Agent skill
abaqus-mesh
Generate finite element meshes. Use when user mentions mesh, elements, nodes, refine mesh, mesh size, or asks about element types like C3D8R, C3D10, S4R.
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Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/data/abaqus-mesh
SKILL.md
Abaqus Mesh Skill
Generate finite element meshes for Abaqus models. Discretizes geometry into elements and nodes for analysis.
When to Use This Skill
Route here when user mentions:
- "Mesh the part", "generate mesh"
- "Element size", "mesh size", "refine mesh"
- "Element type", "C3D8R", "C3D10", "S4R"
- "Too many nodes", "Learning Edition limit"
- "Mesh quality", "check elements"
Route elsewhere:
- Creating or modifying geometry →
/abaqus-geometry - Creating partitions for loads/BCs →
/abaqus-geometry - Extracting mesh-based results →
/abaqus-odb
Prerequisites
Before meshing:
- Geometry must be complete
- Sections should be assigned (material assignment)
Workflow: Generating a Mesh
Step 1: Understand User's Goal
Ask if unclear:
- Target mesh size? Coarse (fast) or fine (accurate)?
- Hex or tet elements? Simple geometry → hex; complex → tet
- Local refinement? Stress concentrations need finer mesh
Step 2: Choose Element Type
| Geometry | Recommended | Code | Notes |
|---|---|---|---|
| Simple box/prism | Hex, reduced | C3D8R | Fast, accurate, try first |
| Complex freeform | Tet, quadratic | C3D10 | Meshes anything |
| Thin-walled (t/L < 0.1) | Shell | S4R | Plates, shells |
| Slender beams (L/d > 10) | Beam | B31 | Frames, trusses |
Decision guidance:
- Can it be hex-meshed? → Try C3D8R first
- Complex shape or holes? → Use C3D10 (tet)
- Thin structure? → Use S4R shell
- Explicit dynamics? → C3D8R works well
Step 3: Choose Mesh Size
| Use Case | Element Size | Guideline |
|---|---|---|
| Quick feasibility | 10-20mm | 5+ elements across model |
| General analysis | 3-5mm | 10+ elements across smallest dimension |
| Stress concentrations | 1-2mm | 5+ elements in high-gradient regions |
| Topology optimization | 2-5mm | 3-5 elements across expected members |
Rule of thumb: At least 3 elements across any feature you care about.
Step 4: Check Learning Edition Limits
Learning Edition allows max 1000 nodes.
| Box Dimensions (mm) | Max Element Size |
|---|---|
| 100 x 100 x 100 | 20mm |
| 100 x 50 x 30 | 10mm |
| 50 x 50 x 50 | 12mm |
| 200 x 100 x 50 | 25mm |
Estimation formula: nodes ≈ (L/size + 1) × (W/size + 1) × (H/size + 1)
Step 5: Apply Local Refinement (If Needed)
Refine mesh near:
- Holes and notches (stress concentrations)
- Fillets and sharp corners
- Load/BC application points
Options:
- Edge seeds with smaller size
- Edge seeds with specific element count
- Biased mesh (graded density)
Step 6: Generate and Verify
After mesh generation, check:
- Node count within limits
- Element count reasonable
- No mesh quality warnings
- Elements exist in all regions
Element Type Reference
3D Solid Elements
| Code | Type | Nodes | Use Case |
|---|---|---|---|
| C3D8R | Hex, reduced | 8 | General purpose (recommended) |
| C3D8 | Hex, full | 8 | Bending-dominated, no hourglass |
| C3D20R | Hex, quadratic | 20 | High accuracy, expensive |
| C3D4 | Tet, linear | 4 | Complex geometry (less accurate) |
| C3D10 | Tet, quadratic | 10 | Complex geometry (better accuracy) |
Shell Elements
| Code | Type | Nodes | Use Case |
|---|---|---|---|
| S4R | Quad, reduced | 4 | General purpose (recommended) |
| S4 | Quad, full | 4 | No hourglass |
| S3 | Triangle | 3 | Complex surfaces |
Mesh Quality Guidelines
| Metric | Target | Warning | Failure |
|---|---|---|---|
| Aspect ratio | < 5:1 | 5-10:1 | > 10:1 |
| Jacobian | > 0.5 | 0.1-0.5 | < 0.1 |
| Min angle (quad) | > 45° | 30-45° | < 30° |
Troubleshooting
| Problem | Likely Cause | Solution |
|---|---|---|
| "Cannot mesh region" | Geometry too complex for hex | Switch to TET with FREE technique |
| "Element distortion" | Poor element shapes | Refine locally or fix geometry |
| "Exceeded node limit" | Mesh too fine | Increase element size |
| "No mesh controls" | Missing mesh technique | Set mesh controls before generating |
| Mesh won't generate | Gaps in geometry | Check geometry, merge if needed |
Code Patterns
For API syntax and code examples, see:
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