Agent skill
acc-create-state
Generates State pattern for PHP 8.5. Creates state machines with context, state interface, and concrete states for behavior changes. Includes unit tests.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/acc-create-state
SKILL.md
State Pattern Generator
Creates State pattern infrastructure for objects that change behavior based on internal state.
When to Use
| Scenario | Example |
|---|---|
| Object behavior varies by state | Order (pending, paid, shipped) |
| Many conditionals based on state | Document workflow |
| State-specific transitions | Subscription lifecycle |
| Finite state machines | Payment processing |
Component Characteristics
StateInterface
- Defines available actions
- Returns new state after transition
- Encapsulates state-specific behavior
Context
- Holds current state
- Delegates actions to state
- Manages state transitions
Concrete States
- Implement behavior for each state
- Handle valid/invalid transitions
- Return appropriate next state
Generation Process
Step 1: Analyze State Machine
Determine:
- All possible states
- Actions/transitions between states
- Which actions are valid per state
- Terminal states (no outgoing transitions)
Step 2: Generate State Components
Path: src/Domain/{BoundedContext}/State/
{Name}StateInterface.php— State contract with all actionsAbstract{Name}State.php— Base class with default (invalid) implementations{StateName}State.php— Concrete state for each state (PendingState, PaidState, etc.){Name}StateFactory.php— Factory for reconstitution from storage
Path: src/Domain/{BoundedContext}/Exception/
InvalidStateTransitionException.php— Exception for invalid transitions
Step 3: Update Entity
Path: src/Domain/{BoundedContext}/Entity/
Update entity to use state pattern with delegation methods.
Step 4: Generate Tests
Path: tests/Unit/Domain/{BoundedContext}/State/
{StateName}StateTest.php— Test each concrete state{Entity}StateTransitionTest.php— Test full state machine
File Placement
| Component | Path |
|---|---|
| State Interface | src/Domain/{BoundedContext}/State/ |
| Concrete States | src/Domain/{BoundedContext}/State/ |
| State Factory | src/Domain/{BoundedContext}/State/ |
| Entity with State | src/Domain/{BoundedContext}/Entity/ |
| Exception | src/Domain/{BoundedContext}/Exception/ |
| Unit Tests | tests/Unit/Domain/{BoundedContext}/State/ |
Naming Conventions
| Component | Pattern | Example |
|---|---|---|
| Interface | {Name}StateInterface |
OrderStateInterface |
| Abstract State | Abstract{Name}State |
AbstractOrderState |
| Concrete State | {StateName}State |
PendingState, PaidState |
| Factory | {Name}StateFactory |
OrderStateFactory |
| Exception | InvalidStateTransitionException |
InvalidStateTransitionException |
| Test | {ClassName}Test |
PendingStateTest |
Quick Template Reference
State Interface
interface {Name}StateInterface
{
public function getName(): string;
public function {action1}({Context} $context): self;
public function {action2}({Context} $context): self;
public function canTransitionTo(self $state): bool;
/** @return array<string> */
public function allowedTransitions(): array;
}
Abstract State
abstract readonly class Abstract{Name}State implements {Name}StateInterface
{
public function {action1}({Context} $context): {Name}StateInterface
{
throw InvalidStateTransitionException::actionNotAllowed('{action1}', $this->getName());
}
public function canTransitionTo({Name}StateInterface $state): bool
{
return in_array($state->getName(), $this->allowedTransitions(), true);
}
}
Concrete State
final readonly class {StateName}State extends Abstract{Name}State
{
public function getName(): string
{
return '{state_name}';
}
public function {action1}({Context} $context): {Name}StateInterface
{
$context->recordEvent(new {Event}($context->id()));
return new {NextState}State();
}
public function allowedTransitions(): array
{
return ['{next_state_1}', '{next_state_2}'];
}
}
State Factory
final class {Name}StateFactory
{
public static function fromName(string $name): {Name}StateInterface
{
return match ($name) {
'pending' => new PendingState(),
'confirmed' => new ConfirmedState(),
default => throw new \InvalidArgumentException("Unknown state: $name"),
};
}
}
Usage Example
// Entity with state
$order = new Order($id, $customerId, $items);
$order->confirm(); // Pending -> Confirmed
$order->pay(); // Confirmed -> Paid
$order->ship(); // Paid -> Shipped
$order->deliver(); // Shipped -> Delivered
// Check state
if ($order->isInState('delivered')) {
// ...
}
// Reconstitute from storage
$state = OrderStateFactory::fromName($row['state']);
$order = new Order($id, $customerId, $items, $state);
State Diagram Template
┌──────────┐ action1 ┌──────────┐ action2 ┌──────────┐
│ State1 │───────────▶│ State2 │───────────▶│ State3 │
└────┬─────┘ └────┬─────┘ └──────────┘
│ │
│ cancel │ cancel
│ │
▼ ▼
┌──────────┐ ┌──────────┐
│Cancelled │ │Cancelled │
└──────────┘ └──────────┘
Anti-patterns to Avoid
| Anti-pattern | Problem | Solution |
|---|---|---|
| Mutable States | Shared state pollution | Make states readonly |
| God State | One state handles all | Split into specific states |
| Missing Transitions | Silent failures | Throw on invalid action |
| State in Entity | Mixed concerns | Extract to State classes |
| No Factory | Hard to reconstitute | Add StateFactory |
References
For complete PHP templates and examples, see:
references/templates.md— State interface, abstract, concrete templatesreferences/examples.md— Order state machine example and tests
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