Agent skill

Audio Style Guide

Use this skill when generating audio assets (music, SFX, instruments) and you need consistent style. **Triggers:** "audio style", "how should it sound", "sound direction", "music style", "audio mood", "instrument palette", "sonic identity". **Before generating:** Check `.studio/sonic-identity.md` for project audio direction. If none exists and user wants consistency, suggest `/establish-sonic-identity`. **Load references when:** - Detailed style specs → `references/sonic-styles.md` - Mood parameter mappings → `references/mood-parameters.md` - Instrument database → `references/instrument-palettes.md` - Processing/effects chains → `references/processing-signatures.md`

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/sonic-style-language

SKILL.md

Audio Style Guide

Framework for maintaining consistent audio style across procedurally generated sounds and music.

Core Elements

Element Purpose Example
Sonic Style Overall aesthetic Orchestral, Chiptune, Industrial
Mood Palette Emotional character Tense, Triumphant, Mysterious
Instrument Palette Sound sources orchestral.strings.epic, synth.pad.warm
Processing Signature Effect character reverb.hall, distortion.warm

These combine into Sonic Specifications - structured bundles ensuring audio coherence.


Quick Reference: Sonic Styles

Style Character Best For
Orchestral Rich, cinematic RPGs, adventure, drama
Chiptune Retro, limited Retro games, pixel art
Electronic Modern, synthetic Sci-fi, racing
Industrial Harsh, mechanical Horror, action
Ambient Atmospheric, sparse Exploration, puzzle
Dark Ambient Unsettling, tense Horror, mystery
Hybrid Orchestra + electronics AAA, epic
Synthwave 80s, neon Retro-futurism

→ See references/sonic-styles.md for detailed specifications.


Quick Reference: Moods

Mood Key Tendency Tempo Character
Triumphant Major 100-140 Resolved, powerful
Tense Minor/dim 80-120 Unresolved, building
Mysterious Modal 60-90 Ambiguous, sparse
Aggressive Minor 140-180 Driving, loud
Peaceful Major 60-80 Gentle, open
Epic Major/minor 80-120 Building to massive

→ See references/mood-parameters.md for full parameter mappings.


Quick Reference: Instrument Notation

category.family.variant

Examples:
  orchestral.strings.epic
  synth.pad.warm
  percussion.electronic.punchy

→ See references/instrument-palettes.md for complete database.


Genre → Style Mapping

Game Genre Primary Secondary Mood Tendency
Fantasy RPG Orchestral Ambient Epic, Mysterious
Sci-Fi Shooter Electronic Hybrid Aggressive, Tense
Horror Dark Ambient Industrial Eerie, Tense
Platformer Chiptune Acoustic Playful, Triumphant
Racing Electronic Synthwave Aggressive, Frantic
Puzzle Ambient Lo-Fi Peaceful, Mysterious
Roguelike Synthwave Chiptune Tense, Playful

Sonic Specification Format

Complete audio direction bundles use this structure:

yaml
# Sonic Specification
game: "Game Title"

style:
  primary: Orchestral
  secondary: Dark Ambient

mood:
  exploration: Mysterious + Melancholic
  combat: Aggressive + Epic
  menu: Mysterious

instruments:
  primary: [orchestral.strings.epic, orchestral.brass.dark]
  accent: [orchestral.percussion.timpani]
  texture: [synth.pad.evolving]

processing:
  reverb: reverb.hall
  character: warm, cinematic

mix_priorities:
  1: player_feedback
  2: dialogue
  3: combat_sfx
  4: music
  5: ambient

Processing Signatures

Type Variants Use For
Reverb none, room, hall, cathedral Space/distance
Distortion none, warm, crunch, heavy Character/aggression
Filter lowpass.warm, highpass.thin Distance/radio effect

→ See references/processing-signatures.md for effect chains.


Usage Workflow

  1. Check existing direction: Read .studio/sonic-identity.md
  2. Match style to genre: Use genre mapping table
  3. Select moods: Primary + secondary for each context
  4. Choose instruments: From appropriate palette
  5. Apply processing: Match to style character

Related Components

  • /establish-sonic-identity - Create full audio specification
  • sonic-designer agent - Translate creative intent to specs
  • audio-coherence-reviewer agent - Validate consistency

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