Agent skill

animation-patterns

SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, and SF Symbol effects. Use when implementing, reviewing, or fixing animation code on iOS/macOS.

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Install this agent skill to your Project

npx add-skill https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/animation-patterns

SKILL.md

Animation Patterns

Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.

When This Skill Activates

Use this skill when the user:

  • Asks to add, fix, or review animation code
  • Mentions spring, bounce, or snappy animations
  • Wants view transitions (insertion/removal, hero, zoom)
  • Asks about PhaseAnimator or KeyframeAnimator
  • Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
  • Mentions matchedGeometryEffect or matchedTransitionSource
  • Asks about reduce motion / animation accessibility
  • Wants to sequence or chain animations
  • Mentions withAnimation, animation completions, or Transaction

Decision Tree

Choose the right reference file based on what the user needs:

What are you animating?
│
├─ A state change (opacity, position, color)
│  └─ → core-animations.md
│     ├─ withAnimation { } — explicit animation
│     ├─ .animation(_:value:) — implicit animation
│     └─ Spring configuration — .spring, .bouncy, .snappy, .smooth
│
├─ A multi-step / sequenced animation
│  └─ → phase-keyframe-animators.md (PhaseAnimator)
│     └─ Cycles through discrete phases automatically or on trigger
│
├─ A complex multi-property animation (scale + rotation + offset)
│  └─ → phase-keyframe-animators.md (KeyframeAnimator)
│     └─ Timeline-based keyframes with per-property tracks
│
├─ A view appearing / disappearing
│  └─ → transitions.md
│     ├─ .transition() — insertion/removal
│     ├─ .contentTransition() — text/symbol changes
│     └─ .asymmetric() — different in/out
│
├─ A hero / zoom navigation transition
│  └─ → transitions.md (matchedTransitionSource section)
│     ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom)
│     └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack)
│
├─ An SF Symbol animation
│  └─ → symbol-effects.md
│     └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate
│
└─ Spring physics / timing configuration
   └─ → core-animations.md (Spring Configurations section)

API Availability

API Minimum Version Reference
withAnimation iOS 13 core-animations.md
.animation(_:value:) iOS 13 core-animations.md
.spring(response:dampingFraction:) iOS 13 core-animations.md
.matchedGeometryEffect iOS 14 transitions.md
.transition(.push(from:)) iOS 16 transitions.md
.contentTransition(.numericText()) iOS 16 transitions.md
PhaseAnimator iOS 17 phase-keyframe-animators.md
KeyframeAnimator iOS 17 phase-keyframe-animators.md
.spring(duration:bounce:) iOS 17 core-animations.md
Spring presets (.bouncy, .snappy, .smooth) iOS 17 core-animations.md
withAnimation(_:completionCriteria:_:completion:) iOS 17 core-animations.md
.symbolEffect() iOS 17 symbol-effects.md
.transition(.blurReplace) iOS 17 transitions.md
.contentTransition(.symbolEffect(.replace)) iOS 17 transitions.md
.matchedTransitionSource iOS 18 transitions.md
.navigationTransition(.zoom) iOS 18 transitions.md

Top 5 Mistakes — Quick Reference

# Mistake Fix Details
1 spring(response:bounce:) — mixing parameter generations Use either spring(response:dampingFraction:) (iOS 13) or spring(duration:bounce:) (iOS 17) core-animations.md
2 .animation(.spring()) without value: parameter Always pass value: — the no-value variant is deprecated (iOS 15) core-animations.md
3 Wrong PhaseAnimator closure signature PhaseAnimator(phases) { content, phase in } — not { phase in } phase-keyframe-animators.md
4 Using matchedGeometryEffect for NavigationStack transitions Use matchedTransitionSource + .navigationTransition(.zoom) on iOS 18+ transitions.md
5 Using withAnimation for SF Symbol effects Use .symbolEffect() modifier instead symbol-effects.md

Review Checklist

When reviewing animation code, verify:

  • Reduce motion — animations respect AccessibilityMotionEffect or UIAccessibility.isReduceMotionEnabled; provide non-motion alternatives
  • Duration limits — no animation exceeds ~0.5s for UI feedback; longer only for decorative/ambient effects
  • Spring vs linear — springs for interactive/physical motion; linear/easeInOut only for opacity fades or progress indicators
  • No deprecated APIs.animation(.spring()) without value: is deprecated; .animation(nil) is replaced by withTransaction
  • Correct spring generation — parameter names match the same API generation (never mix response with bounce)
  • Completion handlers — using withAnimation(_:completionCriteria:_:completion:) (iOS 17+), not inventing .onAnimationCompleted
  • Transition scope.transition() only affects views inside if/switch controlled by state; not for views that are always present

Reference Files

File Content
core-animations.md withAnimation, springs, completions, transactions, timing curves
phase-keyframe-animators.md PhaseAnimator, KeyframeAnimator, custom animations
transitions.md View transitions, matched geometry, navigation transitions
symbol-effects.md SF Symbol effects, accessibility

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