in rooms
buff Some buffs affect prices
scoring Skills have economic value

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