Agent skill

animation-best-practices

CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.

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SKILL.md

Practical Animation Tips

Detailed reference guide for common animation scenarios. Use this as a checklist when implementing animations.

Recording & Debugging

Record Your Animations

When something feels off but you can't identify why, record the animation and play it back frame by frame. This reveals details invisible at normal speed.

Fix Shaky Animations

Elements may shift by 1px at the start/end of CSS transform animations due to GPU/CPU rendering handoff.

Fix:

css
.element {
  will-change: transform;
}

This tells the browser to keep the element on the GPU throughout the animation.

Take Breaks

Don't code and ship animations in one sitting. Step away, return with fresh eyes. The best animations are reviewed and refined over days, not hours.

Button & Click Feedback

Scale Buttons on Press

Make interfaces feel responsive by adding subtle scale feedback:

css
button:active {
  transform: scale(0.97);
}

This gives instant visual feedback that the interface is listening.

Don't Animate from scale(0)

Starting from scale(0) makes elements appear from nowhere—it feels unnatural.

Bad:

css
.element {
  transform: scale(0);
}
.element.visible {
  transform: scale(1);
}

Good:

css
.element {
  transform: scale(0.95);
  opacity: 0;
}
.element.visible {
  transform: scale(1);
  opacity: 1;
}

Elements should always have some visible shape, like a deflated balloon.

Tooltips & Popovers

Skip Animation on Subsequent Tooltips

First tooltip: delay + animation. Subsequent tooltips (while one is open): instant, no delay.

css
.tooltip {
  transition:
    transform 125ms ease-out,
    opacity 125ms ease-out;
  transform-origin: var(--transform-origin);
}

.tooltip[data-starting-style],
.tooltip[data-ending-style] {
  opacity: 0;
  transform: scale(0.97);
}

/* Skip animation for subsequent tooltips */
.tooltip[data-instant] {
  transition-duration: 0ms;
}

Radix UI and Base UI support this pattern with data-instant attribute.

Make Animations Origin-Aware

Popovers should scale from their trigger, not from center.

css
/* Default (wrong for most cases) */
.popover {
  transform-origin: center;
}

/* Correct - scale from trigger */
.popover {
  transform-origin: var(--transform-origin);
}

Radix UI:

css
.popover {
  transform-origin: var(--radix-dropdown-menu-content-transform-origin);
}

Base UI:

css
.popover {
  transform-origin: var(--transform-origin);
}

Speed & Timing

Keep Animations Fast

A faster-spinning spinner makes apps feel faster even with identical load times. A 180ms select animation feels more responsive than 400ms.

Rule: UI animations should stay under 300ms.

Don't Animate Keyboard Interactions

Arrow key navigation, keyboard shortcuts—these are repeated hundreds of times daily. Animation makes them feel slow and disconnected.

Never animate:

  • List navigation with arrow keys
  • Keyboard shortcut responses
  • Tab/focus movements

Be Careful with Frequently-Used Elements

A hover effect is nice, but if triggered multiple times a day, it may benefit from no animation at all.

Guideline: Use your own product daily. You'll discover which animations become annoying through repeated use.

Hover States

Fix Hover Flicker

When hover animation changes element position, the cursor may leave the element, causing flicker.

Problem:

css
.box:hover {
  transform: translateY(-20%);
}

Solution: Animate a child element instead:

html
<div class="box">
  <div class="box-inner"></div>
</div>
css
.box:hover .box-inner {
  transform: translateY(-20%);
}

.box-inner {
  transition: transform 200ms ease;
}

The parent's hover area stays stable while the child moves.

Disable Hover on Touch Devices

Touch devices don't have true hover. Accidental finger movement triggers unwanted hover states.

css
@media (hover: hover) and (pointer: fine) {
  .card:hover {
    transform: scale(1.05);
  }
}

Note: Tailwind v4's hover: class automatically applies only when the device supports hover.

Touch & Accessibility

Ensure Appropriate Target Areas

Small buttons are hard to tap. Use a pseudo-element to create larger hit areas without changing layout.

Minimum target: 44px (Apple and WCAG recommendation)

css
@utility touch-hitbox {
  position: relative;
}

@utility touch-hitbox::before {
  content: "";
  position: absolute;
  display: block;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  width: 100%;
  height: 100%;
  min-height: 44px;
  min-width: 44px;
  z-index: 9999;
}

Usage:

jsx
<button className="touch-hitbox">
  <BellIcon />
</button>

Easing Selection

Use ease-out for Enter/Exit

Elements entering or exiting should use ease-out. The fast start creates responsiveness.

css
.dropdown {
  transition:
    transform 200ms ease-out,
    opacity 200ms ease-out;
}

ease-in starts slow—wrong for UI. Same duration feels slower because the movement is back-loaded.

Use ease-in-out for On-Screen Movement

Elements already visible that need to move should use ease-in-out. Mimics natural acceleration/deceleration like a car.

css
.slider-handle {
  transition: transform 250ms ease-in-out;
}

Use Custom Easing Curves

Built-in CSS curves are usually too weak. Custom curves create more intentional motion.

Resources:

Visual Tricks

Use Blur as a Fallback

When easing and timing adjustments don't solve the problem, add subtle blur to mask imperfections.

css
.button-transition {
  transition:
    transform 150ms ease-out,
    filter 150ms ease-out;
}

.button-transition:active {
  transform: scale(0.97);
  filter: blur(2px);
}

Blur bridges visual gaps between states, tricking the eye into seeing smoother transitions. The two states blend instead of appearing as distinct objects.

Performance note: Keep blur under 20px, especially on Safari.

Why Details Matter

"All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." — Paul Graham, Hackers and Painters

Details that go unnoticed are good—users complete tasks without friction. Great interfaces enable users to achieve goals with ease, not to admire animations.

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