Agent skill

art-pipeline

Deterministic toon pipeline palettes, ramps, sprite baking, battle backgrounds

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Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/art-pipeline

SKILL.md

Skill: Art pipeline (deterministic)

Objective

Create a pipeline that produces consistent visuals as the world expands.

Outputs

  • art/palettes/... palette json files
  • art/ramps/... toon shading ramps
  • art/exports/... baked outputs
  • game/assets/... runtime imports

Steps

  1. Create versioned templates
  • Blender toon material template
  • Character rig + camera rigs for sprite baking
  • Battle background diorama template
  1. Use recipe files
  • art/recipes/<type>/<id>.yml with tool versions, seeds, and source paths
  1. Build validation scripts
  • Validate naming, dimensions, palette compliance

Acceptance checks

  • Two assets generated from the same template look like the same "artist"
  • Adding a new biome only requires adding a biome pack (palette + prop kit + backgrounds) without re-authoring the whole style

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