Agent skill

audio-direction

Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.

Stars 163
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/audio-direction

SKILL.md

audio-direction

Domain skill for Audio Director. Specific extraction rules and expertise.

Domain Expertise

  • Music systems: Themes, motifs, dynamic scoring, adaptive music
  • Sound effects: Footsteps, impacts, ambient sounds, combat sounds
  • Voice audio: Voice lines, voice over, dubbing
  • Music control: Fading, transitions, volume, ducking
  • Audio atmospherics: Ambient sounds, environmental audio, silence

Entity Types (10 total)

  • ambient - Ambient sounds and environmental audio
  • motif - Musical motifs and leitmotifs associated with characters/themes
  • music_control - Music control systems (fading, transitions, ducking)
  • music_state - Music states (combat, exploration, dialogue)
  • music_theme - Music themes and musical compositions
  • music_track - Individual music tracks with metadata
  • score - Musical scores and larger compositions
  • sound_effect - Sound effects (SFX) for gameplay events
  • soundtrack - Complete soundtracks and album-style collections
  • silence - Silence as a narrative device

Processing Guidelines

When extracting audio entities from chapter text:

  1. Identify audio elements:

    • Music descriptions (soft, dramatic, ominous)
    • Sound effects mentioned (footsteps, rain, combat)
    • Voice references (speaking, shouting, whispering)
    • Atmospheric sounds (birds, wind, silence)
    • Music themes or motifs
  2. Extract audio details:

    • Track names, composers, durations
    • Sound effect types and intensities
    • Motifs and musical themes
    • Music states (combat, exploration, dialogue)
    • Volume levels and transitions
  3. Analyze audio context:

    • Mood and atmosphere through audio
    • Music changes based on situation
    • Audio cues for gameplay events
    • Silence or lack of sound
  4. Create schema-compliant entities with proper JSON structure

Key Considerations

  • Dynamic music: Music changes based on gameplay context
  • Layering: Multiple audio elements can play simultaneously
  • Atmosphere: Audio sets emotional tone and immersion
  • Silence: Sometimes silence is more powerful than music
  • Cultural context: Music reflects world's culture

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