Agent skill
creating-wpf-animations
Creates WPF animations using Storyboard, Timeline, and EasingFunction patterns. Use when implementing UI transitions, state change visualizations, or interactive feedback effects.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/creating-wpf-animations
SKILL.md
WPF Animation Patterns
WPF animations create visual effects by changing property values over time.
1. Animation Components
Storyboard (container)
├── Timeline (time control)
│ ├── Animation (value change)
│ │ ├── DoubleAnimation
│ │ ├── ColorAnimation
│ │ └── ...
│ └── AnimationUsingKeyFrames (keyframes)
│ ├── DoubleAnimationUsingKeyFrames
│ └── ...
└── EasingFunction (acceleration/deceleration)
2. Basic Animation (XAML)
2.1 DoubleAnimation
<Button Content="Hover Me" Width="100">
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<!-- Width animation -->
<DoubleAnimation
Storyboard.TargetProperty="Width"
To="150"
Duration="0:0:0.3"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Width"
To="100"
Duration="0:0:0.3"/>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
2.2 ColorAnimation
<Border x:Name="AnimatedBorder" Background="Blue" Width="100" Height="100">
<Border.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<!-- Background color animation -->
<ColorAnimation
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Red"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave">
<BeginStoryboard>
<Storyboard>
<ColorAnimation
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="Blue"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
2.3 ThicknessAnimation (Margin, Padding)
<Border x:Name="SlidingBorder" Margin="0,0,0,0">
<Border.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard>
<Storyboard>
<!-- Slide-in effect -->
<ThicknessAnimation
Storyboard.TargetProperty="Margin"
From="-100,0,0,0"
To="0,0,0,0"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
3. EasingFunction
3.1 Main Easing Types
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" To="200" Duration="0:0:0.5">
<DoubleAnimation.EasingFunction>
<!-- Various easing functions -->
<!-- Smooth deceleration -->
<QuadraticEase EasingMode="EaseOut"/>
<!-- Elastic effect -->
<!--<ElasticEase Oscillations="3" Springiness="5"/>-->
<!-- Bounce effect -->
<!--<BounceEase Bounces="3" Bounciness="2"/>-->
<!-- Back effect (overshoot) -->
<!--<BackEase Amplitude="0.3"/>-->
<!-- Circular easing -->
<!--<CircleEase EasingMode="EaseInOut"/>-->
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
3.2 EasingMode
| Mode | Description |
|---|---|
| EaseIn | Slow at start, fast at end |
| EaseOut | Fast at start, slow at end |
| EaseInOut | Slow at both ends, fast in middle |
4. KeyFrame Animation
4.1 DoubleAnimationUsingKeyFrames
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity">
<!-- Sequential keyframes -->
<LinearDoubleKeyFrame Value="0.3" KeyTime="0:0:0.2"/>
<LinearDoubleKeyFrame Value="1.0" KeyTime="0:0:0.4"/>
<SplineDoubleKeyFrame Value="0.5" KeyTime="0:0:0.8">
<SplineDoubleKeyFrame.KeySpline>
<KeySpline ControlPoint1="0.5,0" ControlPoint2="0.5,1"/>
</SplineDoubleKeyFrame.KeySpline>
</SplineDoubleKeyFrame>
<EasingDoubleKeyFrame Value="1.0" KeyTime="0:0:1">
<EasingDoubleKeyFrame.EasingFunction>
<BounceEase/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
4.2 ObjectAnimationUsingKeyFrames (Discrete Values)
<Storyboard>
<!-- Visibility toggle (non-continuous values) -->
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="{x:Static Visibility.Hidden}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
5. Transform Animation
5.1 RenderTransform Animation
<Button Content="Rotate" RenderTransformOrigin="0.5,0.5">
<Button.RenderTransform>
<RotateTransform x:Name="RotateTransform" Angle="0"/>
</Button.RenderTransform>
<Button.Triggers>
<EventTrigger RoutedEvent="Click">
<BeginStoryboard>
<Storyboard>
<!-- Rotation animation -->
<DoubleAnimation
Storyboard.TargetName="RotateTransform"
Storyboard.TargetProperty="Angle"
By="360"
Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
5.2 Composite Transform Animation
<Border Width="100" Height="100" Background="Blue" RenderTransformOrigin="0.5,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="Scale" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="Rotate" Angle="0"/>
<TranslateTransform x:Name="Translate" X="0" Y="0"/>
</TransformGroup>
</Border.RenderTransform>
<Border.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<!-- Simultaneous animations -->
<DoubleAnimation Storyboard.TargetName="Scale"
Storyboard.TargetProperty="ScaleX"
To="1.2" Duration="0:0:0.2"/>
<DoubleAnimation Storyboard.TargetName="Scale"
