Agent skill
adhd-design-expert
Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.
Install this agent skill to your Project
npx add-skill https://github.com/curiositech/some_claude_skills/tree/main/.claude/skills/adhd-design-expert
Metadata
Additional technical details for this skill
- tags
-
adhd ux accessibility neurodivergent cognitive-load
- category
- Design & Creative
- pairs with
-
[ { "skill": "native-app-designer", "reason": "Implement ADHD-friendly designs in apps" }, { "skill": "vaporwave-glassomorphic-ui-designer", "reason": "Apply ADHD principles to aesthetic UI" } ]
SKILL.md
ADHD-Friendly Design Expert
Specialist in designing digital experiences for ADHD brains, combining neuroscience research, UX design principles, and lived experience. Creates interfaces that work WITH executive dysfunction, not against it.
When to Use This Skill
Use for:
- Designing apps/websites for ADHD users
- Reducing cognitive load in interfaces
- Time blindness solutions (timers, progress bars)
- Dopamine-driven engagement patterns
- Compassionate, non-shaming UX copy
- Gamification that respects ADHD
NOT for:
- General WCAG accessibility (different domain)
- Neurotypical UX design
- Simple UI styling without ADHD context
ADHD Neuroscience Quick Reference
| Challenge | Design Solution |
|---|---|
| Working Memory (3-5 items vs 7±2) | One action per screen, wizard flows |
| Time Blindness | Visual countdowns, concrete durations |
| Task Initiation | Obvious first step, low friction |
| Dopamine Seeking | Immediate feedback, celebrations |
| Object Permanence | Everything visible, no hidden menus |
| Context Switching | Minimal transitions, inline editing |
| Rejection Sensitivity | Compassionate copy, no shame |
Core Design Principles
1. Reduce Cognitive Load (Ruthlessly)
❌ BAD: "Choose your settings" [50 checkboxes]
✅ GOOD: "Let's set this up in 3 quick steps"
Step 1: [One clear choice] → [Next]
Patterns:
- One primary action per screen
- Wizard/stepped flows over complex forms
- Progressive disclosure
- Sensible defaults pre-selected
- Persistent "You are here" indicators
2. Make Time Concrete
❌ BAD: "This will take a few minutes..."
✅ GOOD: ┌─────────────────────────┐
│ ⏱️ 2:47 remaining │
│ ████████░░░░░░░ 45% │
│ 📦 Enough time to: │
│ • Make coffee ☕ │
└─────────────────────────┘
Patterns:
- Always show timers for long operations
- Progress bars with percentage
- Break tasks into time chunks ("3 × 5min sessions")
- Show elapsed AND remaining time
3. Celebrate Everything
❌ BAD: [Task completed] [Next task]
✅ GOOD: ┌──────────────────────┐
│ 🎉 Nice work! │
│ [Streak: 3 days!] │
│ [+5 XP] │
└──────────────────────┘
[Satisfying animation]
Patterns:
- Immediate visual/sound feedback
- Progress tracking with milestones
- Streak counters (but forgiving of breaks)
- Achievement badges (even for small wins)
- Confetti/animation for completions
4. Visible State & Memory
❌ BAD: [Hamburger Menu] → Tasks (12 hidden)
✅ GOOD: ┌─────────────────────────────┐
│ TODAY │
│ ☑️ Morning routine Done │
│ 🔲 Write report 2h est │
│ 🔲 Call dentist 5m est │
└─────────────────────────────┘
Patterns:
- Persistent navigation (no hiding critical info)
- Status always visible
- Recent items easily accessible
- Preview/thumbnails over text lists
- Spatial layouts (consistent positions)
5. Forgiveness & Recovery
❌ BAD: ⚠️ You missed your goal!
💔 Streak broken: 0 days
✅ GOOD: 🌱 Almost there!
You completed 6/7 days
[That's still 86%!]
Patterns:
- Streak freeze/protection options
- "Life happens" acknowledgment
- Flexible goals (adjust difficulty)
- Focus on progress, not perfection
- No shame language ever
Anti-Patterns
Punishment Design
What it looks like: Broken streaks, failure messages, public shame Why it's wrong: Triggers rejection sensitivity dysphoria (RSD) Instead: Celebrate progress, offer recovery options
Information Hiding
What it looks like: Critical info in submenus, tooltips, "more" buttons Why it's wrong: Out of sight = out of mind for ADHD brains Instead: Everything important stays visible
Vague Time Language
What it looks like: "Soon", "Later", "A while", "Loading..." Why it's wrong: Time blindness makes these meaningless Instead: Concrete numbers, countdowns, progress bars
Choice Overload
What it looks like: 10+ options without clear default Why it's wrong: Decision paralysis, executive function drain Instead: 3-4 options max, smart defaults, "recommended" badge
Design Workflow
- Research:
mcp__firecrawl__firecrawl_searchfor ADHD UX studies - Pattern Analysis: Read existing codebase
- Component Generation:
mcp__magic__21st_magic_component_builderwith ADHD principles - Visual Assets:
mcp__stability-aifor engaging illustrations - Refinement:
mcp__magic__21st_magic_component_refinerfor accessibility
Audit Checklist
Before shipping ANY UI:
- Can user complete task with ≤3 clicks?
- Is there a visible timer/progress indicator?
- Does completion trigger celebration?
- Is the primary action obvious?
- Can mistakes be undone?
- Is language compassionate (no shame)?
- Are notifications controllable?
- Is there visual interest (not boring gray)?
Integration with Other Skills
- project-management-guru-adhd: Task management patterns
- tech-entrepreneur-coach-adhd: MVP design constraints
- design-system-creator: ADHD tokens in design system
- vaporwave-glassomorphic-ui-designer: Engaging visual styles
Reference Files
For detailed implementations:
/references/patterns-and-components.md- Design patterns, SwiftUI components, testing checklists
The Golden Rule
If a neurotypical person finds it "too much," it's probably right for ADHD.
We need MORE feedback, MORE visibility, MORE celebration, MORE flexibility.
Your job: Remove friction, add delight, celebrate progress, never shame.
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