Agent skill
3d-graphics
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
Install this agent skill to your Project
npx add-skill https://github.com/samhvw8/dot-claude/tree/main/skills/3d-graphics
SKILL.md
Three.js Development
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
When to Use This Skill
Use when working with:
- 3D scenes, models, animations, or visualizations
- WebGL/WebGPU rendering and graphics programming
- Interactive 3D experiences (games, configurators, data viz)
- Camera controls, lighting, materials, or shaders
- Loading 3D assets (GLTF, FBX, OBJ) or textures
- Post-processing effects (bloom, depth of field, SSAO)
- Physics simulations, VR/XR experiences, or spatial audio
- Performance optimization (instancing, LOD, frustum culling)
Progressive Learning Path
Level 1: Getting Started
Load references/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loop
Level 2: Common Tasks
- Asset Loading:
references/02-loaders.md- GLTF, FBX, OBJ, texture loaders - Textures:
references/03-textures.md- Types, mapping, wrapping, filtering - Cameras:
references/04-cameras.md- Perspective, orthographic, controls - Lights:
references/05-lights.md- Types, shadows, helpers - Animations:
references/06-animations.md- Clips, mixer, keyframes - Math:
references/07-math.md- Vectors, matrices, quaternions, curves
Level 3: Interactive & Effects
- Interaction:
references/08-interaction.md- Raycasting, picking, transforms - Post-Processing:
references/09-postprocessing.md- Passes, bloom, SSAO, SSR - Controls (Addons):
references/10-controls.md- Orbit, transform, first-person
Level 4: Advanced Rendering
- Materials Advanced:
references/11-materials-advanced.md- PBR, custom shaders - Performance:
references/12-performance.md- Instancing, LOD, batching, culling - Node Materials (TSL):
references/13-node-materials.md- Shader graphs, compute
Level 5: Specialized
- Physics:
references/14-physics-vr.md- Ammo, Rapier, Jolt, VR/XR - Advanced Loaders:
references/15-specialized-loaders.md- SVG, VRML, domain-specific - WebGPU:
references/16-webgpu.md- Modern backend, compute shaders
Quick Start Pattern
// 1. Scene, Camera, Renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Add Objects
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 3. Add Lights
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 5, 5);
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
// 4. Animation Loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
External Resources
- Official Docs: https://threejs.org/docs/
- Examples: https://threejs.org/examples/
- Editor: https://threejs.org/editor/
- Discord: https://discord.gg/56GBJwAnUS
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
debugging
Systematic debugging methodology with root cause analysis. Phases: investigate, hypothesize, validate, verify. Capabilities: backward call stack tracing, multi-layer validation, verification protocols, symptom analysis, regression prevention. Actions: debug, investigate, trace, analyze, validate, verify bugs. Keywords: debugging, root cause, bug fix, stack trace, error investigation, test failure, exception handling, breakpoint, logging, reproduce, isolate, regression, call stack, symptom vs cause, hypothesis testing, validation, verification protocol. Use when: encountering bugs, analyzing test failures, tracing unexpected behavior, investigating performance issues, preventing regressions, validating fixes before completion claims.
prompt-enhancer
Prompt engineering and optimization for AI/LLMs. Capabilities: transform unclear prompts, reduce token usage, improve structure, add constraints, optimize for specific models, backward-compatible rewrites. Actions: improve, enhance, optimize, refactor, compress prompts. Keywords: prompt engineering, prompt optimization, token efficiency, LLM prompt, AI prompt, clarity, structure, system prompt, user prompt, few-shot, chain-of-thought, instruction tuning, prompt compression, token reduction, prompt rewrite, semantic preservation. Use when: improving unclear prompts, reducing token consumption, optimizing LLM outputs, restructuring verbose requests, creating system prompts, enhancing prompt clarity.
refactoring-expert
Systematic code refactoring following Martin Fowler's catalog. Methodologies: characterization tests, Red-Green-Refactor, incremental transformation. Capabilities: SOLID compliance, DRY cleanup, code smell detection, complexity reduction, legacy modernization, design patterns, functional programming patterns. Actions: refactor, extract, inline, rename, move, simplify code. Keywords: refactor, SOLID, DRY, code smell, complexity, extract method, inline, rename, move, clean code, technical debt, legacy code, design pattern, characterization test, Red-Green-Refactor, functional programming, higher-order function, immutability, pure function, composition, currying, side effects. Use when: improving code quality, reducing technical debt, applying SOLID principles, fixing DRY violations, removing code smells, modernizing legacy code, applying design patterns.
infra-engineer
Comprehensive infrastructure engineering covering DevOps, cloud platforms, FinOps, and DevSecOps. Platforms: AWS (EC2, Lambda, S3, ECS, EKS, RDS, CloudFormation), Azure basics, Cloudflare (Workers, R2, D1, Pages), GCP (GKE, Cloud Run, Cloud Storage), Docker, Kubernetes. Capabilities: CI/CD pipelines (GitHub Actions, GitLab CI, Jenkins), GitOps, infrastructure as code (Terraform, CloudFormation), container orchestration, cost optimization, security scanning, vulnerability management, secrets management, compliance (SOC2, HIPAA). Actions: deploy, configure, manage, scale, monitor, secure, optimize cloud infrastructure. Keywords: AWS, EC2, Lambda, S3, ECS, EKS, RDS, CloudFormation, Azure, Kubernetes, k8s, Docker, Terraform, CI/CD, GitHub Actions, GitLab CI, Jenkins, ArgoCD, Flux, cost optimization, FinOps, reserved instances, spot instances, security scanning, SAST, DAST, vulnerability management, secrets management, Vault, compliance, monitoring, observability. Use when: deploying to AWS/Azure/GCP/Cloudflare, setting up CI/CD pipelines, implementing GitOps workflows, managing Kubernetes clusters, optimizing cloud costs, implementing security best practices, managing infrastructure as code, container orchestration, compliance requirements, cost analysis and optimization.
aesthetic
Visual design intelligence and UI aesthetics. Integrates: chrome-devtools, ai-multimodal, media-processing. Capabilities: design analysis, visual hierarchy, color theory, typography, micro-interactions, animation, design systems, accessibility. Actions: analyze, design, create, capture, evaluate, implement UI aesthetics. Keywords: Dribbble, Behance, Mobbin, design inspiration, visual hierarchy, color palette, typography, spacing, animation, micro-interaction, design system, style guide, accessibility, WCAG, contrast ratio, golden ratio, whitespace, visual rhythm. Use when: building beautiful UIs, analyzing design inspiration, implementing visual hierarchy, adding animations/micro-interactions, creating design systems, evaluating aesthetic quality, capturing design screenshots.
ui-ux-design
UI/UX design reference database. 50+ styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Didn't find tool you were looking for?