Agent skill
analytics-balance
Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/other/other/analytics-balance
SKILL.md
analytics-balance
Domain skill for Analytics Balance Specialist. Specific extraction rules and expertise.
Domain Expertise
- Player analytics: Session length, completion rates, engagement metrics
- Game balance: Difficulty curves, loot tables, progression speed
- Heatmaps: Player movement, hot zones, unused areas
- Drop rates: Loot probability, item scarcity, RNG balancing
- Conversion rates: Player retention, monetization, engagement
- Difficulty scaling: Early game vs late game balance
Entity Types (8 total)
- player_metric - Player metrics
- session_data - Session data
- heatmap - Heatmaps
- drop_rate - Drop rates
- conversion_rate - Conversion rates
- difficulty_curve - Difficulty curves
- loot_table_weight - Loot table weights
- balance_entity - Balance entities
Processing Guidelines
When extracting analytics and balance entities from chapter text:
-
Identify analytics/balance elements:
- Difficulty or scaling mentioned
- Loot drops or rewards
- Player progress or metrics
- Game balance references
- Session data or tracking
-
Extract analytics/balance details:
- Difficulty levels and progression
- Loot tables and probabilities
- Player engagement metrics
- Heatmap data patterns
- Balance issues or adjustments
-
Analyze analytics/balance context:
- Is progression too fast or slow?
- Are rewards fair for difficulty?
- Are players engaging properly?
- Are there balance exploits?
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Fairness: Loot and difficulty should feel fair
- Progression speed: Neither too fast nor too slow
- Retention: Players should want to keep playing
- Data-driven: Balance changes based on metrics, not guesses
- Player agency: Difficulty options for different playstyles
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agent-ops-spec
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agent-ops-testing
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agent-ops-testing
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agent-ops-state
Maintain .agent state files. Use at session start, after meaningful steps, and before concluding: read/update constitution/memory/focus/issues/baseline consistently.
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