Storyboard.TargetProperty="ScaleY"
To="1.2" Duration="0:0:0.2"/>
<DoubleAnimation Storyboard.TargetName="Rotate"
Storyboard.TargetProperty="Angle"
To="10" Duration="0:0:0.2"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
</Border>
6. Animation in Code
6.1 Basic Animation
namespace MyApp.Animations;
using System;
using System.Windows;
using System.Windows.Media.Animation;
public static class AnimationHelper
{
/// <summary>
/// Opacity fade animation
/// </summary>
public static void FadeIn(UIElement element, double durationSeconds = 0.3)
{
var animation = new DoubleAnimation
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
element.BeginAnimation(UIElement.OpacityProperty, animation);
}
public static void FadeOut(UIElement element, double durationSeconds = 0.3, Action? onCompleted = null)
{
var animation = new DoubleAnimation
{
From = 1,
To = 0,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseIn }
};
if (onCompleted is not null)
{
animation.Completed += (s, e) => onCompleted();
}
element.BeginAnimation(UIElement.OpacityProperty, animation);
}
}
6.2 Composite Animation with Storyboard
namespace MyApp.Animations;
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
public static class StoryboardHelper
{
/// <summary>
/// Scale up + fade in animation
/// </summary>
public static void ScaleFadeIn(FrameworkElement element, double durationSeconds = 0.3)
{
// Setup transform
var scaleTransform = new ScaleTransform(0.8, 0.8);
element.RenderTransform = scaleTransform;
element.RenderTransformOrigin = new Point(0.5, 0.5);
element.Opacity = 0;
var storyboard = new Storyboard();
// Opacity animation
var opacityAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
Storyboard.SetTarget(opacityAnimation, element);
Storyboard.SetTargetProperty(opacityAnimation, new PropertyPath(UIElement.OpacityProperty));
storyboard.Children.Add(opacityAnimation);
// ScaleX animation
var scaleXAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
Storyboard.SetTarget(scaleXAnimation, element);
Storyboard.SetTargetProperty(scaleXAnimation,
new PropertyPath("RenderTransform.ScaleX"));
storyboard.Children.Add(scaleXAnimation);
// ScaleY animation
var scaleYAnimation = new DoubleAnimation
{
To = 1,
Duration = TimeSpan.FromSeconds(durationSeconds),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseOut }
};
Storyboard.SetTarget(scaleYAnimation, element);
Storyboard.SetTargetProperty(scaleYAnimation,
new PropertyPath("RenderTransform.ScaleY"));
storyboard.Children.Add(scaleYAnimation);
storyboard.Begin();
}
}
6.3 Stop/Resume Animation
namespace MyApp.Animations;
using System.Windows;
using System.Windows.Media.Animation;
public sealed class AnimationController
{
private readonly Storyboard _storyboard;
private readonly FrameworkElement _target;
public AnimationController(Storyboard storyboard, FrameworkElement target)
{
_storyboard = storyboard;
_target = target;
}
public void Start()
{
_storyboard.Begin(_target, isControllable: true);
}
public void Pause()
{
_storyboard.Pause(_target);
}
public void Resume()
{
_storyboard.Resume(_target);
}
public void Stop()
{
_storyboard.Stop(_target);
}
public void Seek(TimeSpan offset)
{
_storyboard.Seek(_target, offset, TimeSeekOrigin.BeginTime);
}
}
7. VisualStateManager Integration
7.1 State-Based Animation
<Style TargetType="{x:Type Button}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Border x:Name="Border" Background="{TemplateBinding Background}">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal">
<Storyboard>
<ColorAnimation
Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="#2196F3" Duration="0:0:0.2"/>
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation
Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="#1976D2" Duration="0:0:0.2"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation
Storyboard.TargetName="Border"
Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"
To="#0D47A1" Duration="0:0:0.1"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter/>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
8. Performance Considerations
| Property | Performance | Description |
|---|---|---|
| Opacity | ⭐⭐⭐ | Most efficient |
| RenderTransform | ⭐⭐⭐ | No layout recalculation |
| Clip | ⭐⭐ | Medium performance |
| Width/Height | ⭐ | Causes layout recalculation |
| Margin | ⭐ | Causes layout recalculation |
// Performance optimization hints
RenderOptions.SetBitmapScalingMode(element, BitmapScalingMode.LowQuality);
Timeline.SetDesiredFrameRate(storyboard, 30); // Default 60fps → 30fps
9. References
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