Agent skill

dispatch-queue

Dispatch queue pattern for tracking pending tasks across sessions. Use when managing task continuity, understanding pending work, or implementing the /continue workflow.

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/dispatch-queue

SKILL.md

Dispatch Queue Pattern

The dispatch queue (.studio/dispatch-queue.md) tracks pending tasks for session continuity.

File Format

markdown
# Dispatch Queue

## Pending Tasks (Priority Order)

### 1. [Task Name]
- **Agent:** [fully-qualified agent name]
- **Context:** [what needs to be done and why]
- **Blocked by:** [dependencies, or "None"]
- **Added:** [when queued]

## Completed This Session
- [x] [Task] → [result/artifact]

## Notes
[Context for next session]

When to Update

Add tasks:

  • After identifying work during implementation
  • When completion-auditor finds gaps
  • When project-health-monitor identifies issues
  • When user requests deferred work

Remove/Complete:

  • When task dispatched and completed
  • When task becomes irrelevant
  • When blocked indefinitely

Priority Ordering

  1. Blockers first (tasks that block other work)
  2. Critical path (required for playable game)
  3. Quick wins (fast, unblock progress)
  4. Polish (nice-to-have)

Task Format

Agent: Use fully-qualified names: zx-procgen:asset-generator

Context: Include enough to resume: what exists, what's needed, file paths

Blocked by: None, #2, [dependency], or User decision needed

Integration

  • /ai-game-studio:continue reads and dispatches from queue
  • next-step-suggester checks queue first
  • request-dispatcher updates queue before stopping
  • completion-auditor adds remediation tasks

Empty Queue

markdown
# Dispatch Queue

## Pending Tasks (Priority Order)
No pending tasks.

## Notes
Run project-health-monitor to identify potential work.

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