Agent skill
charts-3d
3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling. Use when creating 3D data visualizations.
Install this agent skill to your Project
npx add-skill https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/swiftui/charts-3d
SKILL.md
3D Charts with Swift Charts
Create 3D data visualizations using Chart3D and SurfacePlot. Covers math-driven surfaces, data-driven surfaces, interactive camera pose control, surface styling, and camera projection modes.
When This Skill Activates
Use this skill when the user:
- Wants to create a 3D chart or 3D data visualization
- Asks about
Chart3D,SurfacePlot, or 3D surface plots - Needs to visualize a mathematical function as a 3D surface
- Wants interactive drag-to-rotate on a 3D chart
- Asks about 3D chart camera angles, pose, or projection
- Needs to style 3D surfaces with gradients or height-based coloring
- Wants to render multiple surfaces in a single 3D chart
- Asks about data-driven 3D plots from an array of points
Decision Tree
What 3D chart feature do you need?
|
+-- Visualize a math function f(x, y) -> z
| +-- Use SurfacePlot(x:y:z:function:)
|
+-- Visualize data points as a surface
| +-- Use Chart3D(data) { point in SurfacePlot(...) }
|
+-- Interactive drag-to-rotate
| +-- Bind pose: .chart3DPose($pose) with @State var pose: Chart3DPose
|
+-- Fixed viewing angle (no interaction)
| +-- Read-only pose: .chart3DPose(Chart3DPose.front) or custom
|
+-- Style the surface color
| +-- Solid color -> .foregroundStyle(Color.blue)
| +-- Gradient -> .foregroundStyle(LinearGradient(...))
| +-- Height-based -> .foregroundStyle(.heightBased(gradient, yRange:))
| +-- Normal-based -> .foregroundStyle(.normalBased)
|
+-- Camera projection
| +-- Perspective (depth) -> .chart3DCameraProjection(.perspective)
| +-- Orthographic (flat) -> .chart3DCameraProjection(.orthographic)
| +-- System default -> .chart3DCameraProjection(.automatic)
|
+-- Multiple surfaces in one chart
+-- Place multiple SurfacePlot calls inside a single Chart3D { }
API Availability
| API | Minimum Version | Import | Notes |
|---|---|---|---|
Chart3D |
iOS 26 / macOS 26 | Charts |
Main 3D chart container |
SurfacePlot |
iOS 26 / macOS 26 | Charts |
3D surface mark |
Chart3DPose |
iOS 26 / macOS 26 | Charts |
Viewing angle control |
Chart3DCameraProjection |
iOS 26 / macOS 26 | Charts |
.automatic, .perspective, .orthographic |
Chart3DSurfaceStyle |
iOS 26 / macOS 26 | Charts |
.heightBased, .normalBased |
Quick Start
Math-Driven Surface
Render a surface from a function f(x, y) -> z:
import SwiftUI
import Charts
struct WaveSurfaceView: View {
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Height",
z: "Z",
function: { x, z in
sin(x) * cos(z)
}
)
.foregroundStyle(.blue)
}
}
}
Data-Driven Surface
Render a surface from an array of data points:
import SwiftUI
import Charts
struct DataPoint: Identifiable {
let id = UUID()
let x: Double
let y: Double
let z: Double
}
struct DataSurfaceView: View {
let points: [DataPoint]
var body: some View {
Chart3D(points) { point in
SurfacePlot(
x: .value("X", point.x),
y: .value("Height", point.y),
z: .value("Z", point.z)
)
}
}
}
Interactive Rotation
Allow the user to drag to rotate the chart:
import SwiftUI
import Charts
struct InteractiveChartView: View {
@State private var pose = Chart3DPose.default
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Height",
z: "Z",
function: { x, z in
sin(x) * cos(z)
}
)
.foregroundStyle(.blue)
}
.chart3DPose($pose)
}
}
Surface Styling Patterns
Solid Color
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
.foregroundStyle(.blue)
Linear Gradient
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
.foregroundStyle(
LinearGradient(
colors: [.blue, .green, .yellow],
startPoint: .bottom,
endPoint: .top
)
)
Height-Based Surface Style
Color the surface based on height values, mapping a gradient across the y-axis range:
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(
Chart3DSurfaceStyle.heightBased(
Gradient(colors: [.blue, .cyan, .green, .yellow, .red]),
yRange: -1...1
)
)
Normal-Based Surface Style
Color based on surface normals, giving a lighting-aware appearance:
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(Chart3DSurfaceStyle.normalBased)
Surface Roughness
Control how shiny or matte the surface appears. A value of 0 is perfectly smooth (reflective), and 1 is fully rough (matte):
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(.blue)
.roughness(0.3)
Interactive Pose Control
Preset Poses
Chart3DPose provides built-in presets for common viewing angles:
.chart3DPose(.default) // Standard 3/4 angle
.chart3DPose(.front) // Viewing from front
.chart3DPose(.back) // Viewing from back
.chart3DPose(.top) // Top-down view
.chart3DPose(.bottom) // Bottom-up view
.chart3DPose(.right) // Right side view
.chart3DPose(.left) // Left side view
Custom Pose
Specify exact azimuth (horizontal rotation) and inclination (vertical tilt):
.chart3DPose(
Chart3DPose(azimuth: .degrees(45), inclination: .degrees(30))
)
Read-Only vs Interactive
// ✅ Read-only — user cannot rotate the chart
.chart3DPose(Chart3DPose.front)
// ✅ Interactive — user can drag to rotate, pose updates automatically
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)
Anti-Patterns
// ❌ Passing a literal where a binding is needed for interactivity
.chart3DPose(.default) // This is read-only; drag gestures will not work
// ✅ Use a @State binding for interactive rotation
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)
Camera Projection
Control how 3D depth is rendered:
Chart3D {
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(.blue)
}
.chart3DCameraProjection(.perspective) // Objects farther away appear smaller
// .chart3DCameraProjection(.orthographic) // No perspective distortion
// .chart3DCameraProjection(.automatic) // System decides
- Perspective: Gives natural depth perception. Objects farther from the camera appear smaller. Good for presentations and visual appeal.
