Agent skill

blender-interface-common-failures

Sub-skill of blender-interface: Common Failures (+2).

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npx add-skill https://github.com/vamseeachanta/workspace-hub/tree/main/.claude/skills/_archive/engineering/cad/blender/common-failures

SKILL.md

Common Failures (+2)

Common Failures

Error Cause Fix
AttributeError: 'NoneType' has no attribute 'select_set' No active object after operation Check bpy.context.selected_objects before accessing
RuntimeError: Operator bpy.ops.wm.stl_import not found Blender version mismatch (3.x vs 4.x) Use version-gated import (see migration table)
CUDA error: out of memory GPU memory exhausted during Cycles render Reduce tile size, lower samples, or use CPU fallback
Segmentation fault in headless Missing display server Set DISPLAY=:0 or use xvfb-run blender --background
bpy.ops.render.render(): Error, no camera No camera in scene or not set as active bpy.context.scene.camera = cam_object
Cannot read file: ...blend Blend file version newer than Blender Use matching Blender version or save backward-compatible
operator returned {'CANCELLED'} Operation context incorrect Ensure correct context override or use with bpy.context.temp_override()
enum "BLENDER_EEVEE_NEXT" not found Blender 5.x reverted EEVEE enum name Use version check: 'BLENDER_EEVEE_NEXT' if bpy.app.version[0]==4 else 'BLENDER_EEVEE'
DeprecationWarning: 'Material.use_nodes' Blender 5.x always enables nodes Guard with if bpy.app.version[0] < 5: mat.use_nodes = True

Diagnostic Function

python
def diagnose_blender_env():
    """Check Blender environment for common issues."""
    import bpy
    diag = {"version": bpy.app.version_string, "issues": [], "info": []}

    # Check version
    major = bpy.app.version[0]
    diag["info"].append(f"Blender {bpy.app.version_string}")
    if major < 3:
        diag["issues"].append("Blender < 3.0 — many operators unavailable")

    # Check GPU
    if bpy.context.preferences.addons.get('cycles'):
        prefs = bpy.context.preferences.addons['cycles'].preferences
        prefs.get_devices()
        gpu_devices = [d for d in prefs.devices if d.type != 'CPU']
        if gpu_devices:
            for d in gpu_devices:
                diag["info"].append(f"GPU: {d.name} ({d.type})")
        else:
            diag["issues"].append("No GPU detected — Cycles will use CPU only")

    # Check camera
    if not bpy.context.scene.camera:
        diag["issues"].append("No active camera — render will fail")

    # Check for orphaned data
    orphans = len([m for m in bpy.data.meshes if m.users == 0])
    if orphans > 10:
        diag["issues"].append(f"{orphans} orphaned meshes — call bpy.ops.outliner.orphans_purge()")

    return diag

Headless Display Fix

bash
# If Blender crashes with display errors on a headless server:
# Option 1: Use xvfb (X Virtual Frame Buffer)
xvfb-run -a blender --background --python script.py

# Option 2: Set EGL for GPU rendering without display
export DISPLAY=:0
export __EGL_VENDOR_LIBRARY_FILENAMES=/usr/share/glvnd/egl_vendor.d/10_nvidia.json
blender --background --python script.py

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