Agent skill

dojo-client

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

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Install this agent skill to your Project

npx add-skill https://github.com/dojoengine/book/tree/main/skills/dojo-client

SKILL.md

Dojo Client Integration

Connect your game client or frontend to your deployed Dojo world across multiple platforms.

When to Use This Skill

  • "Set up JavaScript SDK for my Dojo game"
  • "Integrate Dojo with Unity"
  • "Generate TypeScript bindings"
  • "Connect React app to my world"

What This Skill Does

Handles client integration for:

  • JavaScript/TypeScript SDK (primary)
  • Unity, Unreal, Godot, Bevy (game engines)
  • Typed binding generation
  • Query/subscription patterns

Supported Platforms

Platform Language Package
JavaScript/TypeScript JS/TS @dojoengine/sdk
Unity C# dojo.unity
Unreal Engine C++ dojo.unreal
Godot GDScript dojo.godot
Bevy Rust dojo.bevy
C/C++ C/C++ dojo.c

JavaScript/TypeScript Integration

Quick Start

Use the quickstart wizard:

bash
pnpx @dojoengine/create-dojo start

Manual Setup

  1. Install dependencies:
bash
# Essential packages
pnpm add @dojoengine/core @dojoengine/sdk @dojoengine/torii-client

# Controller + starknet-react (recommended)
pnpm add @cartridge/connector @cartridge/controller @starknet-react/core @starknet-react/chains starknet

# For state management
pnpm add @dojoengine/state zustand immer

# Build tools for WASM support
pnpm add -D vite-plugin-wasm vite-plugin-top-level-await
  1. Create dojoConfig.ts:
typescript
import { createDojoConfig } from "@dojoengine/core";
import manifest from "../path/to/manifest_dev.json";

export const dojoConfig = createDojoConfig({ manifest });

Important: The manifest must contain a valid world ABI with at least one type: "interface" entry. If manifest.world.abi is missing or empty, starknet.js throws "Unable to determine Cairo version". This is populated automatically by sozo build — if you see this error, rebuild your contracts.

  1. Generate TypeScript bindings:
bash
DOJO_MANIFEST_PATH="../path/to/Scarb.toml" sozo build --typescript
  1. Initialize the SDK:
typescript
import { init } from "@dojoengine/sdk";
import { DojoSdkProvider } from "@dojoengine/sdk/react";
import { dojoConfig } from "./dojoConfig.ts";
import { setupWorld } from "./bindings/typescript/contracts.gen.ts";
import type { SchemaType } from "./bindings/typescript/models.gen.ts";

async function main() {
    const sdk = await init<SchemaType>({
        client: {
            worldAddress: dojoConfig.manifest.world.address,
            toriiUrl: "http://localhost:8080",
            relayUrl: "/ip4/127.0.0.1/tcp/9090",
        },
        domain: {
            name: "MyDojoProject",
            version: "1.0",
            chainId: "KATANA",
            revision: "1",
        },
    });

    // Use in React
    createRoot(document.getElementById("root")!).render(
        <DojoSdkProvider sdk={sdk} dojoConfig={dojoConfig} clientFn={setupWorld}>
            <StarknetProvider>
                <App />
            </StarknetProvider>
        </DojoSdkProvider>
    );
}

Controller Integration (starknet-react)

Cartridge Controller is the recommended way to handle account management in Dojo games. It provides session-based authentication via starknet-react.

Define policies and create the connector (outside React components):

typescript
import { ControllerConnector } from "@cartridge/connector";
import { SessionPolicies } from "@cartridge/controller";

const policies: SessionPolicies = {
    contracts: {
        [ACTIONS_CONTRACT_ADDRESS]: {
            methods: [
                { name: "spawn", entrypoint: "spawn" },
                { name: "move", entrypoint: "move" },
            ],
        },
    },
};

const connector = new ControllerConnector({ policies });

Wrap your app with StarknetConfig:

typescript
import { StarknetConfig } from "@starknet-react/core";
import { sepolia, mainnet } from "@starknet-react/chains";

function StarknetProvider({ children }: { children: React.ReactNode }) {
    return (
        <StarknetConfig
            autoConnect
            chains={[mainnet, sepolia]}
            connectors={[connector]}
            provider={provider}
        >
            {children}
        </StarknetConfig>
    );
}

Connect/disconnect:

typescript
import { useConnect, useDisconnect, useAccount } from "@starknet-react/core";

function ConnectWallet() {
    const { connect, connectors } = useConnect();
    const { disconnect } = useDisconnect();
    const { address } = useAccount();

    return address ? (
        <button onClick={() => disconnect()}>Disconnect</button>
    ) : (
        <button onClick={() => connect({ connector: connectors[0] })}>
            Connect
        </button>
    );
}

The useAccount() hook used in the "Executing Systems" section below returns the Controller session account once connected.

