Agent skill

cloverhollow-town

Build Cloverhollow town exterior + key building entrances (3D low-poly)

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/cloverhollow-town

SKILL.md

Skill: Build Cloverhollow Town (3D)

Objective

Create a small, readable 3D town area that supports:

  • exploration
  • multiple building entrances
  • early NPC interactions
  • at least one visible enemy encounter for battle testing

Minimum structures

  • Fae's House entrance
  • School entrance
  • Arcade entrance
  • Park landmark

Steps

  1. Create game/scenes/areas/cloverhollow/Area_Cloverhollow_Town.tscn
  • Low-poly ground + a few buildings (placeholders ok)
  • Collisions on walls/props
  • Navigation surface (NavMesh) suitable for deterministic movement
  1. Place interactables
  • 2 NPCs
  • 1 sign
  • 1 container
  1. Place at least one visible enemy actor
  • Put it in a predictable location to support Scenario Runner tests

Verification

  • Player can traverse without getting stuck
  • Doors route to target interior scenes with correct spawn markers
  • Interactions and battle trigger are reachable and deterministic

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