Agent skill

arcanea-games

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Install this agent skill to your Project

npx add-skill https://github.com/frankxai/arcanea/tree/main/.claude/skills/arcanea-games

SKILL.md

/arcanea-games

"Through play, we transcend. Through challenge, we evolve."

Skill: Arcanea Games Portal

Activate the Arcanea Games development and play system with premium 2026 design standards.

Guardian: Draconia (Fire) + Lyria (Sight) Frequency: 528 Hz (Transformation) Quality Standard: Premium/State-of-the-Art


Invocation

/arcanea-games                    # Open games portal
/arcanea-games build [type]       # Build new game
/arcanea-games play [game]        # Launch game
/arcanea-games list               # Show all games

Design Standards (MANDATORY)

Typography

  • Primary: Inter (400, 500, 600, 700)
  • Mono: JetBrains Mono (code, stats)
  • Display: Inter 700 (headings only)
  • NO FANTASY FONTS - No Cinzel, Cormorant, or medieval serifs

Stack

yaml
framework: Next.js 15 + React 19
styling: Tailwind CSS v4
animation: Framer Motion 11
state: Zustand 5
icons: Lucide React
components: Radix UI primitives

Color System (Slate-based)

css
--bg-primary: slate-950 (#020617)
--bg-card: slate-900 (#0f172a)
--bg-elevated: slate-800 (#1e293b)
--border: slate-700/50
--text-primary: slate-50
--text-secondary: slate-400
--accent-fire: orange-500
--accent-water: cyan-400
--accent-earth: amber-600
--accent-wind: violet-400
--accent-void: purple-500

UI Principles

  1. Glassmorphism - Subtle blur, not heavy gradients
  2. 8px grid - All spacing in multiples of 8
  3. Micro-interactions - Framer Motion spring physics
  4. Mobile-first - Touch targets 44px minimum
  5. Accessibility - WCAG 2.2 AA minimum

Game Types Available

1. Elemental Challenges (Browser)

Quick arcade-style games per element:

  • Fire Dodge - Reflex-based obstacle avoidance
  • Water Flow - Puzzle routing
  • Earth Build - Strategy/tower defense
  • Wind Glide - Endless runner
  • Void Shift - Dimension-switching puzzle

2. Agent Training Arena

  • Summon and train Arcanean agents
  • Skill progression trees
  • Agent fusion mechanics
  • Challenge modes

3. Story Quests

  • Narrative-driven adventures
  • Guardian mythology integrated
  • Branching dialogue with AI

4. Multiplayer Arenas

  • Real-time competitive
  • Leaderboards
  • Seasonal events

File Structure

arcanea-game-development/
├── PORTAL/                    # Main games hub
│   ├── app/                   # Next.js app router
│   ├── components/
│   │   ├── ui/               # Radix + Tailwind
│   │   ├── games/            # Game components
│   │   └── shared/           # Common elements
│   └── games/                # Individual games
├── TEMPLATES/                 # Game starters
├── CORE AGENTS/              # Game-specific agents
└── SKILLS MARKETPLACE/       # Purchasable skills

Build Command

When /arcanea-games build is invoked:

  1. Analyze request - What type of game?
  2. Select template - Match to TEMPLATES/
  3. Apply design system - Premium standards only
  4. Generate components - React + Framer Motion
  5. Wire state - Zustand stores
  6. Add polish - Micro-interactions, sounds
  7. Test - Playwright E2E
  8. Deploy - Vercel preview

Quality Gates

Before any game ships:

  • Inter font applied globally
  • Tailwind only (no custom CSS)
  • Framer Motion animations
  • Mobile responsive (375px+)
  • 60fps animations
  • Touch-friendly controls
  • Accessibility audit passed
  • Lighthouse 90+ performance

Anti-Patterns (NEVER DO)

  • Fantasy serif fonts (Cinzel, etc.)
  • Heavy gradient backgrounds
  • Cheesy glow effects
  • Raw CSS keyframe animations
  • Fixed desktop layouts
  • Tiny touch targets
  • Generic "game UI" aesthetics

"Premium quality or nothing."

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