- Orthographic: No size distortion with distance. Good for precise data reading and scientific visualization.
- Automatic: System selects based on context.
Multiple Surfaces
Render multiple surfaces in a single chart for comparison:
import SwiftUI
import Charts
struct ComparisonChartView: View {
@State private var pose = Chart3DPose.default
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Wave A",
z: "Z",
function: { x, z in sin(x) * cos(z) }
)
.foregroundStyle(.blue.opacity(0.8))
SurfacePlot(
x: "X",
y: "Wave B",
z: "Z",
function: { x, z in cos(x) * sin(z) }
)
.foregroundStyle(.red.opacity(0.8))
}
.chart3DPose($pose)
.chart3DCameraProjection(.perspective)
}
}
Complete Example
A full-featured 3D chart with height-based coloring, interactive rotation, and perspective projection:
import SwiftUI
import Charts
struct TerrainView: View {
@State private var pose = Chart3DPose(
azimuth: .degrees(30),
inclination: .degrees(25)
)
var body: some View {
VStack {
Text("Terrain Visualization")
.font(.headline)
Chart3D {
SurfacePlot(
x: "Longitude",
y: "Elevation",
z: "Latitude",
function: { x, z in
let distance = sqrt(x * x + z * z)
return sin(distance) / max(distance, 0.1)
}
)
.foregroundStyle(
Chart3DSurfaceStyle.heightBased(
Gradient(colors: [
.blue, .cyan, .green, .yellow, .orange, .red
]),
yRange: -0.5...1.0
)
)
.roughness(0.4)
}
.chart3DPose($pose)
.chart3DCameraProjection(.perspective)
}
.padding()
}
}
Top Mistakes
| # | Mistake | Fix |
|---|---|---|
| 1 | Forgetting to import Charts |
Both SwiftUI and Charts imports are required |
| 2 | Using .chart3DPose(.default) and expecting drag-to-rotate |
Use a @State binding: .chart3DPose($pose) for interactive rotation |
| 3 | Setting yRange that does not cover actual function output |
Match the yRange in .heightBased() to the actual min/max of your function output |
| 4 | Applying .roughness() without .foregroundStyle() |
Roughness modifies existing surface appearance; set a foreground style first |
| 5 | Using orthographic projection for presentation/demo contexts | Prefer .perspective for visual appeal; use .orthographic for precise data reading |
Review Checklist
Imports and Setup
- Both
import SwiftUIandimport Chartsare present - Deployment target is iOS 26 / macOS 26 or later
-
Chart3Dwraps allSurfacePlotcontent
Surface Configuration
- Axis labels (
x:,y:,z:) are descriptive and meaningful -
foregroundStyleapplied to eachSurfacePlotfor clear visual distinction -
yRangein.heightBased()matches the actual output range of the function -
roughnessvalue makes sense for the use case (0 = reflective, 1 = matte)
Interactivity
- Pose is a
@Statebinding if drag-to-rotate is intended - Pose is a constant (non-binding) if rotation should be locked
- Initial pose angle provides a good default view of the data
Camera
- Camera projection set appropriately (
.perspectivefor visual,.orthographicfor precision) - If using
.automatic, verified the system choice looks acceptable
Multiple Surfaces
- Each surface has a distinct color or opacity to differentiate
- Axis labels are unique per surface or shared where appropriate
References
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