Querying Entities

typescript
import { ToriiQueryBuilder, KeysClause, MemberClause } from "@dojoengine/sdk";

// Simple query: Find a specific player
const entities = await sdk.getEntities({
    query: new ToriiQueryBuilder().withClause(
        KeysClause(["dojo_starter-Player"], ["0xabcde..."], "FixedLen").build()
    ),
});

// Access the results
entities.items.forEach((entity) => {
    const player = entity.models.dojo_starter.Player;
    console.log(`Player: ${player?.name}, Score: ${player?.score}`);
});

Complex Queries

typescript
const entities = await sdk.getEntities({
    query: new ToriiQueryBuilder()
        .withClause(
            MemberClause("dojo_starter-Player", "score", "Gt", 0).build()
        )
        .withLimit(10)
        .withOffset(0)
        .withOrderBy([{ field: "score", direction: "Desc" }]),
});

Subscribing to Changes

typescript
const [initialEntities, subscription] = await sdk.subscribeEntityQuery({
    query: new ToriiQueryBuilder()
        .withClause(
            MemberClause("dojo_starter-Player", "score", "Gt", 100).build()
        )
        .includeHashedKeys(),
    callback: ({ data, error }) => {
        if (data) {
            data.forEach((entity) => {
                const player = entity.models.dojo_starter.Player;
                console.log(`Player ${player?.id}: ${player?.score} points`);
            });
        }
    },
});

// Cancel later
// subscription.cancel();

React Hooks

typescript
import { useEntityQuery, useModels, useModel, useEntityId } from "@dojoengine/sdk/react";

function MyComponent() {
    // Subscribe to entity changes
    useEntityQuery(
        new ToriiQueryBuilder()
            .withClause(MemberClause("dojo_starter-Item", "durability", "Eq", 2).build())
            .includeHashedKeys()
    );

    // Get all items from the store
    const items = useModels("dojo_starter-Item");

    // Get a single item by entity ID
    const entityId = useEntityId(1);
    const item = useModel(entityId, "dojo_starter-Item");

    return (
        <div>
            {Object.entries(items).map(([id, item]) => (
                <div key={id}>Item {id}: durability {item?.durability}</div>
            ))}
        </div>
    );
}

Executing Systems

typescript
import { useDojoSDK } from "@dojoengine/sdk/react";
import { useAccount } from "@starknet-react/core";

function GameActions() {
    const { client } = useDojoSDK();
    const { account } = useAccount();

    async function spawn() {
        await client.actions.spawn({ account });
    }

    async function move(direction: number) {
        await client.actions.move({ account, direction });
    }

    return (
        <div>
            <button onClick={spawn}>Spawn</button>
            <button onClick={() => move(1)}>Move Right</button>
        </div>
    );
}

Game Engine Integration

Unity

See dojo.unity documentation for:

  • Package installation via Unity Package Manager
  • C# bindings generation
  • Entity synchronization patterns
  • Transaction handling

Unreal Engine

See dojo.unreal documentation for:

  • Plugin installation
  • Blueprint integration
  • C++ SDK usage

Godot

See dojo.godot documentation for:

  • GDScript integration
  • Signal-based subscriptions

Client Integration Checklist

Pre-Integration

  • World deployed (dojo-deploy skill)
  • Torii indexer running (dojo-indexer skill)
  • World address recorded
  • RPC endpoint accessible

Setup

  • SDK/package installed
  • Bindings generated (sozo build --typescript)
  • Manifest imported
  • SDK initialized
  • Test queries work

Integration

  • Entity reads working
  • System executions working
  • Subscriptions configured
  • Error handling added

Troubleshooting

"Cannot connect to RPC"

  • Verify RPC URL is correct
  • Check Katana/Torii is running
  • Verify network is reachable

"World not found"

  • Check world address is correct
  • Verify world is deployed
  • Check RPC is pointing to correct network

"Model not found"

  • Ensure model is deployed
  • Check model name includes namespace (dojo_starter-Position)
  • Verify entity exists with that key

Next Steps

After client integration:

  1. Test end-to-end workflow
  2. Implement optimistic updates
  3. Add error handling
  4. Connect wallet for transactions

Related Skills

  • dojo-deploy: Deploy world first
  • dojo-indexer: Set up Torii for queries
  • dojo-world: Configure permissions
  • dojo-migrate: Update client after migrations

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